Turbine Games Q&A/Character/Q-23
From Drunkapedia
Original Link (now dead) - http://www.turbinegames.com/qa/view_questions.html?id=5310
Player clothing
| Asked: | 2001.01.05 |
| Name: | ahkran99 |
| Question Title: | Player clothing |
| Category: | Character |
| Question: | Are there any plans to add long, billowing cloaks to a characters appearance (it could be used on the necklace slot to save coding headaches)? I am drawn to the image of the mighty warrior or mage standing at the edge of a precipice, overlooking a beautiful landscape (of which there are many in AC, great work!)long cloak billowing in the breeze...I am curious as to why this icon of RPG gaming has been left out? |
| Answered: | 2001.01.08 |
| Name: | Jason Booth |
| Answer: | It's basically because there's no mesh deformation in the AC engine - you'll notice that every object is composed of objects which move, but never bend. A flowing cloak doesn't look so flowing if it's as stiff as a board. |
