Magic: Difference between revisions

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{{Gameplay Links}}
{{Exemplar ToC|Magic}}
{{Related|:Category:Magic}}
{{Related|:Category:Magic}}


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==The Magic Schools==
==The Magic Schools==
===School of the Arm===
===School of the Arm===
''Main article: [[War Magic (Skill)]]''
''Main article: [[War Magic]]''


War magic is an offensive magic school, it allows you to cast spells that damage the target. This includes arcs, rings, walls, bolts, volleys and blast spells.
War magic is an offensive magic school, it allows you to cast spells that damage the target. This includes arcs, rings, walls, bolts, volleys and blast spells.
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===School of the Heart===
===School of the Heart===
''Main article: [[Life Magic (Skill)]]''
''Main article: [[Life Magic]]''


Life magic allows you to cast spells that heal and protect the target, but the school also includes spells that lower protections and drain health, stamina and mana.
Life magic allows you to cast spells that heal and protect the target, but the school also includes spells that lower protections and drain health, stamina and mana.
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===School of the Left Hand===
===School of the Left Hand===
''Main article: [[Creature Enchantment (Skill)]]''
''Main article: [[Creature Enchantment]]''


Creature magic allows you to cast spells that affect the target's abilities (attributes and skills), either by lowering them with debuffs (e.g. Life Magic Ineptitude) or improving them with buffs (e.g. Life Magic Mastery).
Creature magic allows you to cast spells that affect the target's abilities (attributes and skills), either by lowering them with debuffs (e.g. Life Magic Ineptitude) or improving them with buffs (e.g. Life Magic Mastery).
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===School of the Right Hand===
===School of the Right Hand===
''Main article: [[Item Enchantment (Skill)]]''
''Main article: [[Item Enchantment]]''


Item magic allows you to cast spells that affect an item's properties. This includes spells that alter the damage, speed, modifiers of a weapon, the armor level (AL) of armor and the lockpick resistance of doors and chests. Item magic also allows you to utilise portal magic and tie to, recall to and summon [[Portals]]. In addition, you can tie and recall to [[Lifestone]]s using this magic school.
Item magic allows you to cast spells that affect an item's properties. This includes spells that alter the damage, speed, modifiers of a weapon, the armor level (AL) of armor and the lockpick resistance of doors and chests. Item magic also allows you to utilise portal magic and tie to, recall to and summon [[Portals]]. In addition, you can tie and recall to [[Lifestone]]s using this magic school.
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===School of the Shadow===
===School of the Shadow===
''Main article: [[Void Magic (Skill)]]''
''Main article: [[Void Magic]]''


Void magic is an offensive magic school, it allows you to cast "Nether" spells that damage the target. This includes spells that do Damage over Time(DoT) such as corruption, curse and the corrosion spells, but it also has nether versions of spells similar to that of war magic. This includes nether arcs, rings, streaks, bolts and blast spells.
Void magic is an offensive magic school, it allows you to cast "Nether" spells that damage the target. This includes spells that damage and weaken over time such as corruption, curse and the corrosion spells, but it also has nether versions of spells similair to that of war magic. This includes nether arcs, rings, streaks, bolts and blast spells.


Void magic uses the Essence of Shadow contained within the [[Foci of Shadow]].
Void magic uses the Essence of Shadow contained within the [[Foci of Shadow]].
=== Summoning ===
''Main article: [[Summoning]]''
Allows you to summon creatures to attack your foes.


==Learning Spells==
==Learning Spells==
''Main article: [[Spells]]''
Learning spells is mostly achieved through the use of [[Scrolls]], however, some unique spells are also taught by [[NPCs]].


Virtually all players train at least once school of magic and it isn't uncommon for non-mages to have two or even three schools trained.
There are currently 8 levels of spell. The first six can be found as [[Loot]] or purchased from the [[Scrivener]]s while the seventh level is only generated by the loot system or trophy system as is the case with unique spells like wall and rings. The final and most powerful level 8 (VIII) spell scrolls are created through [[Spell Research]] using special components found in the highest tier of loot.
 
There are currently 8 levels of spell. Most levels 1-7 spells can be learned from the [[Professors of Magic]] in [[Arwic]].
The first six levels can also be purchased from the [[Scrivener]]s, while the first seven level spells can be found as [[Loot]].
Level 6 Wall, ring, blast, and volley spells can be found in [[Steel Chest]]s that require a [[Sturdy Iron Key]] to open.
A random wall or ring scroll can be acquired learned by giving [[Feruza ibn Salaq]] a [[Pyreal Bar]].
The final and most powerful level 8 (VIII) spell scrolls can be created through [[Spell Research]] using special components found in the highest tier of loot.  
Level 8 spells can also be learned by turning in the certificates purchased from [[Marid]] in Arwic to a [[Agent of the Arcanum]] as can wall and ring spells.
There are also [http://acpedia.org/wiki/Spells#Special_Spells special spells] and [[Recall Spell]]s that are learned or can be used by completing quests. 


===Historical Spell Research===
===Historical Spell Research===
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Unfortunately, players soon found a way to easily work out the personal tapers using program liks "Split Pea". This was exacerbated with various fansites documenting the remaining part of the spell formulas.
Unfortunately, players soon found a way to easily work out the personal tapers using program liks "Split Pea". This was exacerbated with various fansites documenting the remaining part of the spell formulas.
[[File:Spell Econ Writeup.png|Spell Econ Writeup]]
[[File:Spell Econ Percentage Example.png|Spell Casting Panel]]


==== Trivia ====
==== Trivia ====
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===Magic Mode===
===Magic Mode===
Magic mode, or spellcasting mode, is active when you're wielding any [[Magic Casters|Magic Caster]] (also known as a casting device) and you click the [[File:Peace Mode.png|25px|Peace Dove]] button on the interface. The spell casting panel then appears which consists of 8 spell bar tabs for holding spells from your spell book and the cast button to cast the selected spell on the target. Spells can be dragged and dropped from the spell book on the [[Magic Panel]] to the spell bars or tabs. The first 9 spells in any tab are numbered which can be quickly cast using the keyboard.
Magic mode, or spellcasting mode, is active when you're wielding any [[Magic Casters|Magic Caster]] (also known as a casting device) and you click the [[File:Peace Mode.png|25px|Peace Dove]] button on the interface. The spell casting panel then appears which consists of 8 spell bar tabs for holding spells from your spell book and the cast button to cast the selected spell on the target. Many casting devices have a built in spell which is found to the left of the spell bar. The first 9 spells in any tab are numbered which can be quickly cast using the keyboard.
{|
 
|[[File:Spell Casting Panel Live.jpg|frame|The spell casting panel. The icon to the left of the first numbered spell is the caster device's built in spell, which in this case is the [[Focusing Stone]]'s "Brilliance" spell.]]
[[File:Spell Casting Panel Live.jpg|Spell Casting Panel]]
|}
 
====Spell Tabs====
You can switch tabs by clicking on them, or by pressing the <insert> and <page up> keys to cycle through the eight tabs. These are the same keys used to increase / decrease attack power / accuracy in the other combat panels.
* Also:
** CTRL + Prev Tab = First Tab
** CTRL + Next Tab = Last Tab
 
====Spells====
You can switch spells by clicking on them, or by pressing the <delete> and <page down> keys to cycle through them. These are the same keys used to switch between low attack / medium attack / high attack in the other combat panels.
* Also:
** CTRL + Prev Spell = First Spell in List
** CTRL + Next Spell = Last Spell in List


===Magic Casters===
===Magic Casters===
''For information on weapon modifiers, see: [[Combat#Magic Casters]]''
[[Magic Casters|Magic casters]] or casting devices are wielded by mages to cast the spells that they have learned.
 
[[Magic Casters|Magic casters]] or casting devices are wielded by mages to cast the spells that they have learned. Many casting devices have a built in spell which is found to the left of the first slot in the spell bar.


===Spellcraft===
===Spellcraft===
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When an item is used to cast a spell against a creature, the Spellcraft of the item is similarly compared against the magic resist skill of the creature.
When an item is used to cast a spell against a creature, the Spellcraft of the item is similarly compared against the magic resist skill of the creature.


Spellcraft is also used when applying Silk to an item to remove allegiance rank, the new arcane lore requirement will be equal to the spellcraft of the item.
Spellcraft is also used when applying Silk to an item to remove allegiance rank, the new arcane lore requirement will be equal to the spellcraft of the item.  


===Mana Conversion===
==See also==
[[Mana Conversion]] reduces the [[Mana]] consumed by spells allowing you to cast many powerful spells with a fraction of the mana cost. Mana Conversion is an unusable skill at default meaning you will not receive any reduction in mana costs at all until the skill is trained at a minimum. The skill also affects mana consumed by magic items.
* [[Spells]]
 
==See Also==
* [[Spell Stacking]]
* [[Spell Stacking]]
* [[Magic Panel]]
* [[Magic Panel]]
* [[Mana Conversion]]
* [[Arcane Lore]]
* [[Creature Enchantment Alternatives]]
* [[Creature Enchantment Alternatives]]
* [[Item Enchantment Alternatives]]
* [[Item Enchantment Alternatives]]
* [[Life Magic Alternatives]]
* [[Life Magic Alternatives]]


==Update History==
==Update history==
[[From Darkness, Light]]
* [[School of the Shadow]] (Void Magic) introduced.
 
===Interface===
[[Heroes' Respite]]
[[Heroes' Respite]]
* Multiple tabs added to the spell bar for a total of five spell tabs.
* Multiple tabs added to the spell bar for a total of five spell tabs.
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[[From Darkness, Light]]
[[From Darkness, Light]]
* 8th spell tab added to the spell bar.
* 8th spell tab added to the spell bar.
[[From Darkness, Light]]
* [[School of the Shadow]] (Void Magic) introduced.
==Images==
Click image for full size.
<gallery widths=200px heights=200px perrow=4>
File:Ss b 25.jpg|The old spell casting panel with the charge bar (spell economy)
File:Teaser 20101101.jpg|
File:Teaser 200407 D.jpg|
</gallery>
[[Category:Magic]]
[[Category:Magic]]
[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 18:58, 31 January 2018

Related topics: Category:Magic

Magic refers to the use of any of the five schools of magic.

The Magic Schools

School of the Arm

Main article: War Magic

War magic is an offensive magic school, it allows you to cast spells that damage the target. This includes arcs, rings, walls, bolts, volleys and blast spells.

War magic uses the Essence of Strife contained within the Foci of Strife.

School of the Heart

Main article: Life Magic

Life magic allows you to cast spells that heal and protect the target, but the school also includes spells that lower protections and drain health, stamina and mana.

Life magic uses the Essence of Verdancy contained within the Foci of Verdancy.

School of the Left Hand

Main article: Creature Enchantment

Creature magic allows you to cast spells that affect the target's abilities (attributes and skills), either by lowering them with debuffs (e.g. Life Magic Ineptitude) or improving them with buffs (e.g. Life Magic Mastery).

Creature magic uses the Essence of Enchantment contained within the Foci of Enchantment.

School of the Right Hand

Main article: Item Enchantment

Item magic allows you to cast spells that affect an item's properties. This includes spells that alter the damage, speed, modifiers of a weapon, the armor level (AL) of armor and the lockpick resistance of doors and chests. Item magic also allows you to utilise portal magic and tie to, recall to and summon Portals. In addition, you can tie and recall to Lifestones using this magic school.

Item magic uses the Essence of Artifice contained within the Foci of Artifice.

School of the Shadow

Main article: Void Magic

Void magic is an offensive magic school, it allows you to cast "Nether" spells that damage the target. This includes spells that damage and weaken over time such as corruption, curse and the corrosion spells, but it also has nether versions of spells similair to that of war magic. This includes nether arcs, rings, streaks, bolts and blast spells.

Void magic uses the Essence of Shadow contained within the Foci of Shadow.

Summoning

Main article: Summoning

Allows you to summon creatures to attack your foes.

Learning Spells

Learning spells is mostly achieved through the use of Scrolls, however, some unique spells are also taught by NPCs.

There are currently 8 levels of spell. The first six can be found as Loot or purchased from the Scriveners while the seventh level is only generated by the loot system or trophy system as is the case with unique spells like wall and rings. The final and most powerful level 8 (VIII) spell scrolls are created through Spell Research using special components found in the highest tier of loot.

Historical Spell Research

Prior to the Castling event when it was removed, all level I - VI spells could be learned using the previous spell research system. This system used between 5-8 Spell Components in the following order: Scarab, Taper 1, Herb, Taper 2, Powder, Potion Taper 3, Talisman. The second and third tapers were different for each player.

The system was designed with the intention that players would learn spells but keep the components secret. One incentive behind this was the effects on the spell economy.

Spell Economy

The spell economy was a unique feature of Asheron's Call that determined the effectiveness of spells depending on the use of the spell on a server-wide and personal scale. If a spell was not used often, the power of the spell increased above the normal level.

If a spell was over used, either by the whole server or by casting the spell in rapid time, the effectiveness of the spell decreased.

Unfortunately, players soon found a way to easily work out the personal tapers using program liks "Split Pea". This was exacerbated with various fansites documenting the remaining part of the spell formulas.

Spell Econ Writeup


Spell Casting Panel

Trivia

One example of a spell that was over used was Flame Bolt V that degraded the spell badly. To counter this at the time, Turbine added the spell Dark Flame as part of a quest.

Casting Spells

After the spell research system was removed it became much simpler to cast spells with the new system using Foci. Spell foci take a pack slot and remove the need for most of the old components. To cast a spell you simply need a foci for the school of magic, the scarab for the level of spell you wish to cast and a number of Prismatic Tapers which replace the old tapers including the two personal tapers.

It is possible to earn Augmentations that remove the need to carry the foci freeing up many pack slots. It is also possible to use the old system of components by not using the foci. This is useful for players that only wish to cast a few spells.

Magic Mode

Magic mode, or spellcasting mode, is active when you're wielding any Magic Caster (also known as a casting device) and you click the Peace Dove button on the interface. The spell casting panel then appears which consists of 8 spell bar tabs for holding spells from your spell book and the cast button to cast the selected spell on the target. Many casting devices have a built in spell which is found to the left of the spell bar. The first 9 spells in any tab are numbered which can be quickly cast using the keyboard.

Spell Casting Panel

Spell Tabs

You can switch tabs by clicking on them, or by pressing the <insert> and <page up> keys to cycle through the eight tabs. These are the same keys used to increase / decrease attack power / accuracy in the other combat panels.

  • Also:
    • CTRL + Prev Tab = First Tab
    • CTRL + Next Tab = Last Tab

Spells

You can switch spells by clicking on them, or by pressing the <delete> and <page down> keys to cycle through them. These are the same keys used to switch between low attack / medium attack / high attack in the other combat panels.

  • Also:
    • CTRL + Prev Spell = First Spell in List
    • CTRL + Next Spell = Last Spell in List

Magic Casters

Magic casters or casting devices are wielded by mages to cast the spells that they have learned.

Spellcraft

When a magic user casts a spell against a creature, the magic user's skill is compared against the magic resist skill of the creature to determine if the creature successfully resists the spell.

When an item is used to cast a spell against a creature, the Spellcraft of the item is similarly compared against the magic resist skill of the creature.

Spellcraft is also used when applying Silk to an item to remove allegiance rank, the new arcane lore requirement will be equal to the spellcraft of the item.

See also

Update history

From Darkness, Light

Interface

Heroes' Respite

  • Multiple tabs added to the spell bar for a total of five spell tabs.

The Paths of Destruction

  • Additional keyboard functionality added for switching between spells and spell tabs.

Hidden Vein

  • Two more spell tabs added to the spell bar.

From Darkness, Light

  • 8th spell tab added to the spell bar.