GENERATOR TABLE
From Drunkapedia
Related topics: Weenie Properties
GENERATOR TABLE
| Name | Description |
|---|---|
| delay | float, seconds |
| frame | see STypePosition frame table |
| initCreate | how many of this type to spawn when generator spawns |
| maxNum | >= initCreate count, max number of this type allowed to be active at once |
| objcell_id | object cell id, see STypePosition frame table |
| probability | float, chance to spawn |
| ptid | palette type id |
| shade | float, always 0.0 |
| slot | slot int, sequential, for multiple generatorTable entries |
| stackSize | stack size of object, -1 if non stackable |
| type | wcid |
| whenCreate | 1 or 2 |
| whereCreate | 1, 2, 4, 8, 32, 64, 68, 72 |
Notes
- Shade > When in createlist for X, X, X, X > it is probability, 1.0 is 100% and 0.01 is 1% when it is in createlist as vendor item and/or worn item, the shade actually makes a difference based on the clothingBase of the weenie and dictates the color
- Shade can also define an actual "shade" when in the createlist depending on its creates destination.