Agent of the Arcanum

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Related topics: Housing

Introduced:  The Widening Gyre Related Quests:  Counterfeit Writ, Empyrean Propylaeums, Renegade Mace Quest
Agent of the Arcanum
Non-Player Killer
Race Male Gharu'ndim
Title Mage
Location See Locations
Stats
Level 75
Strength 212
Endurance 170
Coordination 195
Quickness 120
Focus 220
Self 230
Health 85
Stamina 180
Mana 230

Notes

  • Talk to the agent to get a list of items they accept for writs.

Locations

Accepted Items

Accepted Items Rewards
Experience Pyreals Items
 Ancient Empyrean Trinket
 Writ of Refuge (1)
 Ancient Falatacot Trinket
 Writ of Refuge (1)
 Antiquated Compass
 Writ of Refuge (1)
 Black Glass Array
 Writ of Refuge (1)
 Black Luster Pearl
 Writ of Refuge (2)
 Golden Gromnie (2)
 Blood Fang Jewel
 Writ of Refuge (1)
 Burning Veil
 Writ of Refuge (1)
 Corrupted Skull
 Writ of Refuge (1)
 Crate of Fake Niffis Pearls
 Writ of Refuge (1)
 Desolate Seed
 Writ of Refuge (1)
 Diamond Powder
 Writ of Refuge (1)
 Gem of Knowledge (100M) 100,000,000 None
 Gem of Knowledge (50M) 50,000,000 None
 Gem of Knowledge (20M) 20,000,000 None
 Gem of Knowledge (9M) 9,000,000 None
 Gem of Knowledge (3M) 3,000,000 None
 Gem of Knowledge (1M) 1,000,000 None
 Greater Gem of Knowledge 100% None
 Gem of Greater Luminance 15,000 Luminance None
 Gem of Lesser Luminance 1,500 Luminance None
 Major Shivering Stone
 Writ of Refuge (1)
 Major Smoldering Stone
 Writ of Refuge (1)
 Major Sparking Stone
 Writ of Refuge (1)
 Major Stinging Stone
 Writ of Refuge (1)
 Minor Shivering Stone
 Writ of Refuge (1/2)
 Minor Smoldering Stone
 Writ of Refuge (1/2)
 Minor Sparking Stone
 Writ of Refuge (1/2)
 Minor Stinging Stone
 Writ of Refuge (1/2)
 Nefane Pearl
 Writ of Refuge (1)
 Niffis Pearl
 Writ of Refuge (1)
 Northern Forge Essence
 Writ of Refuge (1)
 Pyreal Ingot
 Writ of Refuge (1)
 Quality Pyreal Ingot
 Writ of Refuge (1)
 Royal Olthoi Jelly
 Writ of Refuge (1)
 Seething Skull
 Writ of Refuge (1)
 Shadow Cursed Totem
 Writ of Refuge (1)
 Shadow Gem 30,000,000 None
 Soul Chalice
 Writ of Refuge (1)
 Southern Forge Essence
 Writ of Refuge (1)
 Warrior's Emblem
 Writ of Refuge (1)
 Western Forge Essence
 Writ of Refuge (1)
 Poison
 Writ of Refuge (5)

Accepted Items (Once Per Character)

Accepted Items Rewards
Experience Pyreals Items
 Fragment of the Acid Prism 500,000
 Writ of Refuge (2)
 Craftable Prism Fragment of Acid
 Fragment of the Fire Prism 250,000
 Writ of Refuge (1)
 Craftable Prism Fragment of Fire
 Fragment of the Ice Prism 250,000
 Writ of Refuge (1)
 Craftable Prism Fragment of Ice
 Fragment of the Lightning Prism 500,000
 Writ of Refuge (2)
 Craftable Prism Fragment of Lightning
 Nuhmudira's Token
 Writ of Refuge (1)

Dialog

Opening Dialog, neutral standing

The Agent bows their head low and speaks softly.

Agent of the Arcanum tells you, "Although Nuhmudira has returned to us, we have learned that there is still a way to show your support for her. Outside of Stonehold there is a portal to the dungeon where she was once imprisoned. There you can choose to sacrifice yourself for her or to abandon her to her fate. It is odd that the magic has yet to dissipate."

Agent of the Arcanum tells you, "If you require writs we will accept any of the items on this list in exchange for a writ. Once you possess a Writ of Refuge, and have satisfied the other requirements for purchasing a home, seek out one of the homestead areas that we have built. If you would rather, you can enjoy living in one of the new dwelling areas that have been established for a more communal living arrangement."

Agent of the Arcanum gives you Agent of Arcanum List.
Opening Dialog, saved Nuhmudira

Agent of the Arcanum smiles at you gently.

Agent of the Arcanum tells you, "You have done much to help us. Your sacrifice and actions assisted Nuhmudira in her darkest hour and we thank you for those efforts."

Agent of the Arcanum tells you, "If you have not yet done so, seek out Balthazar outside of Lin. He will instruct you on how you may further aid us."

Agent of the Arcanum tells you, "Housing continues to be provided through a joint effort of the Arcanum and the High Queen. Writs are required for these domiciles. Once you possess a Writ of Refuge, seek out a Covenant Stone and determine what else is needed to purchase your homestead. Also of note are new dwellings that have been opened that offer a more communal living arrangement."

Agent of the Arcanum tells you, "Here is a list items we will accept in exchange for writs."

Agent of the Arcanum gives you Agent of Arcanum List.

Agent of the Arcanum salutes you.
Opening Dialog, Damned Nuhmudira

Agent of the Arcanum shakes their head at you condemningly.

Agent of the Arcanum tells you, "You are still a cur unworthy of trust. I am only too grateful to the wisdom and compassion of others. With their help, and theirs alone was Nuhmudira freed."

Agent of the Arcanum tells you, "You are fortunate that she has pity within her heart enough to grant you the trappings that you need to obtain housing. If you give me any of these items listed here, then I will grudgingly give you a Writ of Refuge."

Agent of the Arcanum gives you Agent of Arcanum List.
Item Interactions

You give Agent of the Arcanum Ancient Falatacot Trinket.

Agent of the Arcanum tells you, "Well, you've found an Ancient Falatacot artifact I see. These things always make my skin crawl. You see, the usual way of activating one of these is to place a drop of blood on the wheel symbol here. I leave the study of these nasty things to others though, you never know what might happen when you activate it. You should be rewarded for this find. Here you go!"

Agent of the Arcanum gives you Writ of Refuge.

You give Agent of the Arcanum Ancient Empyrean Trinket.

Agent of the Arcanum tells you, "Well, you've found an Ancient Empyrean artifact I see. These don't turn up all that often. You should be rewarded for this find. Here you go!"

Agent of the Arcanum gives you Writ of Refuge.

You give Agent of the Arcanum Major Stinging Stone.

Agent of the Arcanum tells you, "These crystals have many alchemical uses. Ciandra has continued to research what allows these stones to tap into this worlds well of powerful magics."

Agent of the Arcanum tells you, "Here, take this as a reward."

Agent of the Arcanum gives you Writ of Refuge.

You give Agent of the Arcanum Major Shivering Stone.

Agent of the Arcanum tells you, "These crystals have many alchemical uses. Ciandra has continued to research what allows these stones to tap into this worlds well of powerful magics."

Agent of the Arcanum tells you, "Here, take this as a reward."

Agent of the Arcanum gives you Writ of Refuge.

You give Agent of the Arcanum Niffis Pearl.

Agent of the Arcanum tells you, "Thank you for bringing us this Niffis Pearl. It is thought it may be useful. Take this Writ as your reward."

Agent of the Arcanum gives you Writ of Refuge.

You give Agent of the Arcanum Spring Cleaner Title Token.

Agent of the Arcanum tells you, "Oh, the token, I guess you deserve this."
Retired Dialog (from ??)

The Agent bows their head low and speaks softly.

Agent of the Arcanum tells you, “It is a sad time my friend. Our leader, Nuhmudira, has left us and wandered into the northern wilds with her new apprentice. I cannot believe the rumors that are circulating about her having sacrificed her closest confidant, and protector...but...”

The agent sighs and looks to meet your eyes.

Agent of the Arcanum tells you, “We want you to help us find her. Please. She headed to the north, somewhere deep into the mountains. We do not know exactly where, but there is a rumor of an ancient library that once belonged to the Gelidites hidden somewhere. If you can please find Nuhmudira.”

A tear falls from the Agent’s eye. Their voice crackles and breaks.

Agent of the Arcanum tells you, “We shall be lost without her. Until she is found we shall still accept: any of the four elemental prisms, Regular and Quality Pyreal Ingots, Diamond Powder and Nuhmudira’s Token.”
Retired Dialog (from ??)

Agent of the Arcanum tells you, "Greetings, adventurer. I have been sent here by the Arcanum to provide Writs of Refuge in return for various items needed to prepare for any coming turmoil that threatens the Isparian presence here on Ispar. Nuhmudira has informed us that creatures of old may soon be stalking the earth. And these creatures hold items of value. Items that we can use. If you come across a Crest of the Falatacot, a Ring of Mummified Skin, or a Quiddity Crystal, I am able to exchange a Writ of Refuge for any one of these items. What we need may change at any time, so be prepared."

Agent of the Arcanum tells you, "Apparently the creatures who hold these items may not be abroad in the land quite yet. When they first appear, we shall herald their presence and repeat our warning for as long as they stalk the earth."

Agent of the Arcanum tells you, "Once you possess the Writ of Refuge, then you have satisfied the main requirements for acquiring a home. The Covenant Crystals also require money and other minor items, but those items should not be in short supply. Enjoy your homestead! One Note: Nuhmudira has set aside a small number of palatial estates for those allegiances thought to be most worthy of their ownership, and the most generous with their resources. She has not opened them up yet, but she will soon."

You give Agent of the Arcanum Energy Crystal.

Agent of the Arcanum tells you, "A Quiddity Crystal! How strange that something so beautiful can come from creatures so alien and hideous. The Arcanum appreciates your donation, friend, and here is your reward."

Agent of the Arcanum gives you Writ of Refuge.

You give Agent of the Arcanum Crest of the Falatacot Lords.

Agent of the Arcanum tells you, "There Crests of the Falatacot are a mark of an empire that may yet return. Nuhmudira will be glad for the opportunity to study them. Our thanks, fellow Isparian."

Agent of the Arcanum gives you Writ of Refuge.

Uziz Agent of the Arcanum Dialog

The Agent of the Arcanum in Uziz, along with the rest of the population, is a Simulacrum. As such, his dialog differs from the regular Agent of the Arcanum

Opening Dialog, Neutral Standing

The Agent bows their head low and speaks softly.

Agent of the Arcanum tells you, "Although the being called Nuhmudira has returned to us, we have learned that there is still a way to show your support for her. Outside of the settlement called Stonehold there is a portal to the dungeon where she was once imprisoned. There you can choose to sacrifice yourself for her or to abandon her to her fate. It is odd that the magic has yet to dissipate."

Agent of the Arcanum tells you, "If you require writs we will accept any of the items on this list in exchange for a writ. Once you possess a Writ of Refuge, and have satisfied the other requirements for purchasing a dwelling, seek out one of the homestead areas that we have built."

Agent of the Arcanum gives you Agent of Arcanum List.
Opening Dialog, Saved Nuhmudira

Agent of the Arcanum smiles at you gently.

Agent of the Arcanum tells you, "The actions you have taken assured the being called Nuhmudira was assisted. We freely give our largest amount of gratitude to you."

Agent of the Arcanum tells you, "Here is a list of items that we will accept in exchange for the items called Writs."

Agent of the Arcanum gives you Agent of Arcanum List.

Agent of the Arcanum salutes you.
Opening Dialog, Damned Nuhmudira

Agent of the Arcanum tells you, "You are not trustworthy. The being called Nuhmudira was freed with no assistance from you."

Agent of the Arcanum tells you, "This female has compassion which allows her to grant yourself a dwelling within the region."

Agent of the Arcanum gives you Agent of Arcanum List.