Light Weapons

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Introduced:  Master of Arms
Light Weapons
Description Helps you wield light one handed melee weapons. Also helps you punch and kick.
Formula (Strength + Coordination) / 3
Base Status Untrained
Cost to Train 4
Cost to Specialize 4
Buffs & Debuffs Light Weapon Spells, Strength Spells, Coordination Spells

Starting Equipment

Aluvian:

Empyrean & Viamontian:

Gear Knight:

Gharu'ndim:

Sho, Umbraen, Penumbraen:

Tumerok:

Undead:

Lugian:

  • ??

Notes

Damage is calculated based on Strength.

  • In addition to wielded weapons, punch and kick damage is also increased by casting the Aura of Blood Drinker spell? (unconfirmed)

Related Pages

Update History

Master of Arms

  • Introduced
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat