BOOL
From Drunkapedia
Related topics: Weenie Properties
Introduction
The Boolean values required for these keys are equivalent to True (1) or False (0). Basically it's like an on/off switch using 0 and 1.
Quick Reference List
| Value | Name | Description |
|---|---|---|
| 1 | STUCK_BOOL | 1 = Stuck |
| 2 | OPEN_BOOL | 1 = Door/Chest is open |
| 3 | LOCKED_BOOL | 1 = Door/Chest is locked |
| 4 | ROT_PROOF_BOOL | |
| 5 | ALLEGIANCE_UPDATE_REQUEST_BOOL | |
| 6 | AI_USES_MANA_BOOL | determines whether a creatures consumes mana on spellcast |
| 7 | AI_USE_HUMAN_MAGIC_ANIMATIONS_BOOL | creatures use human spellcasting animations |
| 8 | ALLOW_GIVE_BOOL | npc/creature accepts items being handed to it |
| 9 | CURRENTLY_ATTACKING_BOOL | creature is currently attacking |
| 10 | ATTACKER_AI_BOOL | |
| 11 | IGNORE_COLLISIONS_BOOL | |
| 12 | REPORT_COLLISIONS_BOOL | |
| 13 | ETHEREAL_BOOL | determines whether the object allows players models to pass through it |
| 14 | GRAVITY_STATUS_BOOL | determines whether an object is affected by gravity |
| 15 | LIGHTS_STATUS_BOOL | determines whether the object emits light on to nearby objects/terrain |
| 16 | SCRIPTED_COLLISION_BOOL | related to projectile collisions |
| 17 | INELASTIC_BOOL | related to projectiles |
| 18 | VISIBILITY_BOOL | generator/trap/pressureplate visibility |
| 19 | ATTACKABLE_BOOL | determines whether an npc/creature is attackable |
| 20 | SAFE_SPELL_COMPONENTS_BOOL | |
| 21 | ADVOCATE_STATE_BOOL | |
| 22 | INSCRIBABLE_BOOL | 1 = allow Inscription |
| 23 | DESTROY_ON_SELL_BOOL | 1 = item does not appear in vendor inventory when sold |
| 24 | UI_HIDDEN_BOOL | determines whether an item can be selected, 0 = yes, 1 = no |
| 25 | IGNORE_HOUSE_BARRIERS_BOOL | 1 = character model can pass through housing barrier |
| 26 | HIDDEN_ADMIN_BOOL | |
| 27 | PK_WOUNDER_BOOL | recently attacked / was attacked ? |
| 28 | PK_KILLER_BOOL | player killer status / recently killed a pk? |
| 29 | NO_CORPSE_BOOL | only appears if set to 1, creature does not leave a corpse |
| 30 | UNDER_LIFESTONE_PROTECTION_BOOL | lifestone protection spell is active |
| 31 | ITEM_MANA_UPDATE_PENDING_BOOL | |
| 32 | GENERATOR_STATUS_BOOL | |
| 33 | RESET_MESSAGE_PENDING_BOOL | doors/chests |
| 34 | DEFAULT_OPEN_BOOL | doors/chests, always set to 0 if it appears |
| 35 | DEFAULT_LOCKED_BOOL | object is locked by default, doors/chests etc |
| 36 | DEFAULT_ON_BOOL | |
| 37 | OPEN_FOR_BUSINESS_BOOL | |
| 38 | IS_FROZEN_BOOL | |
| 39 | DEAL_MAGICAL_ITEMS_BOOL | |
| 40 | LOGOFF_IM_DEAD_BOOL | |
| 41 | REPORT_COLLISIONS_AS_ENVIRONMENT_BOOL | |
| 42 | ALLOW_EDGE_SLIDE_BOOL | 1 = character will "slide" along object if running against object at angle |
| 43 | ADVOCATE_QUEST_BOOL | player has completed the advocate quest |
| 44 | IS_ADMIN_BOOL | player is an administrator |
| 45 | IS_ARCH_BOOL | Architect, Archon? |
| 46 | IS_SENTINEL_BOOL | player is a sentinel |
| 47 | IS_ADVOCATE_BOOL | player is an advocate |
| 48 | CURRENTLY_POWERING_UP_BOOL | |
| 49 | GENERATOR_ENTERED_WORLD_BOOL | generator has spawned on server start |
| 50 | NEVER_FAIL_CASTING_BOOL | npcs / mobs never fail to spellcast |
| 51 | VENDOR_SERVICE_BOOL | |
| 52 | AI_IMMOBILE_BOOL | creatures that don't move (npcs, mobs, mobs disguised as objects) |
| 53 | DAMAGED_BY_COLLISIONS_BOOL | player receives damage from collisions |
| 54 | IS_DYNAMIC_BOOL | |
| 55 | IS_HOT_BOOL | determines whether acid, mana pools, toxic air etc are active |
| 56 | IS_AFFECTING_BOOL | character is being affected by hotspot? |
| 57 | AFFECTS_AIS_BOOL | hotspot affects AI's |
| 58 | SPELL_QUEUE_ACTIVE_BOOL | |
| 59 | GENERATOR_DISABLED_BOOL | 1 = generator is currently disabled |
| 60 | IS_ACCEPTING_TELLS_BOOL | player is accepting private messages |
| 61 | LOGGING_CHANNEL_BOOL | |
| 62 | OPENS_ANY_LOCK_BOOL | item opens any locked object |
| 63 | UNLIMITED_USE_BOOL | item has infinite uses |
| 64 | GENERATED_TREASURE_ITEM_BOOL | |
| 65 | IGNORE_MAGIC_RESIST_BOOL | 1 = ignore magic resistance |
| 66 | IGNORE_MAGIC_ARMOR_BOOL | 1 = ignore banes |
| 67 | AI_ALLOW_TRADE_BOOL | |
| 68 | SPELL_COMPONENTS_REQUIRED_BOOL | 1 = does not require spell components to cast magic |
| 69 | IS_SELLABLE_BOOL | 1 = sellable, 0 = "This item cannot be sold" |
| 70 | IGNORE_SHIELDS_BY_SKILL_BOOL | |
| 71 | NODRAW_BOOL | 1 = do not draw the object |
| 72 | ACTIVATION_UNTARGETED_BOOL | |
| 73 | HOUSE_HAS_GOTTEN_PRIORITY_BOOT_POS_BOOL | |
| 74 | GENERATOR_AUTOMATIC_DESTRUCTION_BOOL | |
| 75 | HOUSE_HOOKS_VISIBLE_BOOL | house hook visibility - @house hooks on/off |
| 76 | HOUSE_REQUIRES_MONARCH_BOOL | mansions |
| 77 | HOUSE_HOOKS_ENABLED_BOOL | house hooks enabled - @house hooks on/off |
| 78 | HOUSE_NOTIFIED_HUD_OF_HOOK_COUNT_BOOL | |
| 79 | AI_ACCEPT_EVERYTHING_BOOL | npc/creature will accept *any* items given to it, regardless of emoteTable |
| 80 | IGNORE_PORTAL_RESTRICTIONS_BOOL | character ignores all portal restrictions |
| 81 | REQUIRES_BACKPACK_SLOT_BOOL | anything that requires the use of a backpack slot, that's not a backpack |
| 82 | DONT_TURN_OR_MOVE_WHEN_GIVING_BOOL | don't turn or move when handing an item to player |
| 83 | NPC_LOOKS_LIKE_OBJECT_BOOL | NPC Looks Like Object (Description, no stat panel) |
| 84 | IGNORE_CLO_ICONS_BOOL | |
| 85 | APPRAISAL_HAS_ALLOWED_WIELDER_BOOL | This item can only be wielded by <player> |
| 86 | CHEST_REGEN_ON_CLOSE_BOOL | 1 = chest generates new items on close |
| 87 | LOGOFF_IN_MINIGAME_BOOL | |
| 88 | PORTAL_SHOW_DESTINATION_BOOL | Portal displays APPRAISAL_PORTAL_DESTINATION_STRING |
| 89 | PORTAL_IGNORES_PK_ATTACK_TIMER_BOOL | |
| 90 | NPC_INTERACTS_SILENTLY_BOOL | |
| 91 | RETAINED_BOOL | 1 = item cannot be sold, leather applied |
| 92 | IGNORE_AUTHOR_BOOL | 1 = anyone can edit the inscription |
| 93 | LIMBO_BOOL | 1 = player is in limbo due to admin action |
| 94 | APPRAISAL_HAS_ALLOWED_ACTIVATOR_BOOL | This item can only be activated by <player> |
| 95 | EXISTED_BEFORE_ALLEGIANCE_XP_CHANGES_BOOL | |
| 96 | IS_DEAF_BOOL | |
| 97 | IS_PSR_BOOL | |
| 98 | INVINCIBLE_BOOL | 1 = player/object does not take any damage |
| 99 | IVORYABLE_BOOL | 1 = Ivoryable. |
| 100 | DYABLE_BOOL | 1 = item can be dyed |
| 101 | CAN_GENERATE_RARE_BOOL | 1 = creature/corpse can generate a rare |
| 102 | CORPSE_GENERATED_RARE_BOOL | 1 = corpse generated a rare |
| 103 | NON_PROJECTILE_MAGIC_IMMUNE_BOOL | 1 = immune to life/creature magic (Direct Cast) |
| 104 | ACTD_RECEIVED_ITEMS_BOOL | related to ACTD_PREORDER_RECEIVED_ITEMS_BOOL |
| 105 | UNKNOWN_BOOL | ??? |
| 106 | FIRST_ENTER_WORLD_DONE_BOOL | set after first entering world to provide benefits on login only once? |
| 107 | RECALLS_DISABLED_BOOL | unable to cast any recall spell |
| 108 | RARE_USES_TIMER_BOOL | 1 = crystals/pearls, 0 = kits/keys/weapons/armor/etc |
| 109 | ACTD_PREORDER_RECEIVED_ITEMS_BOOL | received Throne of Destiny preorder items |
| 110 | AFK_BOOL | character is in @afk mode |
| 111 | IS_GAGGED_BOOL | character is chat gagged |
| 112 | PROC_SPELL_SELF_TARGETED_BOOL | 1 = from aetheria surges / cloaks? |
| 113 | IS_ALLEGIANCE_GAGGED_BOOL | character cannot speak in allegiance chat |
| 114 | EQUIPMENT_SET_TRIGGER_PIECE_BOOL | |
| 115 | UNINSCRIBE_BOOL | |
| 116 | WIELD_ON_USE_BOOL | |
| 117 | CHEST_CLEARED_WHEN_CLOSED_BOOL | 1 = all items are cleared from the chest when closed |
| 118 | NEVER_ATTACK_BOOL | |
| 119 | SUPPRESS_GENERATE_EFFECT_BOOL | |
| 120 | TREASURE_CORPSE_BOOL | |
| 121 | EQUIPMENT_SET_ADD_LEVEL_BOOL | |
| 122 | BARBER_ACTIVE_BOOL | barber UI / actions are active |
| 123 | TOP_LAYER_PRIORITY_BOOL | property on armor for layering tools? |
| 124 | NO_HELD_ITEM_SHOWN_BOOL | |
| 125 | LOGIN_AT_LIFESTONE_BOOL | related to no-log dungeons/landblocks |
| 126 | OLTHOI_PK_BOOL | olthoi player PK status |
| 127 | ACCOUNT_15_DAYS_BOOL | account is at least 15 days old (housing / pk olthoi island restriction) |
| 128 | HAD_NO_VITAE_BOOL | PK Olthoi drop top tier loot when they die, but not if they have vitae. |
| 129 | NO_OLTHOI_TALK_BOOL | player is olthoi, can only speak in othoi channels |
| 130 | AUTOWIELD_LEFT_BOOL | autowield left-hand |