Life Magic
From Drunkapedia
| Introduced: | Release | Updated: | Lost in the New Horizon, The Slumbering Giant |
| Life Magic | |
|---|---|
| Description | Allows you to cast spells that heal and protect creatures. |
| Formula | (Focus + Self) / 4 |
| Base Status | Unusable |
| Cost to Train | 12 |
| Cost to Specialize | 8 |
| Buffs & Debuffs | Life Magic Spells, Focus Spells, Willpower Spells |
Notes
Life Magic allows the user to:
- Manage the secondary attributes (health, stamina, and mana) of themselves or their target.
- Increase or decrease the natural armor and damage type resistances of themselves or their target.
- Redirect their secondary attributes into damaging attacks.
Life Magic is also called the School of the Heart.
Starting Equipment
All Character Races:
Related Pages
Update History
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| Skills | |
|---|---|
| Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
| Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
| Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
| Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
| Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
| Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
| Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |