Combat: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Arkalor
imported>Arkalor
No edit summary
Line 14: Line 14:
This mode is active when you're wielding a melee weapon such as a [[Sword]] or a missile weapon such an [[Thrown Weapon|Atlatl]]. The combat bar has a slider for changing the speed versus power when wielding a melee weapon but this changes to speed v accuracy when holding a missile weapon. The high, medium and low buttons refer to the attack height.
This mode is active when you're wielding a melee weapon such as a [[Sword]] or a missile weapon such an [[Thrown Weapon|Atlatl]]. The combat bar has a slider for changing the speed versus power when wielding a melee weapon but this changes to speed v accuracy when holding a missile weapon. The high, medium and low buttons refer to the attack height.


[[File:Combat Panel Live.jpg|Combat Panel]]
[[File:Combat Panel Live.jpg|frame|The combat panel while wielding a ranged weapon.|center]]


''For the magic mode of combat, see: [[Magic#Magic Mode]]''
''For the magic mode of combat, see: [[Magic#Magic Mode]]''

Revision as of 20:32, 18 September 2012

Gameplay topics

Combat - Crafting - Game Mechanics - Grouping - Hobbies - Housing

Magic - Player Versus Player - Trading - Travelling


Related topics: Category:Combat, Weapons, Armor

File:Combat Exemplar.jpg

Peace Mode

Peace mode is the state you're in when the dove button is shown on the interface and you're not in a combat stance. In this mode you can perform Secure Trades, carry out all Crafting actions and heal yourself more successfully. You click the dove to go into combat mode and bring up the corresponding combat panel depending on which type of weapon you're wielding.

Combat Mode

This mode is active when you're wielding a melee weapon such as a Sword or a missile weapon such an Atlatl. The combat bar has a slider for changing the speed versus power when wielding a melee weapon but this changes to speed v accuracy when holding a missile weapon. The high, medium and low buttons refer to the attack height.

The combat panel while wielding a ranged weapon.

For the magic mode of combat, see: Magic#Magic Mode

Charge Attacks

When a player executes a melee attack, they first move towards their target until they are within range to attack. This movement is a charge–it is much faster than the character's normal movement rate, but because of that speed it can only be sustained for a very short distance. If, at the end of the charge, the player is still too far away from their target to attack, they will stop the attack and see the message, "You have charged too far!"

Damage

Rating

Main article: Rating

Rating is a modifier to incoming and outgoing damage. There are also rating modifiers for healing, mana consumption, mana charging and aetheria surging.

Variance

Main article: Variance

Variance is the difference between top end and low end damage on a melee weapon. Weapons spawn with a top end damage, and the low end is calculated using the variance. One handed melee weapons spawn with one of 5 variances, Two Handed weapons spawn with one of 6 variances.

Combat skills

There are three main types of combat skill.

Primary combat skills

Skills that are used to inflict damage on the target.

Secondary combat skills

Skills that work with the primary combat skills to provide useful effects and/or improve their damage output.

Defensive skills

Skills that reduce damage received or avoid it altogether.

Death and Vitae

Main articles: Death Penalty, Death Items

See also

Update history

A Reign of Stone

  • Hit messages now report those body parts affected during melee combat.

A New Threat

  • You now receive a message if a player casts a spell on an item that you are wielding.