Missile Defense
From Drunkapedia
Related topics: Skills, Magic Defense, Melee Defense
| Introduced: | Release | Updated: | Persuasion |
| Missile Defense | |
|---|---|
| Description | Helps you avoid damage in missile (long-ranged) combat. |
| Formula | (Quickness + Coordination) / 5 |
| Base Status | Untrained |
| Cost to Train | 6 |
| Cost to Specialize | 4 |
| Buffs | Impregnability (Spell), Coordination (Spell), Quickness (Spell) |
| Debuffs | Defenselessness (Spell), Clumsiness (Spell), Slowness (Spell) |
Notes
- During the Persuasion event, the cost to train Missile Defense was reduced from 8 credits down to 6.
| Skills | |
|---|---|
| Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
| Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
| Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
| Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
| Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
| Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
| Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |