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{{Loot Links}}
{{Itemslinkbar}}
''Archives: [[Loot/Weapons Pre2012]], [[Loot/Tier 7 Pre2013]]''
{{righttoc}}
{{Exemplar ToC|Loot}}
{{Related|Game Mechanics|Items}}


'''Loot''' is the term formally used to refer to any item generated by AC's random treasure system or "loot-o-matic". However, it is also used as a general term to describe any item dropped by a creature or found inside a chest.
'''Loot''' is items dropped by creatures and contained in chests.


==The Loot System==
Most loot in Asheron's Call is generated using loot tables. There are tables for all the possible items and for all the stats (also known as mutations). The tables are organised into loot tiers with more powerful stats available at the higher tiers. Some types of item are found in all tiers while some do do not appear until the higher levels. For example, chainmail armor is available from tier 1 up to tier 8 but [[Lorica Armor|lorica armor]] does not appear in loot at all until tier 5.
=== Profiles ===
Loot items generated by creatures and chests are controlled by treasure profiles.<ref name=TreasureInAC>03/23/2004 Turbine - [[Treasure in Asheron's Call]]</ref>


There are three general profiles types that are distributed among the creatures and chests in the game.<ref>11/25/2009 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=479858&postcount=6 Re: Okay, thinks it's time to "fix" the Mana Forge Chests again...]</ref> Each profile has general parameters that control treasure generation including: number of items, item type, occurance and the [[#Loot Tiers|Loot Tier]]. <ref>12/19/2008 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=439681&postcount=73 Re: Please do something to make chest pulls just a little better]</ref>
In addition to the loot tier, some creatures and chests are also "luckier" and have an increased chance to generate items with better cantrips, ratings and stats.<ref>03/18/13 Turbine Forums - [https://www.asheronscall.com/en/forums/showthread.php?59580-How-many-of-the-updated-quests-have-you-completed&p=680118&viewfull=1#post680118 Re: How many of the updated quests have you completed?]</ref>. Currently, this includes:


* '''Generic Items''' - Basic items that do not mutate at all such as scarab peas and mana stones.
* [[Mana Forge]] chests
* '''Mundane Items''' - Items that do not have magical spells but can still mutate with different properties such as armor level, color or wield requirement and damage for example.
* [[Grand Casino Chest]]
* '''Magic Items''' - Items that can mutate with varying spells and cantrips in addition to the mundane item properties.


Loot profiles can be assigned to and shared by multiple creatures.<ref>01/14/2010 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=486191&postcount=17 Re: Please pass the peas]</ref> <ref>08/02/2009 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=469357&postcount=13 Re: The loot on dark isle is garbage again]</ref>
For more information about loot tables how items are selected from them, see the official article [[Treasure in Asheron's Call]].


=== Loot Tiers ===
<br style="clear:both"/>
The loot tier of a profile is used in two distinct ways during treasure generation. First, it is used in selection to select the exact item that is going to be generated; and secondly it is used in mutation to determine how that item is going to be changed by the treasure system.<ref name=TreasureInAC/>
== Wields ==
{|class="wikitable columnscenter" style="width:90%"
!Melee Weapons - Base Skill
!Missile Weapons - Base Skill
!Magic Casters - Base Skill
!Covenant Armor - Melee Defense
!Covenant Armor - Missile Defense
!Covenant Armor - Magic Defense
!Standard Armor/Clothing/Jewelry - Character Level
!Loot Tier
|-
|No Wield
|No Wield
|No Wield
|N/A
|N/A
|N/A
|No Wield
!style="font-size:1.2em"|1
|-
|No Wield<br>250
|No Wield<br>250
|No Wield
|N/A
|N/A
|N/A
|No Wield
!style="font-size:1.2em"|2
|-
|No Wield<br>250<br>300
|No Wield<br>250<br>270
|No Wield
|200<br>250<br>300
|160<br>205<br>245
|145<br>185<br>225
|No Wield
!style="font-size:1.2em"|3
|-
|No Wield<br>250<br>300
|No Wield<br>250<br>270
|No Wield
|200<br>250<br>300
|160<br>205<br>245
|145<br>185<br>225
|No Wield
!style="font-size:1.2em"|4
|-
|300<br>325<br>350
|270<br>290<br>315
|No Wield<br>290<br>310
|200<br>250<br>300<br>325<br>350<br>370
|160<br>205<br>245<br>270<br>290<br>305
|145<br>185<br>225<br>245<br>265<br>280
|No Wield
!style="font-size:1.2em"|5
|-
|350<br>370<br>400
|315<br>335<br>360
|No Wield<br>310<br>330<br>355<br><br>
|200<br>250<br>300<br>325<br>350<br>370<br>400
|160<br>205<br>245<br>270<br>290<br>305<br>330
|145<br>185<br>225<br>245<br>265<br>280<br>300
|No Wield
!style="font-size:1.2em"|6
|-
|370<br>400<br>420
|335<br>360<br>375
|330<br>355<br>375
|200<br>250<br>300<br>325<br>350<br>370<br>400
|160<br>205<br>245<br>270<br>290<br>305<br>330
|145<br>185<br>225<br>245<br>270<br>290<br>310
|150
!style="font-size:1.2em"|7
|-
|400<br>420<br>430
|360<br>375<br>385
|355<br>375<br>385
|200<br>250<br>300<br>325<br>350<br>370<br>400
|160<br>205<br>245<br>270<br>290<br>305<br>330
|??<br>??<br>??<br>??<br>270<br>290<br>310
|180
!style="font-size:1.2em"|8
|}
 
== Spells and Ratings ==
''For spells by item type, see [[Loot/Spell Distribution]]''
{|class="wikitable columnscenter" style="width:90%"
![[Spells|Spell Level and Cantrips]]
![[Rating]]s
!Tier
|-
|1, 2, 3<br>Minor Cantrips
|None
!style="font-size:1.2em"|1
|-
|3, 4, 5<br>Minor Cantrips<br>Major Cantrips
|None
!style="font-size:1.2em"|2
|-
|4, 5, 6<br>Minor Cantrips<br>Major Cantrips
|None
!style="font-size:1.2em"|3
|-
|4, 5, 6<br>Minor Cantrips<br>Major Cantrips
|None
!style="font-size:1.2em"|4
|-
|5, 6, 7<br>Minor Cantrips<br>Major Cantrips
|None
!style="font-size:1.2em"|5
|-
|6, 7<br>Minor Cantrips (4 Max.)<br>Major Cantrips [[Media:Tier 6 Maximum Majors.jpg|(2 Max.)]]
|None
!style="font-size:1.2em"|6
|-
| 6, 7, 8<br>Minor Cantrips (4 Max.)<br>Major Cantrips [[Media:Tier 7 Maximum Majors.jpg|(5 Max.)]]<br>Epic Cantrips [[Media:Tier 7 Maximum Epics.jpg|(3 Max.)]]<br>[[Item Sets#Loot Sets|Attribute Sets]]
|None
!style="font-size:1.2em"|7
|-
| 6, 7, 8<br>Minor Cantrips<br>Major Cantrips<br>Epic Cantrips<br>Legendary Cantrips<br>[[Item Sets#Loot Sets|Attribute Sets]]
|'''Armor:'''<br>Critical Damage Rating or Critical Damage Resist Rating up to 2<br><br>'''Clothing/Cloaks:'''<br>Damage Rating or Damage Resist Rating up to 3<br><br>'''Jewelry/Trinkets:'''<br>Max Health Boost rating or Healing Rating up to 3<br><br>'''Weapons:'''<br>None
!style="font-size:1.2em"|8
|}
 
== General Items ==
=== Salvage ===
{|class="wikitable columnscenter" style="width:90%"
!colspan="2"|Salvage Materials
|-
![[Salvage]]
!Loot Tier
|-
|{{Itemlink|Sandstone Salvage}}
!style="font-size:1.2em"|1 - 2 ?
|-
|
{{Itemlink|Onyx Salvage}}<br>
{{Itemlink|Tiger Eye Salvage}}<br>
{{Itemlink|Turquoise Salvage}}<br>
{{Itemlink|White Quartz Salvage}}<br>
{{Itemlink|Leather Salvage}}<br>
{{Itemlink|Alabaster Salvage}}<br>
{{Itemlink|Bronze Salvage}}<br>
{{Itemlink|Ceramic Salvage}}<br>
{{Itemlink|Steel Salvage}}<br>
{{Itemlink|Wool Salvage}}<br>
{{Itemlink|Amber Salvage}}<br>
{{Itemlink|Copper Salvage}}<br>
{{Itemlink|Gold Salvage}}<br>
{{Itemlink|Linen Salvage}}<br>
{{Itemlink|Pine Salvage}}<br>
{{Itemlink|Porcelain Salvage}}<br>
{{Itemlink|Moonstone Salvage}}<br>
{{Itemlink|Silver Salvage}}<br>
{{Itemlink|Brass Salvage}}<br>
{{Itemlink|Granite Salvage}}<br>
{{Itemlink|Iron Salvage}}<br>
{{Itemlink|Mahogany Salvage}}<br>
{{Itemlink|Oak Salvage}}<br>
{{Itemlink|Agate Salvage}}<br>
{{Itemlink|Azurite Salvage}}<br>
{{Itemlink|Bloodstone Salvage}}<br>
{{Itemlink|Carnelian Salvage}}<br>
{{Itemlink|Citrine Salvage}}<br>
{{Itemlink|Hematite Salvage}}<br>
{{Itemlink|Lapis Lazuli Salvage}}<br>
{{Itemlink|Lavender Jade Salvage}}<br>
{{Itemlink|Malachite Salvage}}<br>
{{Itemlink|Red Jade Salvage}}<br>
{{Itemlink|Rose Quartz Salvage}}<br>
{{Itemlink|Smokey Quartz Salvage}}<br>
!style="font-size:1.2em"|1+
|-
|
{{Itemlink|Amethyst Salvage}}<br>
{{Itemlink|Green Jade Salvage}}<br>
{{Itemlink|Tourmaline Salvage}}<br>
{{Itemlink|White Jade Salvage}}<br>
{{Itemlink|Yellow Garnet Salvage}}<br>
{{Itemlink|Marble Salvage}}<br>
{{Itemlink|Zircon Salvage}}<br>
{{Itemlink|Black Garnet Salvage}}<br>
{{Itemlink|Jet Salvage}}<br>
{{Itemlink|Red Garnet Salvage}}<br>
!style="font-size:1.2em"|2+
|-
|
{{Itemlink|Obsidian Salvage}}<br>
{{Itemlink|Serpentine Salvage}}<br>
{{Itemlink|Ivory Salvage}}<br>
{{Itemlink|Silk Salvage 2|Silk Salvage}}<br>
{{Itemlink|Armoredillo Hide Salvage}}<br>
{{Itemlink|Reedshark Hide Salvage}}<br>
{{Itemlink|Yellow Topaz Salvage}}<br>
{{Itemlink|Ebony Salvage}}<br>
{{Itemlink|Satin Salvage}}<br>
{{Itemlink|Teak Salvage}}<br>
{{Itemlink|Gromnie Hide Salvage}}<br>
{{Itemlink|Aquamarine Salvage}}<br>
{{Itemlink|Velvet Salvage}}<br>
{{Itemlink|Green Garnet Salvage}}<br>
{{Itemlink|Opal Salvage}}<br>
!style="font-size:1.2em"|3+
|-
|
{{Itemlink|Imperial Topaz Salvage}}<br>
{{Itemlink|White Sapphire Salvage}}<br>
{{Itemlink|Black Opal Salvage}}<br>
{{Itemlink|Fire Opal Salvage}}<br>
{{Itemlink|Sunstone Salvage}}<br>
!style="font-size:1.2em"|4+
|-
|
{{Itemlink|Diamond Salvage}}<br>
{{Itemlink|Pyreal Salvage}}<br>
{{Itemlink|Ruby Salvage}}<br>
{{Itemlink|Sapphire Salvage}}<br>
{{Itemlink|Emerald Salvage}}<br>
!style="font-size:1.2em"|5+
|}


For example, a generic item such as a [[Peerless Healing Kit]] cannot be mutated as one type of healing kit is always the same. However, an item such as a sword can be selected from the treasure tables and then mutated with other properties such as:
{|class="wikitable columnscenter" style="width:90%"
!colspan="2"|Workmanship
|-
![[Salvaging|Workmanship]]
!Loot Tier
|-
|1 - 5
!style="font-size:1.2em"|1+
|-
|2 - 6
!style="font-size:1.2em"|2+
|-
|3 - 7
!style="font-size:1.2em"|3+
|-
|3 - 8
!style="font-size:1.2em"|4+
|-
|3 - 9
!style="font-size:1.2em"|5+
|-
|4 - 10
!style="font-size:1.2em"|6+
|}
 
=== Mundane Items ===
{|class="wikitable columnscenter" style="width:90%"
!Peas
!Mana Stones
!Potions
!Healing Kits
!Lockpicks
!Spell Scrolls
!Coalesced Mana
!Tier
|-
|{{Itemlink|Lead Pea}}
|{{Itemlink|Minor Mana Stone}}<br>{{Itemlink|Lesser Mana Stone}}
|{{Itemlink|Stamina Potion}}<br>{{Itemlink|Health Draught}}<br>{{Itemlink|Mana Draught}}<br>{{Itemlink|Stamina Tincture}}<br>{{Itemlink|Potion of Healing}}<br>{{Itemlink|Mana Potion}}
|{{Itemlink|Handy Healing Kit}}<br>{{Itemlink|Adept Healing Kit}}
|{{Itemlink|Plain Lockpick}}<br>{{Itemlink|Reliable Lockpick}}
|{{Itemlink|Scrolls (Level I)|Level I}}<br>{{Itemlink|Scrolls (Level II)|Level II}}<br>{{Itemlink|Scrolls (Level III)|Level III}}
|{{Itemlink|Coalesced Mana (Yellow)}}
!style="font-size:1.2em"|1
|-
|{{Itemlink|Lead Pea}}<br>{{Itemlink|Iron Pea}}
|{{Itemlink|Minor Mana Stone}}<br>{{Itemlink|Lesser Mana Stone}}<br>{{Itemlink|Mana Stone}}
|{{Itemlink|Stamina Potion}}<br>{{Itemlink|Health Draught}}<br>{{Itemlink|Mana Draught}}<br>{{Itemlink|Stamina Tincture}}<br>{{Itemlink|Potion of Healing}}<br>{{Itemlink|Mana Potion}}<br>{{Itemlink|Stamina Elixir}}<br>{{Itemlink|Health Tincture}}<br>{{Itemlink|Mana Tincture}}
|{{Itemlink|Adept Healing Kit}}<br>{{Itemlink|Gifted Healing Kit}}
|{{Itemlink|Plain Lockpick}}<br>{{Itemlink|Reliable Lockpick}}<br>{{Itemlink|Good Lockpick}}
|{{Itemlink|Scrolls (Level III)|Level III}}<br>{{Itemlink|Scrolls (Level IV)|Level IV}}<br>{{Itemlink|Scrolls (Level V)|Level V}}
|{{Itemlink|Coalesced Mana (Yellow)}}
!style="font-size:1.2em"|2
|-
|{{Itemlink|Lead Pea}}<br>{{Itemlink|Iron Pea}}<br>{{Itemlink|Copper Pea}}
|{{Itemlink|Lesser Mana Stone}}<br>{{Itemlink|Mana Stone}}<br>{{Itemlink|Moderate Mana Stone}}
|{{Itemlink|Stamina Tincture}}<br>{{Itemlink|Potion of Healing}}<br>{{Itemlink|Mana Potion}}<br>{{Itemlink|Stamina Elixir}}<br>{{Itemlink|Health Tincture}}<br>{{Itemlink|Mana Tincture}}<br>{{Itemlink|Stamina Brew}}<br>{{Itemlink|Health Elixir}}<br>{{Itemlink|Mana Elixir}}
|{{Itemlink|Adept Healing Kit}}<br>{{Itemlink|Gifted Healing Kit}}<br>{{Itemlink|Excellent Healing Kit}}
|{{Itemlink|Reliable Lockpick}}<br>{{Itemlink|Good Lockpick}}<br>{{Itemlink|Excellent Lockpick}}
|{{Itemlink|Scrolls (Level V)|Level V}}<br>{{Itemlink|Scrolls (Level VI)|Level VI}}<br>{{Itemlink|Scrolls (Level VII)|Level VII}}
|{{Itemlink|Coalesced Mana (Yellow)}}<br>{{Itemlink|Coalesced Mana (Red)}}
!style="font-size:1.2em"|3
|-
|{{Itemlink|Lead Pea}}<br>{{Itemlink|Iron Pea}}<br>{{Itemlink|Copper Pea}}
|{{Itemlink|Lesser Mana Stone}}<br>{{Itemlink|Mana Stone}}<br>{{Itemlink|Moderate Mana Stone}}
|{{Itemlink|Stamina Tincture}}<br>{{Itemlink|Potion of Healing}}<br>{{Itemlink|Mana Potion}}<br>{{Itemlink|Stamina Elixir}}<br>{{Itemlink|Health Tincture}}<br>{{Itemlink|Mana Tincture}}<br>{{Itemlink|Stamina Brew}}<br>{{Itemlink|Health Elixir}}<br>{{Itemlink|Mana Elixir}}
|{{Itemlink|Adept Healing Kit}}<br>{{Itemlink|Gifted Healing Kit}}<br>{{Itemlink|Excellent Healing Kit}}
|{{Itemlink|Reliable Lockpick}}<br>{{Itemlink|Good Lockpick}}<br>{{Itemlink|Excellent Lockpick}}
|{{Itemlink|Scrolls (Level V)|Level V}}<br>{{Itemlink|Scrolls (Level VI)|Level VI}}<br>{{Itemlink|Scrolls (Level VII)|Level VII}}
|{{Itemlink|Coalesced Mana (Yellow)}}<br>{{Itemlink|Coalesced Mana (Red)}}<br>{{Itemlink|Coalesced Mana (Blue)}}
!style="font-size:1.2em"|4
|-
|{{Itemlink|Copper Pea}}<br>{{Itemlink|Silver Pea}}<br>{{Itemlink|Gold Pea}}
|{{Itemlink|Moderate Mana Stone}}<br>{{Itemlink|Greater Mana Stone}}<br>{{Itemlink|Major Mana Stone}}
|{{Itemlink|Stamina Brew}}<br>{{Itemlink|Health Elixir}}<br>{{Itemlink|Mana Elixir}}<br>{{Itemlink|Stamina Tonic}}<br>{{Itemlink|Health Tonic}}<br>{{Itemlink|Mana Tonic}}<br>{{Itemlink|Stamina Philtre}}<br>{{Itemlink|Health Philtre}}<br>{{Itemlink|Mana Philtre}}
|{{Itemlink|Excellent Healing Kit}}<br>{{Itemlink|Peerless Healing Kit}}<br>{{Itemlink|Treated Healing Kit}}
|{{Itemlink|Excellent Lockpick}}<br>{{Itemlink|Superb Lockpick}}<br>{{Itemlink|Peerless Lockpick}}
|{{Itemlink|Scrolls (Level VI)|Level VI}}<br>{{Itemlink|Scrolls (Level VII)|Level VII}}
|None
!style="font-size:1.2em"|5
|-
|{{Itemlink|Silver Pea}}<br>{{Itemlink|Gold Pea}}<br>{{Itemlink|Pyreal Pea}}
|{{Itemlink|Greater Mana Stone}}<br>{{Itemlink|Major Mana Stone}}
|{{Itemlink|Stamina Brew}}<br>{{Itemlink|Health Elixir}}<br>{{Itemlink|Mana Elixir}}<br>{{Itemlink|Stamina Tonic}}<br>{{Itemlink|Health Tonic}}<br>{{Itemlink|Mana Tonic}}<br>{{Itemlink|Stamina Philtre}}<br>{{Itemlink|Health Philtre}}<br>{{Itemlink|Mana Philtre}}
|{{Itemlink|Excellent Healing Kit}}<br>{{Itemlink|Peerless Healing Kit}}<br>{{Itemlink|Treated Healing Kit}}
|{{Itemlink|Excellent Lockpick}}<br>{{Itemlink|Superb Lockpick}}<br>{{Itemlink|Peerless Lockpick}}
|{{Itemlink|Scrolls (Level VII)|Level VII}}<br>{{Itemlink|Scrolls (Level VIII)|Level VIII Spell Components}} (Tier 8 only)
|None
!style="font-size:1.2em"|6-8
|}
 
=== Cloaks ===
{|class="wikitable columnscenter" style="width:90%"
!Cloak Level
!Loot Tier
|-
| Level 1
!style="font-size:1.2em"|1+
|-
| Level 2
!style="font-size:1.2em"|3+
|-
| Level 3
!style="font-size:1.2em"|5+
|-
| Level 4
!style="font-size:1.2em"|6+
|-
| Level 5
!style="font-size:1.2em"|7+
|}


* Material Type
=== Coalesced Aetheria ===
* Burden
{|class="wikitable columnscenter" style="width:90%"
* Value
!Coalesced Aetheria
* Description
!Loot Tier
* Wield Requirement, Damage, Modifier and Speed
|-
* Armor Level (plus wield req. if high AL/unenchantable)
| [[Coalesced Aetheria (Blue)|Blue]] (Level 1)
* Color
|style="font-size:1.2em"|5+
|-
| [[Coalesced Aetheria (Blue)|Blue]] (Level 2)
|style="font-size:1.2em"|5+
|-
| [[Coalesced Aetheria (Blue)|Blue]] (Level 3)
|style="font-size:1.2em"|5+
|-
| [[Coalesced Aetheria (Blue)|Blue]] (Level 4)
|style="font-size:1.2em"|6+
|-
| [[Coalesced Aetheria (Yellow)|Yellow]] (Level 1)
|style="font-size:1.2em"|6+
|-
| [[Coalesced Aetheria (Yellow)|Yellow]] (Level 2)
|style="font-size:1.2em"|6+
|-
| [[Coalesced Aetheria (Yellow)|Yellow]] (Level 3)
|style="font-size:1.2em"|6+
|-
| [[Coalesced Aetheria (Yellow)|Yellow]] (Level 4)
|style="font-size:1.2em"|6+
|-
| [[Coalesced Aetheria (Blue)|Blue]] (Level 5)
|style="font-size:1.2em"|7+
|-
| [[Coalesced Aetheria (Yellow)|Yellow]] (Level 5)
|style="font-size:1.2em"|7+
|-
| [[Coalesced Aetheria (Red)|Red]] (Level 1)
|style="font-size:1.2em"|7+
|-
| [[Coalesced Aetheria (Red)|Red]] (Level 2)
|style="font-size:1.2em"|7+
|-
| [[Coalesced Aetheria (Red)|Red]] (Level 3)
|style="font-size:1.2em"|7+
|-
| [[Coalesced Aetheria (Red)|Red]] (Level 4)
|style="font-size:1.2em"|7+
|-
| [[Coalesced Aetheria (Red)|Red]] (Level 5)
|style="font-size:1.2em"|7+
|}


If the Magic Item profile is doing the mutating then the item can have even further properties including:
=== Essences ===
* Spells (see also: [[Loot/Spell Distribution|Spell Distribution]])
{|class="wikitable columnscenter" style="width:90%"
* Cantrips
![[:Category:Essences|Essences]]
* Attribute Set
!Loot Tier
* Spellcraft
|-
* Mana
| {{Itemlink|Essences (Level 50)}}
* Mana Cost
!style="font-size:1.2em"|1+
|-
| {{Itemlink|Essences (Level 80)}}
!style="font-size:1.2em"|5+
|-
| {{Itemlink|Essences (Level 100)}}
!style="font-size:1.2em"|5+
|-
| {{Itemlink|Essences (Level 125)}}
!style="font-size:1.2em"|6+
|-
| {{Itemlink|Essences (Level 150)}}
!style="font-size:1.2em"|6+
|-
| {{Itemlink|Essences (Level 180)}}
!style="font-size:1.2em"|7+
|-
| {{Itemlink|Essences (Level 200)}}
!style="font-size:1.2em"|7+
|}


Mutations get higher and more powerful with each tier but some items are not available at all until higher tier levels. For example, a chainmail girth is available from tier 1 right up to tier 8 (with much better mutations) but a piece of [[Lorica Armor]] will not appear in loot until tier 5.
== Armor ==
=== Armor Types ===
{|class="wikitable columnscenter" style="width:90%"
!Armor
!Loot Tier
|-
|
[[Chainmail Armor]]<br>
[[Leather Armor]]<br>
[[Studded Leather Armor]]<br>
[[Bandana]]<br>
[[Beret]]<br>
[[Cloth Cap]]<br>
[[Cloth Gloves]]<br>
[[Cowl]]<br>
[[Crown]]<br>
[[Fez]]<br>
[[Hood]]<br>
[[Kasa]]<br>
[[Metal Cap]]<br>
[[Qafiya]]<br>
[[Turban]]<br>
[[Loafers]]<br>
[[Sandals]]<br>
[[Shoes]]<br>
[[Slippers]]<br>
[[Steel Toed Boots]]<br>
[[Buckler]]<br>
[[Kite Shield]]<br>
[[Large Kite Shield]]<br>
[[Round Shield]]<br>
[[Large Round Shield]]
!style="font-size:1.2em"|1+
|-
|
[[Platemail Armor]]<br>
[[Scalemail Armor]]<br>
[[Yoroi Armor]]<br>
[[Diforsa Armor]]<br>
[[Circlet]]<br>
[[Armet]]<br>
[[Baigha]]<br>
[[Heaume]]<br>
[[Helmet]]<br>
[[Horned Helm]]<br>
[[Kabuton]]<br>
[[Sollerets]]<br>
[[Viamontian Laced Boots]]<br>
[[Tower Shield]]
!style="font-size:1.2em"|2+
|-
|
[[Celdon Armor]]<br>
[[Amuli Armor]]<br>
[[Koujia Armor]]<br>
[[Tenassa Armor]]<br>
[[Covenant Armor]]<br>
[[Signet Crown]]<br>
[[Suikan Over-robe]]<br>
[[Faran Over-robe]]<br>
[[Dho Vest and Over-robe]]<br>
[[Vestiri Over-robe]]<br>
[[Covenant Shield]]
!style="font-size:1.2em"|3+
|-
|
[[Lorica Armor]]<br>
[[Nariyid Armor]]<br>
[[Chiran Armor]]<br>
[[Alduressa Armor]]<br>
[[Coronet]]<br>
[[Diadem]]
!style="font-size:1.2em"|5+
|-
|
[[Knorr Academy Armor]]<br>
[[Sedgemail Leather Armor]]<br>
[[Haebrean Armor]]<br>
[[Teardrop Crown]]<br>
[[Lyceum Hood]]<br>
[[Empyrean Over-robe]]
!style="font-size:1.2em"|6+
|-
|
[[Olthoi Armor]]<br>
[[Olthoi Alduressa Armor]]<br>
[[Olthoi Amuli Armor]]<br>
[[Olthoi Celdon Armor]]<br>
[[Olthoi Koujia Armor]]<br>
[[Olthoi Shield]]
!style="font-size:1.2em"|7+
|-
|[[Society Armor]]
:(''found in [[Society Armor Chests]] only'')
!style="font-size:1.2em"|8
|}


==== Loot Tiers by Creature Level ====
=== Armor Levels ===
Loot tiers are generally linked with a target level range of creature and sometimes location as is the case with the highest tier 8 creatures, which are found in high level hunting grounds.
{|class="wikitable columnscenter" style="width:90%"
!Coverage
!Tier 1
!Tier 2
!Tier 3
!Tier 4
!Tier 5
!Tier 6
!Tier 7
!Tier 8
|-
|Upper/Lower Body
|
|
|
|
|
|
|
|303
|-
|Head
|
|
|
|
|
|
|
|334
|-
|Hands
|
|
|
|
|
|
|
|334
|-
|Feet
|
|
|
|
|
|
|
|334
|-
|Shield
|
|
|
|
|
|
|
|201
|-
|}


{|class="wikitable"
=== Covenant Armor Levels ===
{|class="wikitable columnscenter" style="width:90%"
!colspan="4"|Tier/Wields
!colspan="5"|Max AL
|-
!Melee Req
!Missile Req
!Magic Req
!Upper/Lower Body
!Head
!Hands
!Feet
!Shield
!Tier
!Tier
![[:Category:Creatures by Level|Creature Level Found On]]*
|-
|-
| [[Loot/Tier 1|Tier 1]]
|200
| [[:Category:Level 8|8]], [[:Category:Level 15|15]]
|160
|145
|
|
|
|
|
!style="font-size:1.2em"|3+
|-
|250
|205
|185
|
|
|
|
|
!style="font-size:1.2em"|3+
|-
|300
|245
|225
|
|
|
|
|
!style="font-size:1.2em"|3+
|-
|325
|270
|245
|
|
|
|
|
!style="font-size:1.2em"|4+
|-
|350
|290
|270
|
|
|
|
|
!style="font-size:1.2em"|4+
|-
|370
|305
|290
|
|
|
|
|
!style="font-size:1.2em"|5+
|-
|400
|330
|310
|
|
|
|
|
!style="font-size:1.2em"|6+
|-
|410
|340
|320?
|525
|
|
|
|
!style="font-size:1.2em"|7+
|-
|}
 
== Weapons ==
'''Note on variances:''' Some Two Handed Spears in low loot tiers can spawn with 75% variance, which is wider than in the variance tables. It is unknown at this time if this is a bug or intentional, and if it replaces a value on this chart or extends its size. This chart is valid for two-handed weapons in higher loot tiers.
 
Every one hand wield type spawns with one of five possible variances. Two Handed weapons drop with six possible variances apiece. These potential variances hold steady across wields and loot tiers.
 
=== Heavy Weapons ===
{|class="wikitable columnscenter" style="width:90%"
!colspan="11"|Base Damage
|-
!Weapon Type
!No Wield
!250 Wield
!300 Wield
!325 Wield
!350 Wield
!370 Wield
!400 Wield
!420 Wield
!430 Wield
![[Variance|Best Variance]]
|-
|Axe
|26
|33
|40
|47
|54
|61
|68
|71
|74
|90%
|-
|Dagger
|24
|31
|38
|45
|51
|58
|65
|68
|71
|47%
|-
|Dagger Multi
|13
|16
|20
|23
|26
|30
|33
|36
|38
|40%
|-
|Mace
|22
|29
|36
|43
|49
|56
|63
|66
|69
|30%
|-
|Spear
|25
|32
|39
|46
|52
|59
|66
|69
|72
|59%
|-
|Sword
|24
|31
|38
|45
|51
|58
|65
|68
|71
|47%
|-
|Sword Multi
|12
|16
|19
|23
|26
|30
|33
|36
|38
|40%
|-
|Staff
|23
|30
|36
|43
|50
|56
|63
|66
|70
|38%
|-
|UA
|20
|26
|31
|37
|43
|48
|54
|56
|59
|44%
|-
|}
 
{|class="wikitable columnscenter" style="width:90%"
!colspan="6"|Variances
|-
!Weapon Type
!1
!2
!3
!4
!5
|-
|Axe
|90%
|93%
|95%
|97%
|99%
|-
|Spear
|59%
|63%
|68%
|72%
|75%
|-
|UA
|44%
|48%
|53%
|58%
|60%
|-
|Sword
|47%
|50%
|53%
|57%
|62%
|-
|Sword Multi
|40%
|43%
|48%
|53%
|58%
|-
|Dagger
|47%
|50%
|53%
|57%
|62%
|-
|Dagger Multi
|40%
|43%
|48%
|53%
|58%
|-
|Staff
|38%
|42%
|45%
|50%
|52%
|-
|Mace
|30%
|33%
|37%
|42%
|46%
|}
 
{|class="wikitable columnscenter" style="width:90%"
!colspan="7"|Other Modifiers (Tiers 7 - 8)
|-
!Weapon Type
!Name
!Speed
!Attack
!Defense
!Magic
!Missile
|-
 
|c=Type rowspan=4| Axe
|c=Name| {{Itemlink|Battle Axe}}
|c=BestSpeed| 46
|c=MaxAttack rowspan=4| 22
|c=MaxDefense rowspan=4| 18
|c=MaxMagic rowspan=4| 4.0
|c=MaxMissile rowspan=4| 4.0
|-
 
|c=Name| {{Itemlink|Lugian Hammer}}
|c=BestSpeed| 39
|-
 
|c=Name| {{Itemlink|Silifi}}
|c=BestSpeed|
|-
 
|c=Name| {{Itemlink|War Axe}}
|c=BestSpeed| 48
|-
 
|c=Type rowspan=3| Dagger
|c=Name| {{Itemlink|Dirk}}
|c=BestSpeed| 29
|c=MaxAttack rowspan=3| 20
|c=MaxDefense rowspan=3| 20
|c=MaxMagic rowspan=3| 4.0
|c=MaxMissile rowspan=3| 4.0
|-
 
|c=Name| {{Itemlink|Stiletto}}
|c=BestSpeed| 32
|-
 
|c=Name| {{Itemlink|Jambiya}}
|c=BestSpeed| 11
|-
 
|c=Type rowspan=4| Mace
|c=Name| {{Itemlink|Flanged Mace}}
|c=BestSpeed|
|c=MaxAttack rowspan=4| 18
|c=MaxDefense rowspan=4| 22
|c=MaxMagic rowspan=4| 4.0
|c=MaxMissile rowspan=4| 4.0
|-
 
|c=Name| {{Itemlink|Mace (Weapon)|Mace}}
|c=BestSpeed| 30
|-
 
|c=Name| {{Itemlink|Mazule}}
|c=BestSpeed| 30
|-
 
|c=Name| {{Itemlink|Morning Star}}
|c=BestSpeed| 54
|-
 
|c=Type rowspan=3| Spear
|c=Name| {{Itemlink|Spine Glaive}}
|c=BestSpeed| 29
|c=MaxAttack rowspan=3| 25
|c=MaxDefense rowspan=3| 15
|c=MaxMagic rowspan=3| 4.0
|c=MaxMissile rowspan=3| 4.0
|-
 
|c=Name| {{Itemlink|Partizan}}
|c=BestSpeed|
|-
 
|c=Name| {{Itemlink|Trident}}
|c=BestSpeed| 42
|-
 
|c=Type rowspan=2| Staff
|c=Name| {{Itemlink|Nabut}}
|c=BestSpeed| 36
|c=MaxAttack rowspan=2| 15
|c=MaxDefense rowspan=2| 25
|c=MaxMagic rowspan=2| 4.0
|c=MaxMissile rowspan=2| 4.0
|-
 
|c=Name| {{Itemlink|Stick}}
|c=BestSpeed| 23
|-
 
|c=Type rowspan=6| Sword
|c=Name| {{Itemlink|Flamberge}}
|c=BestSpeed|
|c=MaxAttack rowspan=6| 20
|c=MaxDefense rowspan=6| 20
|c=MaxMagic rowspan=6| 4.0
|c=MaxMissile rowspan=6| 4.0
|-
 
|c=Name| {{Itemlink|Ken}}
|c=BestSpeed|
|-
 
|c=Name| {{Itemlink|Long Sword}}
|c=BestSpeed|
|-
 
|c=Name| {{Itemlink|Tachi}}
|c=BestSpeed| 29
|-
 
|c=Name| {{Itemlink|Takuba}}
|c=BestSpeed|
|-
 
|c=Name| {{Itemlink|Schlager}}
|c=BestSpeed|
|-
 
|c=Type rowspan=2| UA
|c=Name| {{Itemlink|Cestus}}
|c=BestSpeed| 16
|c=MaxAttack rowspan=2| 20
|c=MaxDefense rowspan=2| 20
|c=MaxMagic rowspan=2| 4.0
|c=MaxMissile rowspan=2| 4.0
|-
 
|c=Name| {{Itemlink|Nekode}}
|c=BestSpeed| 16
|-
 
|}
 
=== Light / Finesse Weapons ===
{|class="wikitable columnscenter" style="width:90%"
!colspan="11"|Base Damage
|-
!Weapon Type
!No Wield
!250 Wield
!300 Wield
!325 Wield
!350 Wield
!370 Wield
!400 Wield
!420 Wield
!430 Wield
![[Variance|Best Variance]]
|-
|Axe
|22
|28
|33
|39
|44
|50
|55
|57
|61
|80%
|-
|Dagger
|18
|24
|29
|35
|40
|46
|51
|54
|58
|42%
|-
|Dagger Multi
|7
|10
|13
|16
|18
|21
|24
|27
|28
|24%
|-
|Mace
|19
|24
|29
|35
|40
|45
|50
|52
|57
|23%
|-
| -''Jitte (Mace)''
|19
|24
|29
|34
|38
|43
|48
|52
|57
|32.5%
|-
|Spear
|21
|26
|32
|37
|42
|48
|53
|56
|60
|65%
|-
|Sword
|20
|25
|31
|36
|41
|47
|52
|55
|58
|42%
|-
|Sword Multi
|7
|10
|13
|16
|18
|21
|24
|25
|28
|24%
|-
|Staff
|19
|24
|30
|35
|40
|46
|51
|54
|57
|32.5%
|-
|UA
|17
|22
|26
|31
|35
|40
|44
|46
|48
|43%
|-
|}
 
{|class="wikitable columnscenter" style="width:90%"
!colspan="6"|Variances
|-
!Weapon Type
!1
!2
!3
!4
!5
|-
|Axe
|80%
|83%
|85%
|90%
|95%
|-
|Spear
|65%
|68%
|71%
|75%
|80%
|-
|UA
|43%
|48%
|53%
|58%
|60%
|-
|Sword
|42%
|47%
|52%
|56%
|60%
|-
|Sword Multi
|24%
|28%
|35%
|40%
|45%
|-
|Dagger
|42%
|47%
|52%
|56%
|60%
|-
|Dagger Multi
|24%
|28%
|35%
|40%
|45%
|-
|Staff
|32.5%
|35%
|40%
|45%
|50%
|-
|Mace
|23%
|28%
|32%
|37%
|43%
|-
|<em>-Jitte</em>
|32.5%
|35%
|40%
|45%
|50%
|-
|colspan="6"|'''Frequency of variance categories dropped in loot'''
|-
!
!1
!2
!3
!4
!5
|-
|'''Frequency'''
|10%
|20%
|40%
|20%
|10%
|}
 
{|class="wikitable columnscenter" style="width:90%"
!colspan="7"|Other Modifiers (Light Weapons, Tiers 7 - 8)
|-
!Weapon Type
!Name
!Speed
!Attack
!Defense
!Magic
!Missile
|-
 
|c=Type rowspan=4| Axe
|c=Name| {{Itemlink|Dolabra}}
|c=BestSpeed| 47
|c=MaxAttack rowspan=4| 22
|c=MaxDefense rowspan=4| 18
|c=MaxMagic rowspan=4| 4.0
|c=MaxMissile rowspan=4| 4.0
|-
 
|c=Name| {{Itemlink|Hand Axe}}
|c=BestSpeed| 47
|-
 
|c=Name| {{Itemlink|Ono}}
|c=BestSpeed|
|-
 
|c=Name| {{Itemlink|War Hammer}}
|c=BestSpeed| 39
|-
 
|c=Type rowspan=2| Dagger
|c=Name| {{Itemlink|Dagger (Weapon)|Dagger}}
|c=BestSpeed| 16
|c=MaxAttack rowspan=2| 20
|c=MaxDefense rowspan=2| 20
|c=MaxMagic rowspan=2| 4.0
|c=MaxMissile rowspan=2| 4.0
|-
 
|c=Name| {{Itemlink|Khanjar}}
|c=BestSpeed| 15
|-
 
|c=Type rowspan=3| Mace
|c=Name| {{Itemlink|Club}}
|c=BestSpeed| 31
|c=MaxAttack rowspan=3| 18
|c=MaxDefense rowspan=3| 22
|c=MaxMagic rowspan=3| 4.0
|c=MaxMissile rowspan=3| 4.0
|-
 
|c=Name| {{Itemlink|Kasrullah}}
|c=BestSpeed|
|-
 
|c=Name| {{Itemlink|Spiked Club}}
|c=BestSpeed| 31
|-
 
|c=Type rowspan=2| Spear
|c=Name| {{Itemlink|Spear (Weapon)|Spear}}
|c=BestSpeed| 25
|c=MaxAttack rowspan=2| 25
|c=MaxDefense rowspan=2| 15
|c=MaxMagic rowspan=2| 4.0
|c=MaxMissile rowspan=2| 4.0
|-
 
|c=Name| {{Itemlink|Yari}}
|c=BestSpeed| 27
|-
 
|c=Type| Staff
|c=Name| {{Itemlink|Quarter Staff}}
|c=BestSpeed| 22
|c=MaxAttack| 15
|c=MaxDefense| 25
|c=MaxMagic| 4.0
|c=MaxMissile| 4.0
|-
 
|c=Type rowspan=6| Sword
|c=Name| {{Itemlink|Broad Sword}}
|c=BestSpeed|
|c=MaxAttack rowspan=6| 20
|c=MaxDefense rowspan=6| 20
|c=MaxMagic rowspan=6| 4.0
|c=MaxMissile rowspan=6| 4.0
|-
 
|c=Name| {{Itemlink|Dericost Blade}}
|c=BestSpeed| 28
|-
 
|c=Name| {{Itemlink|Epee}}
|c=BestSpeed| 24
|-
 
|c=Name| {{Itemlink|Kaskara}}
|c=BestSpeed| 30
|-
 
|c=Name| {{Itemlink|Spada}}
|c=BestSpeed|
|-
 
|c=Name| {{Itemlink|Shamshir}}
|c=BestSpeed|
|-
 
|c=Type rowspan=2| UA
|c=Name| {{Itemlink|Knuckles}}
|c=BestSpeed| 15
|c=MaxAttack rowspan=2| 20
|c=MaxDefense rowspan=2| 20
|c=MaxMagic rowspan=2| 4.0
|c=MaxMissile rowspan=2| 4.0
|-
 
|c=Name| {{Itemlink|Katar}}
|c=BestSpeed|
|-
 
|}
 
{|class="wikitable columnscenter" style="width:90%"
!colspan="7"|Other Modifiers (Finesse Weapons, Tiers 7 - 8)
|-
!Weapon Type
!Name
!Speed
!Attack
!Defense
!Magic
!Missile
|-
 
|c=Type rowspan=4| Axe
|c=Name| {{Itemlink|Hammer (Weapon)|Hammer}}
|c=BestSpeed| 40
|c=MaxAttack rowspan=4| 22
|c=MaxDefense rowspan=4| 18
|c=MaxMagic rowspan=4| 4.0
|c=MaxMissile rowspan=4| 4.0
|-
 
|c=Name| {{Itemlink|Hatchet}}
|c=BestSpeed|
|-
 
|c=Name| {{Itemlink|Shou-ono}}
|c=BestSpeed| 22
|-
 
|c=Name| {{Itemlink|Tungi}}
|c=BestSpeed| 39
|-
 
|c=Type rowspan=3| Dagger
|c=Name| {{Itemlink|Knife}}
|c=BestSpeed| 7
|c=MaxAttack rowspan=3| 20
|c=MaxDefense rowspan=3| 20
|c=MaxMagic rowspan=3| 4.0
|c=MaxMissile rowspan=3| 4.0
|-
 
|c=Name| {{Itemlink|Lancet}}
|c=BestSpeed|
|-
 
|c=Name| {{Itemlink|Poniard}}
|c=BestSpeed|
|-
 
|c=Type rowspan=4| Mace
|c=Name| {{Itemlink|Board with Nail}}
|c=BestSpeed| 30
|c=MaxAttack rowspan=3| 18
|c=MaxDefense rowspan=3| 22
|c=MaxMagic rowspan=3| 4.0
|c=MaxMissile rowspan=3| 4.0
|-
 
|c=Name| {{Itemlink|Dabus}}
|c=BestSpeed|
|-
 
|c=Name| {{Itemlink|Tofun}}
|c=BestSpeed| 15
|-
 
|c=Name| {{Itemlink|Jitte}}
|c=BestSpeed| 27
|c=MaxAttack| 15
|c=MaxDefense| 25
|c=MaxMagic| 4.0
|c=MaxMissile| 4.0
|-
 
|c=Type rowspan=2| Spear
|c=Name| {{Itemlink|Budiaq}}
|c=BestSpeed| 27
|c=MaxAttack rowspan=2| 25
|c=MaxDefense rowspan=2| 15
|c=MaxMagic rowspan=2| 4.0
|c=MaxMissile rowspan=2| 4.0
|-
 
|c=Name| {{Itemlink|Naginata}}
|c=BestSpeed| 25
|-
 
|c=Type rowspan=2| Staff
|c=Name| {{Itemlink|Bastone}}
|c=BestSpeed| 22
|c=MaxAttack rowspan=2| 15
|c=MaxDefense rowspan=2| 25
|c=MaxMagic rowspan=2| 4.0
|c=MaxMissile rowspan=2| 4.0
|-
 
|c=Name| {{Itemlink|Jo}}
|c=BestSpeed| 22
|-
 
|c=Type rowspan=6| Sword
|c=Name| {{Itemlink|Rapier}}
|c=BestSpeed| 24
|c=MaxAttack rowspan=6| 20
|c=MaxDefense rowspan=6| 20
|c=MaxMagic rowspan=6| 4.0
|c=MaxMissile rowspan=6| 4.0
|-
 
|c=Name| {{Itemlink|Sabra}}
|c=BestSpeed|
|-
 
|c=Name| {{Itemlink|Scimitar}}
|c=BestSpeed| 27
|-
 
|c=Name| {{Itemlink|Short Sword}}
|c=BestSpeed|
|-
 
|c=Name| {{Itemlink|Simi}}
|c=BestSpeed|
|-
 
|c=Name| {{Itemlink|Yaoji}}
|c=BestSpeed| 25
|-
|-
| [[Loot/Tier 2|Tier 2]]
 
| [[:Category:Level 20|20]], [[:Category:Level 30|30]]
|c=Type rowspan=2| UA
|c=Name| {{Itemlink|Claw}}
|c=BestSpeed| 16
|c=MaxAttack rowspan=2| 20
|c=MaxDefense rowspan=2| 20  
|c=MaxMagic rowspan=2| 4.0
|c=MaxMissile rowspan=2| 4.0
|-
|-
| [[Loot/Tier 3|Tier 3]]
 
| [[:Category:Level 40|40]], [[:Category:Level 50|50]] 
|c=Name| {{Itemlink|Hand Wraps}}
|c=BestSpeed| 17
|-
|-
| [[Loot/Tier 4|Tier 4]]
 
| [[:Category:Level 60|60]], [[:Category:Level 80|80]]
|}
 
=== Two-Handed Weapons ===
{|class="wikitable columnscenter" style="width:90%"
!colspan="11"|Base Damage
|-
|-
| [[Loot/Tier 5|Tier 5]]
!Weapon Type
| [[:Category:Level 100|100]], [[:Category:Level 115|115]]
!No Wield
!250 Wield
!300 Wield
!325 Wield
!350 Wield
!370 Wield
!400 Wield
!420 Wield
!430 Wield
![[Variance|Best Variance]]
|-
|-
| [[Loot/Tier 6|Tier 6]]
|Cleavers
| [[:Category:Level 135|135]], [[:Category:Level 160|160]]
|13
|17
|22
|26
|30
|35
|39
|42
|45
|30%
|-
|-
| [[Loot/Tier 7|Tier 7]]
|Spears
| [[:Category:Level 185|185]], [[:Category:Level 190|190]], [[:Category:Level 200|200]], [[:Category:Level 205|205]], [[:Category:Level 210|210]], [[:Category:Level 215|215]], [[:Category:Level 220|220]], [[:Category:Level 225|225]], [[:Category:Level 235|235]], [[:Category:Level 240|240]], [[:Category:Level 250|250]], [[:Category:Level 265|265]]
|14
|19
|23
|28
|33
|37
|42
|45
|48
|35%
|-
|-
| [[Loot/Tier 8|Tier 8]]
| [[Hoshino Fortress]]<br>[[Graveyard]]<br>[[Mhoire Castle]]<br>[[Tou-Tou]]<br>[[Neftet|Inner Neftet]]
|}
|}
<nowiki>*</nowiki> ''Creature levels and corresponding loot tiers are part of an ongoing creature rebalance. Some creatures may not currently be dropping the correct loot for their level.''


===Additional Properties===
{|class="wikitable columnscenter" style="width:90%"
There are also other special properties that can affect the quality and/or amount of items that are generated.
!colspan="2"|Variances
|-
!Variance
!Approximate Frequency in Loot
|-
|30%
|4.0%
|-
|35%
|14.6%
|-
|40%
|33.3%
|-
|45%
|29.1%
|-
|50%
|14.3%
|-
|55%
|4.6%
|}
 
{|class="wikitable columnscenter" style="width:90%"
!colspan="7"|Other Modifiers (Tiers 7 - 8)
|-
!Weapon Type
!Name
!Speed
!Attack
!Defense
!Magic
!Missile
|-
 
|c=Type| Sword
|c=Name| {{Itemlink|Nodachi}}
|c=BestSpeed| 42
|c=MaxAttack| 22
|c=MaxDefense| 18
|c=MaxMagic| 4.0
|c=MaxMissile| 4.0
|-
 
|c=Type| Sword
|c=Name| {{Itemlink|Shashqa}}
|c=BestSpeed|
|c=MaxAttack| 22
|c=MaxDefense| 18
|c=MaxMagic| 4.0
|c=MaxMissile| 4.0
|-
 
|c=Type| Sword
|c=Name| {{Itemlink|Spadone}}
|c=BestSpeed| 41
|c=MaxAttack| 22
|c=MaxDefense| 18
|c=MaxMagic| 4.0
|c=MaxMissile| 4.0
|-
 
|c=Type| Axe
|c=Name| {{Itemlink|Greataxe}}
|c=BestSpeed| 39
|c=MaxAttack| 22
|c=MaxDefense| 18
|c=MaxMagic|
|c=MaxMissile|
|-


==== "Luck" ====
|c=Type| Mace
Creatures and chests that have luck applied to them have an increased chance of generating items with better mutations.
|c=Name| {{Itemlink|Great Star Mace}}
|c=BestSpeed|
|c=MaxAttack| 22
|c=MaxDefense| 18
|c=MaxMagic|
|c=MaxMissile|
|-


Specifically, items dropped by chests and creatures with luck will have:
|c=Type| Mace
* Slightly increased chance of cantrips.
|c=Name| {{Itemlink|Quadrelle}}
* Increased chance of better [[Rating]]s applied to armor, clothing and jewelry.
|c=BestSpeed| 32
* Much better chance of reaching maximum stats for damage, variance, modifiers and armor levels.
|c=MaxAttack| 22
<ref>03/18/13 Turbine Forums - [https://www.asheronscall.com/en/forums/showthread.php?59580-How-many-of-the-updated-quests-have-you-completed&p=680118&viewfull=1#post680118 Re: How many of the updated quests have you completed?]</ref>
|c=MaxDefense| 18
|c=MaxMagic|
|c=MaxMissile|
|-


==== "Group" ====
|c=Type| Mace
A creature or item with the group property will always drop a larger quantity of loot than normal. Many boss creatures as well as Gold creatures on Vissidal have this property in addition to the luck property.<ref>09/08/2007 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=362360&postcount=21 Re: Interesting fact Dark Isle vs Vissy]</ref>
|c=Name| {{Itemlink|Khanda-handled Mace}}
|c=BestSpeed| 35
|c=MaxAttack| 22
|c=MaxDefense| 18
|c=MaxMagic| 3.5
|c=MaxMissile|
|-
 
|c=Type| Mace
|c=Name| {{Itemlink|Tetsubo}}
|c=BestSpeed| 32
|c=MaxAttack| 22
|c=MaxDefense| 18
|c=MaxMagic|
|c=MaxMissile|
|-
 
|c=Type| Spear
|c=Name| {{Itemlink|Assagai}}
|c=BestSpeed| 40
|c=MaxAttack| 20
|c=MaxDefense| 20
|c=MaxMagic| 4
|c=MaxMissile| 4
|-
 
|c=Type| Spear
|c=Name| {{Itemlink|Pike}}
|c=BestSpeed| 40
|c=MaxAttack| 20
|c=MaxDefense| 20
|c=MaxMagic| 4
|c=MaxMissile| 4
|-
 
|c=Type| Spear
|c=Name| {{Itemlink|Corsesca}}
|c=BestSpeed| 40
|c=MaxAttack| 20
|c=MaxDefense| 20
|c=MaxMagic| 4
|c=MaxMissile| 4
|-
 
|c=Type| Spear
|c=Name| {{Itemlink|Magari Yari}}
|c=BestSpeed| 40
|c=MaxAttack| 20
|c=MaxDefense| 20
|c=MaxMagic| 4
|c=MaxMissile| 4
|-
 
|}
 
=== Missile Weapons ===
{|class="wikitable columnscenter" style="width:90%"
!colspan="4"|Base Damage
|-
!Wield Req
!Weapon Type
!Damage Modifier
!Elemental Damage Bonus
|-
|No Wield
|Bow<br>Crossbow<br>Thrown
| +110%<br>+140%<br>+130%
|None
|-
|250
|Bow<br>Crossbow<br>Thrown
| +??<br>+??<br>+??
|None
|-
|270
|Bow<br>Crossbow<br>Thrown
| +??<br>+??<br>+??
|None
|-
|290
|Bow<br>Crossbow<br>Thrown
| +140%<br>+165%<br>+160%
|None
|-
|315
|Bow<br>Crossbow<br>Thrown
| +140%<br>+165%<br>+160%
| +5<br>+5<br>+4
|-
|335
|Bow<br>Crossbow<br>Thrown
| +140%<br>+165%<br>+160%
| +9<br>+9<br>+7
|-
|360
|Bow<br>Crossbow<br>Thrown
| +140%<br>+165%<br>+160%
| +16<br>+16<br>+16
|-
|375
|Bow<br>Crossbow<br>Thrown
| +140%<br>+165%<br>+160%
| +18<br>+18<br>+18
|-
|385
|Bow<br>Crossbow<br>Thrown
| +140%<br>+165%<br>+160%
| +22<br>+22<br>+22
|}


== Non-Loot Generated Items ==
{|class="wikitable columnscenter" style="width:90%"
===Trophies===
!colspan="6"|Other Modifiers (Tiers 7 - 8)
[[Trophies]] are separate from the loot system which generates largely random items using profiles and loot tiers.<ref name=TreasureInAC>03/23/2004 Turbine - [[Treasure in Asheron's Call]]</ref>
|-
!Weapon Type
!Name
!Speed
!Defense
!Magic
!Missile
|-


Trophies are determined as soon as a creature spawns, with loot being generated on the creature's death.<ref>06/15/2000 Turbine - [[Developer Chat - 2000/06/15|Transcript of Asheron's Call Developer Chat, June 15]]</ref> This is why trophies always appear in the first slots of a creature's corpse.
|c=Type rowspan=8| [[Bows]]
|c=Name| {{Itemlink|Longbow}}
|rowspan=15 c=BestSpeed|  Average (36)
|rowspan=15 c=MaxDefense| 20%
|rowspan=15 c=MaxMagic| 4.0%
|rowspan=15 c=MaxMissile| 4.0%
|-
|c=Name| {{Itemlink|Compound Bow}}
|-
|c=Name| {{Itemlink|Nayin}}
|-
|c=Name| {{Itemlink|Shortbow}}
|-
|c=Name| {{Itemlink|Shouyumi}}
|-
|c=Name| {{Itemlink|War Bow}}
|-
|c=Name| {{Itemlink|Yag}}
|-
|c=Name| {{Itemlink|Yumi}}
|-


Random trophies can also appear inside chests in addition to creature corpses. An early example of this is with [[Steel Chest]]s that spawn wall and ring spells using the trophy system, while the bolts and arc spells are handled by the treasure system. This is because for a scroll to be generated as loot it needs to exist for all spell levels which wall and ring spells do not.<ref name=TreasureInAC/> A "new trophy drop method" was also tested with the introduction of [[Black Marrow Reliquaries]] which can drop a number of different items in addition to tier 6 loot.<ref>02/13/2005 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=183256&postcount=7 New keys and chest.]</ref>
|c=Type rowspan=4| [[Crossbows]]
|c=Name| {{Itemlink|Arbalest}}
|-
|c=Name| {{Itemlink|Compound Crossbow}}
|-
|c=Name| {{Itemlink|Heavy Crossbow}}
|-
|c=Name| {{Itemlink|Light Crossbow}}
|-


Every creature of the same type shares the same treasure profile and trophy drop information.<ref>05/16/2004 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=88523&postcount=4 Question about mechanics re: treasure generator]</ref> Exceptions to this exist when a creature needs to drop a fixed quest trophy which are dropped by unique creatures or by a common creature in a specific location.
|c=Type rowspan=3| [[Atlatl]]
|c=Name| {{Itemlink|Dart Flinger}}
|-
|c=Name| {{Itemlink|Royal Atlatl}}
|-
|c=Name| {{Itemlink|Slingshot}}
|-
|}


Trophy lists can be found on every [[Creature|creature]] and creature class page.
=== Magic Casters ===
{|class="wikitable columnscenter" style="width:90%"
!colspan="3"|Base Damage
|-
!Wield Req
!vs Monsters
!vs Players
|-
| No Wield
|None
|None
|-
| 290
|
|
|-
| 310
|
|
|-
| 330
|
|
|-
| 355
| 13%
| 6.5%
|-
| 375
|16%
|8%
|-
| 385
|18%
|9%
|}


{|
{|class="wikitable columnscenter" style="width:90%"
|[[File:Trophies Live.jpg|frame|An [[Ancient Empyrean Trinket]] and some treasure.]]
!colspan="6"|Other Modifiers (Tiers 7 - 8)
|-
!Weapon Type
!Name
!Mana Conversion
!Melee Defense
!Missile Defense
!Magic Defense
|-
|c=Type rowspan="7"| [[Magic Casters]]
|c=Name| {{Itemlink|Baton}}
|rowspan="7"| 10%
|rowspan="7"| 20%
|rowspan="7"| 4.0%
|rowspan="7"| 4.0%
|-
|c=Name| {{Itemlink|Orb}}
|-
|c=Name| {{Itemlink|Sceptre}}
|-
|c=Name| {{Itemlink|Sceptre (War Magic)}}
|-
|c=Name| {{Itemlink|Staff (Weapon)|Staff}}
|-
|c=Name| {{Itemlink|Staff (War Magic)}}
|-
|c=Name| {{Itemlink|Wand}}
|}
|}


=== Rares ===
== Trophies ==
''See also: [[Creatures]]''
 
Trophies are also sometimes dropped by creatures and chests along with tier loot items. Example: [[Platinum Golem]]s can drop up to four different trophy items in addition to loot from tier 6.
 
These items do not generate with mutating stats and are always the same.
<categorytree mode=pages depth=0>Trophy Items</categorytree>
== Rares ==
''Main article: [[Rares]]''
''Main article: [[Rares]]''


Rares are powerful items that can appear with loot on a defeated creature greater in level than the player character who killed it - or on any creature over level 100.
Introduced in the [[Throne of Destiny (expansion)|Throne of Destiny]] expansion, rares are powerful items that can drop on a defeated creature greater in level than the player character who killed it, or on any creature over level 100.


There are six tiers of rares ranging from the most common tier 1 rares, which consist of volatile skill buff gems, to the least common tier 6 rares consisting of weapons for each class. Rare armor and weapons can also be levelled up to cast more powerful spells on the wielder.
There are six tiers of rares ranging from the most common tier 1 rares, which consist of volatile skill buff gems, to the least common tier 6 rares consisting of weapons for each class. Rare armor and weapons can also be levelled up to cast more powerful spells on the wielder. Consumable type items in tier 5 are eternal/infinite and have an unlimited number of uses.


{|
For every 1 weapon ([[Rares#Tier 6 Rares|Tier 6]]) that drops the following should drop (in the long run).<ref>11/01/2010 - Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=536837&postcount=3 Question about Rare drops]</ref>
|[[File:Rares Live.jpg|frame|A [[Berzerker's Crystal]] and some treasure.]]
 
{|class="wikitable"
! Type
! Drop Rate
! Tier
|-
| [[Rare Gems|Creature Magic Gems]]
| 3500
!style="font-size:1.2em"|[[Rares#Tier 1|1]]
|-
| [[Rare Gems|Life and Item Magic Gems]], [[Potions]]
| 350
!style="font-size:1.2em"|[[Rares#Tier 2|2]]
|-
| [[Healing Kits]], [[Keys]]
| 35
!style="font-size:1.2em"|[[Rares#Tier 3|3]]
|-
| [[Armor]], [[Jewelry]]
| 2.8
!style="font-size:1.2em"|[[Rares#Tier 4|4]]
|-
| [[Rare Gems|Eternal Gems]], [[Pack (Rare)]]
| 1.16
!style="font-size:1.2em"|[[Rares#Tier 5|5]]
|-
| [[Weapons]]
|
!style="font-size:1.2em"|[[Rares#Tier 6|6]]
|-
|}
|}


== Trivia ==
== Archives ==
* Loot tiers have been referred to as "Loot Levels" and "Wealth Ratings" by past developers.<ref name=TreasureInAC/>
* [[Loot/Weapons Pre2012]]
* Prior to the [[Ancient Powers]] event, Asheron’s Call had only six wealth ratings. When the game first shipped, only the first five were commonly available to players. The lowest wealth ratings were assigned to the low level creatures; wealth rating 4 was assigned to the high level creatures; and wealth rating 5 was assigned only to very special creatures like [[Olthoi Noble]]s.<ref name=TreasureInAC/>
* [[Loot/Tier 7 Pre2013]]
* There are currently 8 loot tiers and although not really seen, there is technically an 9th tier as many creatues do not generate any loot at all ([[:Category:Loot Tier 0|tier 0]]). They may, however, still drop trophies.
* In the first 3 years of AC, when a creature was killed and loot was left inside the corpse, the body decayed immediately leaving the leftover loot on the floor. This feature was removed in [[The Iron Coast]] event to increase server performance. See [[Item Decay]] for a list of other similar changes made.


==Update History==
== External Links ==
* [http://www.trophyhunteronline.com/ Trophy Hunter Online]
 
== Update History ==
{{Update History|
{{Update History|
[[The Changing of the Ways]]
[[The Changing of the Ways]]
* Metal armors now weigh 1/3rd less, have 1/3rd less value, and have had their elemental protections increased.
* Metal armors now weigh 1/3rd less, have 1/3rd less value, and have had their elemental protections increased.
[[The Gathering Storm]]
* Dabus, maces, morningstars, and tofuns have had their burden reduced.
* Most thrown weapons have had their burden reduced.


[[Flesh and Blood]]
[[Flesh and Blood]]
Line 242: Line 2,083:


[[Ancient Powers]]
[[Ancient Powers]]
* [[Loot/Tier 7|Loot Tier 7]] introduced.
* Loot Tier 7 introduced.


[[Shifting Tactics]]
[[Shifting Tactics]]
Line 284: Line 2,125:


[[Balance of Power]]
[[Balance of Power]]
* [[Loot/Tier 8|Loot Tier 8]] introduced.
* Loot Tier 8 introduced.
* Armor/Damage/Elemental Damage/Percent Damage can drop at new higher level in all loot tiers.
* Armor/Damage/Elemental Damage/Percent Damage can drop at new higher level in all loot tiers.
* Minors can now drop from the lowest loot tier. Majors can now be found one tier earlier than before.
* Minors can now drop from the lowest loot tier. Majors can now be found one tier earlier than before.
Line 304: Line 2,145:
** 40-50 - Tier 3
** 40-50 - Tier 3
** 60-80 - Tier 4
** 60-80 - Tier 4
** 100-115 -Tier 5
** 100-115 - Tier 5
** 135-160 - Tier 6
** 135-160 - Tier 6
** 185+ - Tier 7
** 185+ - Tier 7
Line 312: Line 2,153:
<references/>
<references/>


[[Category:Game Mechanic]]
[[Category:Items| ]]

Latest revision as of 07:35, 20 June 2015


Loot is items dropped by creatures and contained in chests.

Most loot in Asheron's Call is generated using loot tables. There are tables for all the possible items and for all the stats (also known as mutations). The tables are organised into loot tiers with more powerful stats available at the higher tiers. Some types of item are found in all tiers while some do do not appear until the higher levels. For example, chainmail armor is available from tier 1 up to tier 8 but lorica armor does not appear in loot at all until tier 5.

In addition to the loot tier, some creatures and chests are also "luckier" and have an increased chance to generate items with better cantrips, ratings and stats.[1]. Currently, this includes:

For more information about loot tables how items are selected from them, see the official article Treasure in Asheron's Call.


Wields

Melee Weapons - Base Skill Missile Weapons - Base Skill Magic Casters - Base Skill Covenant Armor - Melee Defense Covenant Armor - Missile Defense Covenant Armor - Magic Defense Standard Armor/Clothing/Jewelry - Character Level Loot Tier
No Wield No Wield No Wield N/A N/A N/A No Wield 1
No Wield
250
No Wield
250
No Wield N/A N/A N/A No Wield 2
No Wield
250
300
No Wield
250
270
No Wield 200
250
300
160
205
245
145
185
225
No Wield 3
No Wield
250
300
No Wield
250
270
No Wield 200
250
300
160
205
245
145
185
225
No Wield 4
300
325
350
270
290
315
No Wield
290
310
200
250
300
325
350
370
160
205
245
270
290
305
145
185
225
245
265
280
No Wield 5
350
370
400
315
335
360
No Wield
310
330
355

200
250
300
325
350
370
400
160
205
245
270
290
305
330
145
185
225
245
265
280
300
No Wield 6
370
400
420
335
360
375
330
355
375
200
250
300
325
350
370
400
160
205
245
270
290
305
330
145
185
225
245
270
290
310
150 7
400
420
430
360
375
385
355
375
385
200
250
300
325
350
370
400
160
205
245
270
290
305
330
??
??
??
??
270
290
310
180 8

Spells and Ratings

For spells by item type, see Loot/Spell Distribution

Spell Level and Cantrips Ratings Tier
1, 2, 3
Minor Cantrips
None 1
3, 4, 5
Minor Cantrips
Major Cantrips
None 2
4, 5, 6
Minor Cantrips
Major Cantrips
None 3
4, 5, 6
Minor Cantrips
Major Cantrips
None 4
5, 6, 7
Minor Cantrips
Major Cantrips
None 5
6, 7
Minor Cantrips (4 Max.)
Major Cantrips (2 Max.)
None 6
6, 7, 8
Minor Cantrips (4 Max.)
Major Cantrips (5 Max.)
Epic Cantrips (3 Max.)
Attribute Sets
None 7
6, 7, 8
Minor Cantrips
Major Cantrips
Epic Cantrips
Legendary Cantrips
Attribute Sets
Armor:
Critical Damage Rating or Critical Damage Resist Rating up to 2

Clothing/Cloaks:
Damage Rating or Damage Resist Rating up to 3

Jewelry/Trinkets:
Max Health Boost rating or Healing Rating up to 3

Weapons:
None
8

General Items

Salvage

Salvage Materials
Salvage Loot Tier
Sandstone Salvage 1 - 2 ?

Onyx Salvage
Tiger Eye Salvage
Turquoise Salvage
White Quartz Salvage
Leather Salvage
Alabaster Salvage
Bronze Salvage
Ceramic Salvage
Steel Salvage
Wool Salvage
Amber Salvage
Copper Salvage
Gold Salvage
Linen Salvage
Pine Salvage
Porcelain Salvage
Moonstone Salvage
Silver Salvage
Brass Salvage
Granite Salvage
Iron Salvage
Mahogany Salvage
Oak Salvage
Agate Salvage
Azurite Salvage
Bloodstone Salvage
Carnelian Salvage
Citrine Salvage
Hematite Salvage
Lapis Lazuli Salvage
Lavender Jade Salvage
Malachite Salvage
Red Jade Salvage
Rose Quartz Salvage
Smokey Quartz Salvage

1+

Amethyst Salvage
Green Jade Salvage
Tourmaline Salvage
White Jade Salvage
Yellow Garnet Salvage
Marble Salvage
Zircon Salvage
Black Garnet Salvage
Jet Salvage
Red Garnet Salvage

2+

Obsidian Salvage
Serpentine Salvage
Ivory Salvage
Silk Salvage
Armoredillo Hide Salvage
Reedshark Hide Salvage
Yellow Topaz Salvage
Ebony Salvage
Satin Salvage
Teak Salvage
Gromnie Hide Salvage
Aquamarine Salvage
Velvet Salvage
Green Garnet Salvage
Opal Salvage

3+

Imperial Topaz Salvage
White Sapphire Salvage
Black Opal Salvage
Fire Opal Salvage
Sunstone Salvage

4+

Diamond Salvage
Pyreal Salvage
Ruby Salvage
Sapphire Salvage
Emerald Salvage

5+
Workmanship
Workmanship Loot Tier
1 - 5 1+
2 - 6 2+
3 - 7 3+
3 - 8 4+
3 - 9 5+
4 - 10 6+

Mundane Items

Peas Mana Stones Potions Healing Kits Lockpicks Spell Scrolls Coalesced Mana Tier
Lead Pea Minor Mana Stone
Lesser Mana Stone
Stamina Potion
Health Draught
Mana Draught
Stamina Tincture
Potion of Healing
Mana Potion
Handy Healing Kit
Adept Healing Kit
Plain Lockpick
Reliable Lockpick
Level I
Level II
Level III
Coalesced Mana (Yellow) 1
Lead Pea
Iron Pea
Minor Mana Stone
Lesser Mana Stone
Mana Stone
Stamina Potion
Health Draught
Mana Draught
Stamina Tincture
Potion of Healing
Mana Potion
Stamina Elixir
Health Tincture
Mana Tincture
Adept Healing Kit
Gifted Healing Kit
Plain Lockpick
Reliable Lockpick
Good Lockpick
Level III
Level IV
Level V
Coalesced Mana (Yellow) 2
Lead Pea
Iron Pea
Copper Pea
Lesser Mana Stone
Mana Stone
Moderate Mana Stone
Stamina Tincture
Potion of Healing
Mana Potion
Stamina Elixir
Health Tincture
Mana Tincture
Stamina Brew
Health Elixir
Mana Elixir
Adept Healing Kit
Gifted Healing Kit
Excellent Healing Kit
Reliable Lockpick
Good Lockpick
Excellent Lockpick
Level V
Level VI
Level VII
Coalesced Mana (Yellow)
Coalesced Mana (Red)
3
Lead Pea
Iron Pea
Copper Pea
Lesser Mana Stone
Mana Stone
Moderate Mana Stone
Stamina Tincture
Potion of Healing
Mana Potion
Stamina Elixir
Health Tincture
Mana Tincture
Stamina Brew
Health Elixir
Mana Elixir
Adept Healing Kit
Gifted Healing Kit
Excellent Healing Kit
Reliable Lockpick
Good Lockpick
Excellent Lockpick
Level V
Level VI
Level VII
Coalesced Mana (Yellow)
Coalesced Mana (Red)
Coalesced Mana (Blue)
4
Copper Pea
Silver Pea
Gold Pea
Moderate Mana Stone
Greater Mana Stone
Major Mana Stone
Stamina Brew
Health Elixir
Mana Elixir
Stamina Tonic
Health Tonic
Mana Tonic
Stamina Philtre
Health Philtre
Mana Philtre
Excellent Healing Kit
Peerless Healing Kit
Treated Healing Kit
Excellent Lockpick
Superb Lockpick
Peerless Lockpick
Level VI
Level VII
None 5
Silver Pea
Gold Pea
Pyreal Pea
Greater Mana Stone
Major Mana Stone
Stamina Brew
Health Elixir
Mana Elixir
Stamina Tonic
Health Tonic
Mana Tonic
Stamina Philtre
Health Philtre
Mana Philtre
Excellent Healing Kit
Peerless Healing Kit
Treated Healing Kit
Excellent Lockpick
Superb Lockpick
Peerless Lockpick
Level VII
Level VIII Spell Components (Tier 8 only)
None 6-8

Cloaks

Cloak Level Loot Tier
Level 1 1+
Level 2 3+
Level 3 5+
Level 4 6+
Level 5 7+

Coalesced Aetheria

Coalesced Aetheria Loot Tier
Blue (Level 1) 5+
Blue (Level 2) 5+
Blue (Level 3) 5+
Blue (Level 4) 6+
Yellow (Level 1) 6+
Yellow (Level 2) 6+
Yellow (Level 3) 6+
Yellow (Level 4) 6+
Blue (Level 5) 7+
Yellow (Level 5) 7+
Red (Level 1) 7+
Red (Level 2) 7+
Red (Level 3) 7+
Red (Level 4) 7+
Red (Level 5) 7+

Essences

Essences Loot Tier
Essences (Level 50) 1+
Essences (Level 80) 5+
Essences (Level 100) 5+
Essences (Level 125) 6+
Essences (Level 150) 6+
Essences (Level 180) 7+
Essences (Level 200) 7+

Armor

Armor Types

Armor Loot Tier

Chainmail Armor
Leather Armor
Studded Leather Armor
Bandana
Beret
Cloth Cap
Cloth Gloves
Cowl
Crown
Fez
Hood
Kasa
Metal Cap
Qafiya
Turban
Loafers
Sandals
Shoes
Slippers
Steel Toed Boots
Buckler
Kite Shield
Large Kite Shield
Round Shield
Large Round Shield

1+

Platemail Armor
Scalemail Armor
Yoroi Armor
Diforsa Armor
Circlet
Armet
Baigha
Heaume
Helmet
Horned Helm
Kabuton
Sollerets
Viamontian Laced Boots
Tower Shield

2+

Celdon Armor
Amuli Armor
Koujia Armor
Tenassa Armor
Covenant Armor
Signet Crown
Suikan Over-robe
Faran Over-robe
Dho Vest and Over-robe
Vestiri Over-robe
Covenant Shield

3+

Lorica Armor
Nariyid Armor
Chiran Armor
Alduressa Armor
Coronet
Diadem

5+

Knorr Academy Armor
Sedgemail Leather Armor
Haebrean Armor
Teardrop Crown
Lyceum Hood
Empyrean Over-robe

6+

Olthoi Armor
Olthoi Alduressa Armor
Olthoi Amuli Armor
Olthoi Celdon Armor
Olthoi Koujia Armor
Olthoi Shield

7+
Society Armor
(found in Society Armor Chests only)
8

Armor Levels

Coverage Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8
Upper/Lower Body 303
Head 334
Hands 334
Feet 334
Shield 201

Covenant Armor Levels

Tier/Wields Max AL
Melee Req Missile Req Magic Req Upper/Lower Body Head Hands Feet Shield Tier
200 160 145 3+
250 205 185 3+
300 245 225 3+
325 270 245 4+
350 290 270 4+
370 305 290 5+
400 330 310 6+
410 340 320? 525 7+

Weapons

Note on variances: Some Two Handed Spears in low loot tiers can spawn with 75% variance, which is wider than in the variance tables. It is unknown at this time if this is a bug or intentional, and if it replaces a value on this chart or extends its size. This chart is valid for two-handed weapons in higher loot tiers.

Every one hand wield type spawns with one of five possible variances. Two Handed weapons drop with six possible variances apiece. These potential variances hold steady across wields and loot tiers.

Heavy Weapons

Base Damage
Weapon Type No Wield 250 Wield 300 Wield 325 Wield 350 Wield 370 Wield 400 Wield 420 Wield 430 Wield Best Variance
Axe 26 33 40 47 54 61 68 71 74 90%
Dagger 24 31 38 45 51 58 65 68 71 47%
Dagger Multi 13 16 20 23 26 30 33 36 38 40%
Mace 22 29 36 43 49 56 63 66 69 30%
Spear 25 32 39 46 52 59 66 69 72 59%
Sword 24 31 38 45 51 58 65 68 71 47%
Sword Multi 12 16 19 23 26 30 33 36 38 40%
Staff 23 30 36 43 50 56 63 66 70 38%
UA 20 26 31 37 43 48 54 56 59 44%
Variances
Weapon Type 1 2 3 4 5
Axe 90% 93% 95% 97% 99%
Spear 59% 63% 68% 72% 75%
UA 44% 48% 53% 58% 60%
Sword 47% 50% 53% 57% 62%
Sword Multi 40% 43% 48% 53% 58%
Dagger 47% 50% 53% 57% 62%
Dagger Multi 40% 43% 48% 53% 58%
Staff 38% 42% 45% 50% 52%
Mace 30% 33% 37% 42% 46%
Other Modifiers (Tiers 7 - 8)
Weapon Type Name Speed Attack Defense Magic Missile
Axe Battle Axe 46 22 18 4.0 4.0
Lugian Hammer 39
Silifi
War Axe 48
Dagger Dirk 29 20 20 4.0 4.0
Stiletto 32
Jambiya 11
Mace Flanged Mace 18 22 4.0 4.0
Mace 30
Mazule 30
Morning Star 54
Spear Spine Glaive 29 25 15 4.0 4.0
Partizan
Trident 42
Staff Nabut 36 15 25 4.0 4.0
Stick 23
Sword Flamberge 20 20 4.0 4.0
Ken
Long Sword
Tachi 29
Takuba
Schlager
UA Cestus 16 20 20 4.0 4.0
Nekode 16

Light / Finesse Weapons

Base Damage
Weapon Type No Wield 250 Wield 300 Wield 325 Wield 350 Wield 370 Wield 400 Wield 420 Wield 430 Wield Best Variance
Axe 22 28 33 39 44 50 55 57 61 80%
Dagger 18 24 29 35 40 46 51 54 58 42%
Dagger Multi 7 10 13 16 18 21 24 27 28 24%
Mace 19 24 29 35 40 45 50 52 57 23%
-Jitte (Mace) 19 24 29 34 38 43 48 52 57 32.5%
Spear 21 26 32 37 42 48 53 56 60 65%
Sword 20 25 31 36 41 47 52 55 58 42%
Sword Multi 7 10 13 16 18 21 24 25 28 24%
Staff 19 24 30 35 40 46 51 54 57 32.5%
UA 17 22 26 31 35 40 44 46 48 43%
Variances
Weapon Type 1 2 3 4 5
Axe 80% 83% 85% 90% 95%
Spear 65% 68% 71% 75% 80%
UA 43% 48% 53% 58% 60%
Sword 42% 47% 52% 56% 60%
Sword Multi 24% 28% 35% 40% 45%
Dagger 42% 47% 52% 56% 60%
Dagger Multi 24% 28% 35% 40% 45%
Staff 32.5% 35% 40% 45% 50%
Mace 23% 28% 32% 37% 43%
-Jitte 32.5% 35% 40% 45% 50%
Frequency of variance categories dropped in loot
1 2 3 4 5
Frequency 10% 20% 40% 20% 10%
Other Modifiers (Light Weapons, Tiers 7 - 8)
Weapon Type Name Speed Attack Defense Magic Missile
Axe Dolabra 47 22 18 4.0 4.0
Hand Axe 47
Ono
War Hammer 39
Dagger Dagger 16 20 20 4.0 4.0
Khanjar 15
Mace Club 31 18 22 4.0 4.0
Kasrullah
Spiked Club 31
Spear Spear 25 25 15 4.0 4.0
Yari 27
Staff Quarter Staff 22 15 25 4.0 4.0
Sword Broad Sword 20 20 4.0 4.0
Dericost Blade 28
Epee 24
Kaskara 30
Spada
Shamshir
UA Knuckles 15 20 20 4.0 4.0
Katar
Other Modifiers (Finesse Weapons, Tiers 7 - 8)
Weapon Type Name Speed Attack Defense Magic Missile
Axe Hammer 40 22 18 4.0 4.0
Hatchet
Shou-ono 22
Tungi 39
Dagger Knife 7 20 20 4.0 4.0
Lancet
Poniard
Mace Board with Nail 30 18 22 4.0 4.0
Dabus
Tofun 15
Jitte 27 15 25 4.0 4.0
Spear Budiaq 27 25 15 4.0 4.0
Naginata 25
Staff Bastone 22 15 25 4.0 4.0
Jo 22
Sword Rapier 24 20 20 4.0 4.0
Sabra
Scimitar 27
Short Sword
Simi
Yaoji 25
UA Claw 16 20 20 4.0 4.0
Hand Wraps 17

Two-Handed Weapons

Base Damage
Weapon Type No Wield 250 Wield 300 Wield 325 Wield 350 Wield 370 Wield 400 Wield 420 Wield 430 Wield Best Variance
Cleavers 13 17 22 26 30 35 39 42 45 30%
Spears 14 19 23 28 33 37 42 45 48 35%
Variances
Variance Approximate Frequency in Loot
30% 4.0%
35% 14.6%
40% 33.3%
45% 29.1%
50% 14.3%
55% 4.6%
Other Modifiers (Tiers 7 - 8)
Weapon Type Name Speed Attack Defense Magic Missile
Sword Nodachi 42 22 18 4.0 4.0
Sword Shashqa 22 18 4.0 4.0
Sword Spadone 41 22 18 4.0 4.0
Axe Greataxe 39 22 18
Mace Great Star Mace 22 18
Mace Quadrelle 32 22 18
Mace Khanda-handled Mace 35 22 18 3.5
Mace Tetsubo 32 22 18
Spear Assagai 40 20 20 4 4
Spear Pike 40 20 20 4 4
Spear Corsesca 40 20 20 4 4
Spear Magari Yari 40 20 20 4 4

Missile Weapons

Base Damage
Wield Req Weapon Type Damage Modifier Elemental Damage Bonus
No Wield Bow
Crossbow
Thrown
+110%
+140%
+130%
None
250 Bow
Crossbow
Thrown
+??
+??
+??
None
270 Bow
Crossbow
Thrown
+??
+??
+??
None
290 Bow
Crossbow
Thrown
+140%
+165%
+160%
None
315 Bow
Crossbow
Thrown
+140%
+165%
+160%
+5
+5
+4
335 Bow
Crossbow
Thrown
+140%
+165%
+160%
+9
+9
+7
360 Bow
Crossbow
Thrown
+140%
+165%
+160%
+16
+16
+16
375 Bow
Crossbow
Thrown
+140%
+165%
+160%
+18
+18
+18
385 Bow
Crossbow
Thrown
+140%
+165%
+160%
+22
+22
+22
Other Modifiers (Tiers 7 - 8)
Weapon Type Name Speed Defense Magic Missile
Bows Longbow Average (36) 20% 4.0% 4.0%
Compound Bow
Nayin
Shortbow
Shouyumi
War Bow
Yag
Yumi
Crossbows Arbalest
Compound Crossbow
Heavy Crossbow
Light Crossbow
Atlatl Dart Flinger
Royal Atlatl
Slingshot

Magic Casters

Base Damage
Wield Req vs Monsters vs Players
No Wield None None
290
310
330
355 13% 6.5%
375 16% 8%
385 18% 9%
Other Modifiers (Tiers 7 - 8)
Weapon Type Name Mana Conversion Melee Defense Missile Defense Magic Defense
Magic Casters Baton 10% 20% 4.0% 4.0%
Orb
Sceptre
Sceptre (War Magic)
Staff
Staff (War Magic)
Wand

Trophies

See also: Creatures

Trophies are also sometimes dropped by creatures and chests along with tier loot items. Example: Platinum Golems can drop up to four different trophy items in addition to loot from tier 6.

These items do not generate with mutating stats and are always the same.

Rares

Main article: Rares

Introduced in the Throne of Destiny expansion, rares are powerful items that can drop on a defeated creature greater in level than the player character who killed it, or on any creature over level 100.

There are six tiers of rares ranging from the most common tier 1 rares, which consist of volatile skill buff gems, to the least common tier 6 rares consisting of weapons for each class. Rare armor and weapons can also be levelled up to cast more powerful spells on the wielder. Consumable type items in tier 5 are eternal/infinite and have an unlimited number of uses.

For every 1 weapon (Tier 6) that drops the following should drop (in the long run).[2]

Type Drop Rate Tier
Creature Magic Gems 3500 1
Life and Item Magic Gems, Potions 350 2
Healing Kits, Keys 35 3
Armor, Jewelry 2.8 4
Eternal Gems, Pack (Rare) 1.16 5
Weapons 6

Archives

External Links

Update History

The Changing of the Ways

  • Metal armors now weigh 1/3rd less, have 1/3rd less value, and have had their elemental protections increased.

The Gathering Storm

  • Dabus, maces, morningstars, and tofuns have had their burden reduced.
  • Most thrown weapons have had their burden reduced.

Flesh and Blood

  • Cantrips added for weapons and armor.
  • High level jewelry can now generate multiple spells (with increased Arcane Lore).

Persuasion

  • Damage and variance bonuses added to weapons.
  • Weapons with these bonuses have a wield requirement of 250.
  • Shields no longer generate useless spells (bow, crossbow, magic skills).
  • Gauntlets and sollerets can now generate with bow, crossbow, and thrown weapons masteries.
  • The chance for various spells and weapon types to generate have been adjusted.

Hidden Vein

  • All players can now appraise items regardless of their skill levels.
  • The rate at which dual and treble-spell jewelry drops have been doubled again.
  • Dual-spell clothing added.

Repercussions

  • Royal Atlatls added to loot.
  • New max damages and variances for melee weapons added.
  • Weapons with these new values will have a wield requirement of 325.
  • Armor now has the potential to have higher AL for each type of armor.

Atonement

  • Covenant Armor introduced.
  • Tassets introduced.
  • Intermediate wield tier of 300 added to melee weapons.
  • Missile weapon wields of 270 and 290 added for high damage mod weapons.
  • Armor and clothing now states exactly what body parts are protected in the ID panel.
  • Armor protection caps (can no longer be increased through bane spells) added for the seven protection modifiers added:
    • Poor: 0.1 -- 0.4
    • Below Average: 0.4 -- 0.8
    • Average: 0.8 -- 1.2
    • Above Average: 1.2 -- 1.6
    • Excellent: 1.6 -- 2.0
    • Unparalleled: 2.0

Verdict

  • Certain thrown weapons--such as throwing axes, clubs, daggers, djarids, darts, javelins, and shokens--will no longer appear as treasure (now found at town Bowyers).
  • SIK chests should now provide slightly better treasure.

Festivus

  • Mana Conversion modifiers introduced for casting devices.

The Iron Coast

  • Loot no longer appears on the floor when a corpse decays. Monster corpses now remain for five minutes--a much longer period than they currently do--but when they decay, any unclaimed loot that remains on the corpse will also decay.

The Hall of the Tusker King

  • Parchment no longer drops as loot.
  • Creatures no longer drop their pitiful unmutated weapons.
  • Missile weapon ammunition (i.e., arrows, crossbow bolts, and atlatl darts) no longer drops as loot.
  • Foods now only drop at low treasure levels. At higher levels, food has been replaced with potions. This does not affect special food drops, like fire auroch meat or spices.
  • More types of scarabs (e.g., lead, iron, copper) drop at lower levels of loot. At higher levels of loot, scarabs have been replaced with scarab peas.
  • Weapon damage, variance, offense and defense modifiers, and speed now mutate more often. In addition, weapon burden can now mutate as well.
  • The armor level and burden on armor mutates more often. In addition, the elemental protection of shields can mutate.
  • Jewelry now has a chance to be generated with heritage requirements.

Discoveries

  • The highest profile of loot, such as that found in Singularity Troves, has been upgraded in several small ways.

A Swelling Tide

  • The Golden Chests at the casinos now give better treasure.

Reign of Terror

  • Sturdy Steel Chests should provide slightly more loot.

Waking from the Abyss

  • New types of leather armor can now be found in loot, such as leather long gauntlets and leather pants.

The Madness of Men

  • Phase 1 of the major treasure revisions.

Across the Vast Divide

  • Phase 2 of the major treasure revisions.

A New Threat

  • Phase 3 of the major treasure revisions.

Mired Hearts

  • Phase 4 of the major treasure revisions.

Assault

  • Higher wield-req weapons added (Each additional tier of weapons has an average damage-over-time increase of 5% when compared to the preceding tier.)
    • Melee weapons with a 350 wield requirement.
    • Missile weapons with a 315 wield requirement.
    • Magic casters with 290 and 310 War Magic.
  • Elemental damage bonuses introduced for missile and magic weapons with 315+ and 290+ wield requirements.

Infiltration

  • Tier 6 wield-req weapons added:
    • Melee weapons with wield requirements of 370 and 400.
    • Missile weapons with wield requirements of 335 and 360.
    • Casters with wield requirements of 330 and 355.

Friend and Foe

  • New loot weapon styles added:
    • Baton
    • Board with Nail
    • Claw
    • Compound Bow
    • Compound Crossbow
    • Dericost Blade
    • Glaive
    • Lancet
    • Lugian Hammer
    • Slingshot
    • Stick

Under Cover of Night

  • Crowns, Hats, Shoes, and Gloves spawn with much higher Armor Level can now be found.
  • Improved elemental protections on Leather, Studded Leather and Scalemail armor and clothing.
  • Elemental wands can now be tinkered to increase their elemental damage multiplier.
  • Loot can now generate with level 7 spells.
  • Cantrip spells can now be found on jewelry and clothing in addition to armor and weapons.

Ancient Powers

  • Loot Tier 7 introduced.

Shifting Tactics

  • Weapons with new tier stats in 420 and 400 wield should be far more common.
  • Armor sets now have a higher chance of dropping.
  • All armor sets now have an equal chance of dropping instead of favoring some over others.

Old Ghosts

  • Loot in the 7th tier expanded to creatures that also drop Pristine Mana Shards.
  • Min AL increase on Covenant type (unenchantable) armor.
  • Staff damage variance for tier 7 corrected.
  • Increased number of items in weapon mana forge chests by 1.
  • Significantly reduced chances of pulling bane cantrips in highest loot tiers.
  • Hiltable Daggers and Swords now drop from tier 7 creatures.
  • Allegiance Rank requirements should no longer show up in Mana Forge Chests or on the Creatures dropping the high tier of loot.

Picking up the Pieces

  • New multi-strike weapons should now be able to be hilted after being tinked and hilting should no longer make the item attuned and bonded.

Shedding Skin

  • Loot should no longer spawn with Racial Requirements. Pieces that would have racial requirements are instead generated as "exceptional" pieces that have lower Arcane Lore requirements.

Celebration

Filling in the Blanks

Hidden In Shadows

Cloak of Darkness

  • Cloaks added to all tiers of loot.

Master of Design

  • Lightning proof sets will no longer appear more often than other sets from Casino chests.

Road to Revenge

  • Spear two-handed weapons now have the same possible variances as cleaving two-handed weapons.
  • Small maximum damage increase for light axes.

Balance of Power

  • Loot Tier 8 introduced.
  • Armor/Damage/Elemental Damage/Percent Damage can drop at new higher level in all loot tiers.
  • Minors can now drop from the lowest loot tier. Majors can now be found one tier earlier than before.
  • The rate of cantrips in tiers 1-6 has been increased.
  • Creatures that drop tier 7 loot (mana forge level of loot) have been adjusted to drop better loot more often.
  • Mana Forge chests have had luck applied to them.
  • All types of non-covenant armor can now drop with the top AL as opposed to only certain types of armor as it has been in the past.
  • There is now a max damage(elemental damage/percent damage) difference between the top and second to top wield on all weapon types.
  • Epic loot with sets will now drop with a level restriction of 150 instead of 180.
  • Broken Mana Forge Keys now have a 24 hr lifespan that is removed upon fixing the key.
  • Epic Spirit Drinker is now more effective.
  • Epic skills/attributes are now more effective.
  • Epic Hermetic Link now exists.
  • Summoning skill boost has been added to the Wise set.
  • Pristine Mana Shards will no longer drop in loot. Existing shards can still be turned in for keys. All creatures that previously dropped shards now have a chance of dropping a broken key.
  • Loot tiers and creature levels standardized (part of an on-going creature rebalance)
    • 1-15 - Tier 1
    • 20-30 - Tier 2
    • 40-50 - Tier 3
    • 60-80 - Tier 4
    • 100-115 - Tier 5
    • 135-160 - Tier 6
    • 185+ - Tier 7

References

  1. 03/18/13 Turbine Forums - Re: How many of the updated quests have you completed?
  2. 11/01/2010 - Turbine Forums - Question about Rare drops