Weapon Tinkering (Skill): Difference between revisions
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[[Category:Tinkering Skill]] | [[Category:Tinkering Skill]] | ||
Revision as of 15:08, 28 October 2009
Related topics: Tinkering, Salvaging
Description
Lets you improve the properties of weapons.
Skill Costs
Train: 4
Specialize: Koga's Essence
Formula
Spell Stacking
- Spell Stacking and override information for spells that affect X can be found at:
Materials
| Material | Modification |
|---|---|
| Aquamarine* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks. |
| Black Garnet* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks. |
| Emerald* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks. |
| Imperial Topaz* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks. |
| Jet* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks. |
| Red Garnet* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks. |
| White Sapphire* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeon attacks. |
| Brass | Apply this material to a treasure-generated weapon to increase the weapon's melee defense bonus by 1%. |
| Granite | Apply this material to a treasure-generated weapon to improve the weapon's variance by 20%. |
| Iron | Apply this material to a treasure-generated weapon to increase the weapon's damage by 1. |
| Mahogany | Apply this material to a treasure-generated missile weapon to increase the weapon's damage modifier by 4%. |
| Oak | Apply this material to a treasure-generated weapon to decrease the weapon's speed by 50. |
| Velvet | Apply this material to a treasure-generated weapon to increase the weapon's attack skill bonus by 1%. |
* Only one imbue can be applied per weapon. Rended weapons do not stack with the associated vulnerability spells. The amount of vulnerability depends on the attack skill of the wielder.
| Skills | |
|---|---|
| Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
| Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
| Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
| Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
| Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
| Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
| Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |