Arcane Lore

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Introduced:  Release Updated:  Master of Arms
Arcane Lore
Description Helps you learn how to use spells and magic items.
Formula (Focus / 3)
Base Status Trained
Cost to Train --
Cost to Specialize 2
Buffs & Debuffs Arcane Lore Spells, Focus Spells

Notes

Arcane Lore is used to activate enchantments on items, and occasionally used as a wield requirement to equip items.

Arcane Lore was previously used to learn spells from scrolls. However, this check moved from Arcane Lore to the specific magic skill in the Castling event, when the magic system was overhauled.

Related Pages

Update History

Release

  • Introduced.

Castling

  • Arcane Lore no longer used to learn scrolls. Instead, scrolls require the magic skill of the spell to learn.

Gears of Change

  • Virindi Essences introduced. These require Deception to use and buff Arcane Lore.

Plans Within Plans

  • Undead introduced as playable race, with sister racial skill of specialized Arcane Lore.

From Darkness, Light

  • Empyrean introduced as playable race, with default racial skill of specialized Arcane Lore.

Master of Arms

  • All player characters now start with trained Arcane Lore. Other Racial skills are removed.


Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat