Loot: Difference between revisions

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{{Loot Links}}
''Archives: [[Loot/Weapons Pre2012]], [[Loot/Tier 7 Pre2013]]''
{{Exemplar ToC|Loot}}
{{Exemplar ToC|Loot}}
{{Related|Game Mechanics|Loot|Quest Items|Rares|Trophies}}
{{Related|Game Mechanics|Items}}
== Overview ==
Loot dropped by creatures and found in chests in Asheron's Call is largely random; however, there are seven tiers and other elements to the loot system that work together to generate an item.


==== The Loot System ====
'''Loot''' is the term formally used to refer to any item generated by AC's random treasure system or "loot-o-matic". However, it is also used as a general term to describe any item dropped by a creature or found inside a chest.
[[Category:In Progress]]
===== Loot Profiles, Tiers and Mutated Items =====
Items generated by creatures and chests are based on treasure profiles.<ref name=TreasureInAC>03/23/2004 Turbine - [[Treasure in Asheron's Call]]</ref> The profile controls what type of item is generated, how many and also the drop rate. Item types specified are general and include broad categories such as gems, weapons, armor etc<ref name=TreasureInAC/>


In addition to the profile, there are also 7 loot tiers (also referred to as 'Wealth Ratings'<ref name=TreasureInAC/>). Although not really seen, there is technically an 8th tier as tier 0 creatures drop no loot, such as the many [[Elemental]]s and some quest creatures.
==The Loot System==
=== Profiles ===
Loot items generated by creatures and chests are controlled by treasure profiles.<ref name=TreasureInAC>03/23/2004 Turbine - [[Treasure in Asheron's Call]]</ref>


The loot tier of a profile is used in two distinct ways during treasure generation. First, it is used in selection to select the exact item that is going to be generated; and secondly it is used in mutation to determine how that item is going to be changed by the treasure system.<ref name=TreasureInAC/>
There are three general profiles types that are distributed among the creatures and chests in the game.<ref>11/25/2009 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=479858&postcount=6 Re: Okay, thinks it's time to "fix" the Mana Forge Chests again...]</ref> Each profile has general parameters that control treasure generation including: number of items, item type, occurance and the [[#Loot Tiers|Loot Tier]]. <ref>12/19/2008 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=439681&postcount=73 Re: Please do something to make chest pulls just a little better]</ref>


Obviously, some items do not mutate as they cannot vary in properties, this includes mundane items such as mana charges and healing kits to name a few. Weapons and armor on the other hand can mutate and be assigned varying properties such as: damage, attack and melee defense modifiers, speed, burden, [[Loot/Spell Distribution|spells]], cantrips, wield requirements and so on.
* '''Generic Items''' - Basic items that do not mutate at all such as scarab peas and mana stones.
* '''Mundane Items''' - Items that do not have magical spells but can still mutate with different properties such as armor level, color or wield requirement and damage for example.
* '''Magic Items''' - Items that can mutate with varying spells and cantrips in addition to the mundane item properties.


'''Note:''' [[Trophies]] are separate from the Loot System and are instead handled by the [[Trophy System]].<ref name=TreasureInAC/>
Loot profiles can be assigned to and shared by multiple creatures.<ref>01/14/2010 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=486191&postcount=17 Re: Please pass the peas]</ref> <ref>08/02/2009 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=469357&postcount=13 Re: The loot on dark isle is garbage again]</ref>


===== Game example =====
=== Loot Tiers ===
''Mundane (unmutated) item example.''
The loot tier of a profile is used in two distinct ways during treasure generation. First, it is used in selection to select the exact item that is going to be generated; and secondly it is used in mutation to determine how that item is going to be changed by the treasure system.<ref name=TreasureInAC/>
 
"The treasure profile used by the Broken Fragment says that when the creature dies, it’s going to create 3 to 5 items. One of those items is going to be either a healing kit (15% chance) or a mana stone (15% chance) or a scarab (70% chance). The profile also says that this is going to be an item with a wealth rating of 1. So when the fragment dies, it rolls a random number – and let’s say that it decides that one item is going to be a healing kit. Then it checks a table for the possible healing kits that can occur in wealth rating 1, and determines that the healing kit can be either a crude kit (75% chance) or a poor kit (25%) chance. It rolls again to decide exactly which kit it will generate."<ref name=TreasureInAC/>


===== Additional Properties =====
For example, a generic item such as a [[Peerless Healing Kit]] cannot be mutated as one type of healing kit is always the same. However, an item such as a sword can be selected from the treasure tables and then mutated with other properties such as:
There are also special properties that can be applied to a specific creature's treasure profile.


* Quality property - A creature or item that has the quality property is more likely to generate more of the best items in the assigned loot tier. See the [[Quality Flag]] page for more details.<ref name=TreasureInAC/> <ref>09/09/2007 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=362447&postcount=29 Re: Interesting fact Dark Isle vs Vissy]</ref>
* Material Type
* Group property - A creature or item with the group property will always drop a larger quantity of loot than normal. Many boss creatures as well as Gold creatures on Vissidal have this property.<ref>09/08/2007 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=362360&postcount=21 Re: Interesting fact Dark Isle vs Vissy]</ref>
* Burden
* Value
* Description
* Wield Requirement, Damage, Modifier and Speed
* Armor Level (plus wield req. if high AL/unenchantable)
* Color


==== Major Updates to the Loot System ====
If the Magic Item profile is doing the mutating then the item can have even further properties including:
''See [[Loot/Loot System Updates|Updates to the Loot System]] for a complete list of all updates made.''
* Spells (see also: [[Loot/Spell Distribution|Spell Distribution]])
* Between February and May 2004, a multi-month project was made to "reinvigorate the treasure system".<ref name=TreasureInAC/>
* Cantrips
* In the 100th event, [[Ancient Powers]], a 7th loot tier was introduced.
* Attribute Set
* In the [[Old Ghosts]] event, loot in the 7th tier was expanded to creatures that also drop [[Pristine Mana Shard]]s. The stat ranges were also adjusted for some items including weapons and covenant armor that drop in the [[Mana Forge]] chests.
* Spellcraft
* Mana
* Mana Cost


==== Related Topics ====
Mutations get higher and more powerful with each tier but some items are not available at all until higher tier levels. For example, a chainmail girth is available from tier 1 right up to tier 8 (with much better mutations) but a piece of [[Lorica Armor]] will not appear in loot until tier 5.
* [[Creatures]]
** Tier levels are shown in the creature stats tables.
* [[Item Decay]]
* [[Loot/Loot System Updates|Updates to the Loot System]]
* [[Loot/Spell Distribution]]
* [[Quality Flag]]
* [[Mana Forges]]
* [[Society Chests]]


== Identifying Loot Tiers ==
==== Loot Tiers by Creature Level ====
=== "Mundane" Items and Scrolls ===
Loot tiers are generally linked with a target level range of creature and sometimes location as is the case with the highest tier 8 creatures, which are found in high level hunting grounds.
Mundane items are generated before other loot and appear in the first slots in a corpse or container just after [[Trophy System|Trophies]]. Spell scrolls can appear in any slot.


{|class="wikitable"
{|class="wikitable"
!Tier
!Tier
!Peas
![[:Category:Creatures by Level|Creature Level Found On]]*
!Mana Stones
!Potions
!Healing Kits
!Lockpicks
!Spell Scrolls
|-valign=top
! 0
|align=center| --
|align=center| --
|align=center| --
|align=center| --
|align=center| --
|align=center| --
|-valign=top
! 1
|align=center| {{Spell Formula|Lead Pea}}
|align=center| {{Spell Formula|Minor Mana Stone|Lesser Mana Stone}}
|align=center| {{Spell Formula|Stamina Potion|Health Draught|Mana Draught}}
|align=center| {{Spell Formula|Handy Healing Kit}}
|align=center| {{Spell Formula|Plain Lockpick|Reliable Lockpick}}
|align=center| 1, 2, 3
|-valign=top
! 2
|align=center| {{Spell Formula|Lead Pea}}
|align=center| {{Spell Formula|Lesser Mana Stone|Mana Stone}}
|align=center| {{Spell Formula|Stamina Potion|Health Draught|Mana Draught|Stamina Tincture|Potion of Healing|Mana Potion}}
|align=center| {{Spell Formula|Adept Healing Kit}}
|align=center| {{Spell Formula|Plain Lockpick|Reliable Lockpick|Good Lockpick}}
|align=center| 3, 4, 5
|-valign=top
! 3
|align=center| {{Spell Formula|Lead Pea|Iron Pea}}
|align=center| {{Spell Formula|Minor Mana Stone|Lesser Mana Stone|Mana Stone}}
|align=center| {{Spell Formula|Stamina Potion|Health Draught|Mana Draught|Stamina Tincture|Potion of Healing|Mana Potion|Stamina Elixir|Health Tincture|Mana Tincture}}
|align=center| {{Spell Formula|Handy Healing Kit|Adept Healing Kit|Gifted Healing Kit}}
|align=center| {{Spell Formula|Plain Lockpick|Reliable Lockpick|Good Lockpick}}
|align=center| 3, 4, 5
|-valign=top
! 4
|align=center| {{Spell Formula|Lead Pea|Iron Pea|Copper Pea|Silver Pea}}
|align=center| {{Spell Formula|Lesser Mana Stone|Mana Stone|Moderate Mana Stone|Greater Mana Stone}}
|align=center| {{Spell Formula|Stamina Elixir|Health Tincture|Mana Tincture|Stamina Brew|Health Elixir|Mana Elixir}}
|align=center| {{Spell Formula|Gifted Healing Kit|Excellent Healing Kit}}
|align=center| {{Spell Formula|Reliable Lockpick|Good Lockpick|Excellent Lockpick}}
|align=center| 5, 6, 7
|-valign=top
! 5
|align=center| {{Spell Formula|Iron Pea|Copper Pea|Silver Pea|Gold Pea}}
|align=center| {{Spell Formula|Mana Stone|Moderate Mana Stone}}
|align=center| {{Spell Formula|Stamina Brew|Health Elixir|Mana Elixir|Stamina Tonic|Health Tonic|Mana Tonic}}
|align=center| {{Spell Formula|Excellent Healing Kit|Peerless Healing Kit}}
|align=center| {{Spell Formula|Excellent Lockpick|Peerless Lockpick}}
|align=center| 6, 7
|-valign=top
! 6
|align=center| {{Spell Formula|Silver Pea|Gold Pea|Pyreal Pea}}
|align=center| {{Spell Formula|Greater Mana Stone|Major Mana Stone}}
|align=center| {{Spell Formula|Stamina Tonic|Health Tonic|Mana Tonic|Stamina Philtre|Health Philtre|Mana Philtre}}
|align=center| {{Spell Formula|Treated Healing Kit}}
|align=center| {{Spell Formula|Peerless Lockpick}}
|align=center| 7
|-valign=top
! 7
|align=center| {{Spell Formula|Gold Pea|Pyreal Pea}}
|align=center| {{Spell Formula|Major Mana Stone}}
|align=center| {{Spell Formula|Stamina Tonic|Health Tonic|Mana Tonic|Stamina Philtre|Health Philtre|Mana Philtre}}
|align=center| {{Spell Formula|Treated Healing Kit}}
|align=center| {{Spell Formula|Peerless Lockpick}}
|align=center| 7, 8*
|-
|-
|}
| [[Loot/Tier 1|Tier 1]]
:<nowiki>*</nowiki> [[Spell Research#Spell Components|Level 8 Spell Components]]
| [[:Category:Level 8|8]], [[:Category:Level 15|15]]
 
=== Loot Properties ===
The tier a particular creature or chest belongs to has to be inferred by what it drops. Because of overlap between tiers it can take several pulls/drops to correctly determine the tier.  Tiers are generally tied into monster level, for example wealth 6 loot appears on almost all creatures level 135 or higher ([[Grave Rat]]s and [[Restless Spirit]]s are example exceptions, being 135 and Tier 5).
 
<b>Needs revisions:</b>
{|class="wikitable"
 
!Tier
!Enchanted Spells
!Caster Base Reqs
!Weapon Base Reqs
!Missile Base Reqs
!Covenant Magic Reqs
!Covenant Melee Reqs
!Covenant Missile Reqs
!Work-<br>manship
!Monster Level Found On*
|-
! 1
|align=center| 1, 2, 3
|align=center| None
|align=center| None
|align=center| None
|align=center| None
|align=center| None
|align=center| None
|align=center| 1 - 5
|align=center| 1-34
|-
|-
! 2
| [[Loot/Tier 2|Tier 2]]
|align=center| 3, 4, 5
| [[:Category:Level 20|20]], [[:Category:Level 30|30]]
|align=center| None
|align=center| None, 250
|align=center| None, 250
|align=center| None
|align=center| 250
|align=center| 250
|align=center| 2 - 6
|align=center| 35-74
|-
|-
! 3
| [[Loot/Tier 3|Tier 3]]
|align=center| 3, 4, 5
| [[:Category:Level 40|40]], [[:Category:Level 50|50]] 
|align=center| None
|align=center| None, 250
|align=center| None, 250
|align=center| None
|align=center| 250, 300
|align=center| 250, 270
|align=center| 2 - 7
|align=center| 75-94
|-
|-
! 4
| [[Loot/Tier 4|Tier 4]]
|align=center| 4, 5, 6, Minor
| [[:Category:Level 60|60]], [[:Category:Level 80|80]]
|align=center| None, 290
|align=center| 250, 300
|align=center| 250, 270
|align=center| 145, 160, 185, 205, 225, 245
|align=center| 225, 300, 325
|align=center| 160, 270, 290
|align=center| 3 - 8
|align=center| 95-114
|-
|-
! 5
| [[Loot/Tier 5|Tier 5]]
|align=center| 5, 6, 7, Minor, Major (extremely rare)
| [[:Category:Level 100|100]], [[:Category:Level 115|115]]
|align=center| None, 290, 310
|align=center| 300, 325, 350
|align=center| 270, 290, 315
|align=center| 185, 205, 225, 245, 265, 280
|align=center| 250, 325, 350, 370
|align=center| 160, 290, 315
|align=center| 3 - 9
|align=center| 115-134
|-
|-
! 6
| [[Loot/Tier 6|Tier 6]]
|align=center| 6, 7, [[Media:Tier 6 Maximum Minors.jpg|Minor (4)]], [[Media:Tier 6 Maximum Majors.jpg|Major (2)]]
| [[:Category:Level 135|135]], [[:Category:Level 160|160]]
|align=center| None, 310, 330, 355
|align=center| 350, 370, 400
|align=center| 315, 335, 360
|align=center| 185, 225, 245, 265, 280, 300
|align=center| 200, 250, 300, 325, 350, 370, 400
|align=center| 205, 290, 305, 315, 335
|align=center| 4 - 10
|align=center| 135+
|-
|-
! 7
| [[Loot/Tier 7|Tier 7]]
|align=center| 6, 7, 8, [[Media:Tier 7 Maximum Minors.jpg|Minor (4)]], [[Media:Tier 7 Maximum Majors.jpg|Major (5)]], [[Media:Tier 7 Maximum Epics.jpg|Epic (3)]]
| [[:Category:Level 185|185]], [[:Category:Level 190|190]], [[:Category:Level 200|200]], [[:Category:Level 205|205]], [[:Category:Level 210|210]], [[:Category:Level 215|215]], [[:Category:Level 220|220]], [[:Category:Level 225|225]], [[:Category:Level 235|235]], [[:Category:Level 240|240]], [[:Category:Level 250|250]], [[:Category:Level 265|265]]
|align=center| None, 330, 355, 375
|align=center| 370, 400, 420
|align=center| 335, 360, 375
|align=center| 225, 280, 300
|align=center| 400, 420
|align=center| 360, 375
|align=center| 4 - 10
|align=center| Chests and Shard Dropping Creatures**
|-
|-
| [[Loot/Tier 8|Tier 8]]
| [[Hoshino Fortress]]<br>[[Graveyard]]<br>[[Mhoire Castle]]<br>[[Tou-Tou]]<br>[[Neftet|Inner Neftet]]
|}
|}
:<nowiki>*</nowiki> Exceptions exist but are rare. A notable exception is the wisps at [[Crystalline Crag]], which are tier 6 despite being levels 110-130.<br>
<nowiki>*</nowiki> ''Creature levels and corresponding loot tiers are part of an ongoing creature rebalance. Some creatures may not currently be dropping the correct loot for their level.''
:<nowiki>**</nowiki> [[Mana Forge]] and [[Faction Stronghold]] chests, creatures that drop [[Pristine Mana Shard]]s in [[Graveyard]], [[Freebooter Isle]], [[Moarsman City]], [[Dark Isle]], the [[City of Neftet]], the [[Frozen Valley]], and the [[Direlands Gear Knight Resistance Camp]].
 
===Additional Properties===
There are also other special properties that can affect the quality and/or amount of items that are generated.  


== Armor ==
==== "Luck" ====
=== [[Upper Body Armor|Upper]] and [[Lower Body Armor]] ===
Some creatures and chests appear to have better luck than others when it comes to dropping higher quality items. This is because they have an additional property that increases the chances of a higher level mutation being chosen from the tables. <ref>08/14/2009 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=470323&postcount=7 Re: AC lotto or "scratch off" idea.]</ref> This property has also been called a [[Quality Flag]].<ref name=TreasureInAC/> <ref>09/09/2007 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=362447&postcount=29 Re: Interesting fact Dark Isle vs Vissy]</ref>
''For screenshots of maximum stats, click on the profile of the armor type then view its talk page.''


'''Note:''' In the 101th patch, [[Risks and Rewards]], the maximum armor levels of many (if not all) armor types were increased. As a result this table may be out of date. If you see an error, please edit it!
==== "Group" ====
A creature or item with the group property will always drop a larger quantity of loot than normal. Many boss creatures as well as Gold creatures on Vissidal have this property in addition to the luck property.<ref>09/08/2007 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=362360&postcount=21 Re: Interesting fact Dark Isle vs Vissy]</ref>


{|class="wikitable sortable"
=== Trivia ===
!Type
* Loot tiers have been referred to as "Loot Levels" and "Wealth Ratings" by past developers.<ref name=TreasureInAC/>
!Heritage
* Prior to the [[Ancient Powers]] event, Asheron’s Call had only six wealth ratings. When the game first shipped, only the first five were commonly available to players. The lowest wealth ratings were assigned to the low level creatures; wealth rating 4 was assigned to the high level creatures; and wealth rating 5 was assigned only to very special creatures like [[Olthoi Noble]]s.<ref name=TreasureInAC/>
!Base AL
* There are currently 8 loot tiers and although not really seen, there is technically an 9th tier as many creatues do not generate any loot at all ([[:Category:Loot Tier 0|tier 0]]). They may, however, still drop trophies.
!Max AL
* In the first 3 years of AC, when a creature was killed and loot was left inside the corpse, the body decayed immediately leaving the leftover loot on the floor. This feature was removed in [[The Iron Coast]] event to increase server performance. See [[Item Decay]] for a list of other similar changes made.
!Coverage
 
!Loot Tier
== Non-Loot Generated Items ==
|-
===Trophies===
| {{Icon Link|Alduressa Body Armor|link=Alduressa Armor{{!}}Alduressa}}
[[Trophies]] are separate from the loot system which generates largely random items using profiles and loot tiers.<ref name=TreasureInAC>03/23/2004 Turbine - [[Treasure in Asheron's Call]]</ref>
|align=center| [[Viamontian]]
 
|align=center| 90
Trophies are determined as soon as a creature spawns, with loot being generated on the creature's death.<ref>06/15/2000 Turbine - [[Developer Chat - 2000/06/15|Transcript of Asheron's Call Developer Chat, June 15]]</ref> This is why trophies always appear in the first slots of a creature's corpse.
|align=center| 274
 
|align=center| Full
Random trophies can also appear inside chests in addition to creature corpses. An early example of this is with [[Steel Chest]]s that spawn wall and ring spells using the trophy system, while the bolts and arc spells are handled by the treasure system. This is because for a scroll to be generated as loot it needs to exist for all spell levels which wall and ring spells do not.<ref name=TreasureInAC/> A "new trophy drop method" was also tested with the introduction of [[Black Marrow Reliquaries]] which can drop a number of different items in addition to tier 6 loot.<ref>02/13/2005 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=183256&postcount=7 New keys and chest.]</ref>
|align=center| --
|-
| {{Icon Link|Amuli Body Armor|link=Amuli Armor{{!}}Amuli}}
|align=center| [[Gharu'ndim]]
|align=center| 90
|align=center| 260
|align=center| No Head, Hands, Feet
|align=center| 4+
|-
| {{Icon Link|Celdon Body Armor|link=Celdon Armor{{!}}Celdon}}
|align=center| [[Aluvian]]
|align=center| 110
|align=center| 274
|align=center| No Head, Hands, Feet
|align=center| 4+
|-
| {{Icon Link|Chainmail Body Armor|link=Chainmail Armor{{!}}Chainmail}}
|align=center| None
|align=center| 50
|align=center| 264
|align=center| No Feet
|align=center| 1+
|-
| {{Icon Link|Chiran Body Armor|link=Chiran Armor{{!}}Chiran}}
|align=center| [[Sho]]
|align=center| --
|align=center| 263
|align=center| Full
|align=center| --
|-
| {{Icon Link|Covenant Body Armor|link=Covenant Armor{{!}}Covenant}}
|align=center| [[Lugian]]
|align=center| 100
|align=center| 509
|align=center| Full
|align=center| --
|-
| {{Icon Link|Diforsa  Body Armor|link=Diforsa Armor{{!}}Diforsa}}
|align=center| [[Viamontian]]
|align=center| 100
|align=center| 269
|align=center| Full
|align=center| 3+
|-
| {{Icon Link|Haebrean Body Armor|link=Haebrean Armor{{!}}Haebrean}}
|align=center| [[Empyrean]]
|align=center| --
|align=center| 273
|align=center| Full
|align=center| 6+
|-
| {{Icon Link|Knorr Academy Body Armor|link=Knorr Armor{{!}}Knorr Academy}}
|align=center| [[Empyrean]]
|align=center| --
|align=center| --
|align=center| Full
|align=center| 6+
|-
| {{Icon Link|Koujia Body Armor|link=Koujia Armor{{!}}Koujia}}
|align=center| [[Sho]]
|align=center| --
|align=center| 265
|align=center| No Head, Hands, Feet
|align=center| --
|-
| {{Icon Link|Leather Body Armor|link=Leather Armor{{!}}Leather}}
|align=center| None
|align=center| 20
|align=center| 253
|align=center| Full
|align=center| 1+
|-
| {{Icon Link|Lorica Body Armor|link=Lorica Armor{{!}}Lorica}}
|align=center| [[Aluvian]]
|align=center| --
|align=center| 264
|align=center| Full
|align=center| --
|-
| {{Icon Link|Nariyid Body Armor|link=Nariyid Armor{{!}}Nariyid}}
|align=center| [[Gharu'ndim]]
|align=center| --
|align=center| 273
|align=center| Full
|align=center| --
|-
| {{Icon Link|Olthoi (Loot) Body Armor|link=Olthoi Armor (Loot){{!}}Olthoi}}
|align=center| None
|align=center| 100?
|align=center| 508
|align=center| Full
|align=center| 7
|-
| {{Icon Link|Olthoi Alduressa Body Armor|link=Olthoi Alduressa Armor{{!}}Olthoi Alduressa}}
|align=center| [[Viamontian]]
|align=center| --
|align=center| 265
|align=center| Full
|align=center| 7
|-
| {{Icon Link|Olthoi Amuli Body Armor|link=Olthoi Amuli Armor{{!}}Olthoi Amuli}}
|align=center| [[Gharu'ndim]]
|align=center| --
|align=center| 245
|align=center| Full
|align=center| 7
|-
| {{Icon Link|Olthoi Celdon Body Armor|link=Olthoi Celdon Armor{{!}}Olthoi Celdon}}
|align=center| [[Aluvian]]
|align=center| --
|align=center| 265
|align=center| Full
|align=center| 7
|-
|  {{Icon Link|Olthoi Koujia Body Armor|link=Olthoi Koujia Armor{{!}}Olthoi Koujia}}
|align=center| [[Sho]]
|align=center| 150
|align=center| 275
|align=center| Full
|align=center| 7
|-
| {{Icon Link|Over-robe|link=Over-robes|Over-robes}}
|align=center| None
|align=center|
|align=center|
|align=center| Chest
|align=center|
|-
| {{Icon Link|Platemail Body Armor|link=Platemail Armor{{!}}Platemail}}
|align=center| [[Aluvian]]
|align=center| 100
|align=center| 274
|align=center| Full
|align=center| 3+
|-
| {{Icon Link|Scalemail Body Armor|link=Scalemail Armor{{!}}Scalemail}}
|align=center| [[Gharu'ndim]]
|align=center| 75
|align=center| 272
|align=center| No Feet
|align=center| --
|-
| {{Icon Link|Sedgemail Leather Body Armor|link=Sedgemail Leather Armor{{!}}Sedgemail Leather}}
|align=center| Unknown
|align=center| --
|align=center| --
|align=center| Full
|align=center| 6+
|-
| {{Icon Link|Society Body Armor|link=Society Armor{{!}}Society}}
|align=center| None
|align=center| 150
|align=center| 274
|align=center| Full
|align=center| --
|-
| {{Icon Link|Studded Leather Body Armor|link=Studded Leather Armor{{!}}Studded Leather}}
|align=center| None
|align=center| 30
|align=center| 269
|align=center| Full
|align=center| 1+
|-
| {{Icon Link|Tenassa Body Armor|link=Tenassa Armor{{!}}Tenassa}}
|align=center| [[Viamontian]]
|align=center| 95
|align=center| 264
|align=center| No Head, Hands, Feet
|align=center| 4+
|-
| {{Icon Link|Yoroi Body Armor|link=Yoroi Armor{{!}}Yoroi}}
|align=center| [[Sho]]
|align=center| 80
|align=center| 264
|align=center| No Hands, Feet
|align=center| 3+
|-
|}


=== [[Foot Armor]] ===
Every creature of the same type shares the same treasure profile and trophy drop information.<ref>05/16/2004 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=88523&postcount=4 Question about mechanics re: treasure generator]</ref> Exceptions to this exist when a creature needs to drop a fixed quest trophy which are dropped by unique creatures or by a common creature in a specific location.
''For screenshots of maximum stats, see [[Talk:Foot Armor]].''


{|class="wikitable sortable"
Trophy lists can be found on every [[Creature|creature]] and creature class page.
!Type
!Base AL
!Max AL
!Base Burden
!Min Burden
!Loot Tier
|-
| {{Icon Link|Alduressa Foot Armor|link=Alduressa Armor{{!}}Alduressa Boots}}
|align=center| --
|align=center| 311
|align=center| --
|align=center| 317
|align=center| --
|-
| {{Icon Link|Chiran Foot Armor|link=Chiran Armor{{!}}Chiran Sandals}}
|align=center| --
|align=center| 289
|align=center| --
|align=center| 394
|align=center| --
|-
| {{Icon Link|Covenant Foot Armor|link=Covenant Armor{{!}}Covenant Sollerets}}
|align=center| --
|align=center| 499
|align=center| --
|align=center| 217
|align=center| --
|-
| {{Icon Link|Diforsa Foot Armor|link=Covenant Armor{{!}}Diforsa Sollerets}}
|align=center| 100
|align=center| 306
|align=center| --
|align=center| 425
|align=center| --
|-
| {{Icon Link|Haebrean Foot Armor|link=Haebrean Armor{{!}}Haebrean Boots}}
|align=center| --
|align=center| --
|align=center| --
|align=center| --
|align=center| 6+
|-
| {{Icon Link|Knorr Academy Foot Armor|link=Knorr Academy Armor{{!}}Knorr Academy Boots}}
|align=center| --
|align=center| --
|align=center| --
|align=center| --
|align=center| --
|-
| {{Icon Link|Leather Foot Armor|link=Leather Armor{{!}}Leather Boots}}
|align=center| 20
|align=center| 305
|align=center| --
|align=center| --
|align=center| 1+
|-
| {{Icon Link|Loafers 2|link=Loafers{{!}}Loafers}}
|align=center| 20
|align=center| 186
|align=center| --
|align=center| 53
|align=center| 1+
|-
| {{Icon Link|Lorica Foot Armor|link=Lorica Armor{{!}}Lorica Boots}}
|align=center| --
|align=center| 297
|align=center| --
|align=center| 309
|align=center| --
|-
| {{Icon Link|Nariyid Foot Armor|link=Nariyid Armor{{!}}Nariyid Boots}}
|align=center| --
|align=center| 312
|align=center| --
|align=center| 251
|align=center| --
|-
| {{Icon Link|Olthoi Alduressa Foot Armor|link=Olthoi Alduressa Armor{{!}}Olthoi Alduressa Boots}}
|align=center| --
|align=center| 255
|align=center| --
|align=center| --
|align=center| 7
|-
| {{Icon Link|Olthoi Amuli Foot Armor|link=Olthoi Amuli Armor{{!}}Olthoi Amuli Boots}}
|align=center| --
|align=center| 263
|align=center| --
|align=center| --
|align=center| 7
|-
| {{Icon Link|Olthoi Celdon Foot Armor|link=Olthoi Celdon Armor{{!}}Olthoi Celdon Sollerets}}
|align=center| --
|align=center| 290
|align=center| --
|align=center| --
|align=center| 7
|-
| {{Icon Link|Olthoi Koujia Foot Armor|link=Olthoi Koujia Armor{{!}}Olthoi Koujia Sollerets}}
|align=center| --
|align=center| 293
|align=center| --
|align=center| --
|align=center| 7
|-
| {{Icon Link|Olthoi (Loot) Foot Armor|link=Olthoi Armor (Loot){{!}}Olthoi Sollerets}}
|align=center| 100
|align=center| 500
|align=center| --
|align=center| 260
|align=center| 7
|-
| {{Icon Link|Sandals 2|link=Sandals{{!}}Sandals}}
|align=center| 20
|align=center| 211
|align=center| --
|align=center| 47
|align=center| 1+
|-
| {{Icon Link|Shoes 2|link=Shoes{{!}}Shoes}}
|align=center| 20
|align=center| 241
|align=center| --
|align=center| 44
|align=center| 1+
|-
| {{Icon Link|Slippers 2|link=Slippers{{!}}Slippers}}
|align=center| 20
|align=center| 220
|align=center| --
|align=center| 41
|align=center| 1+
|-
| {{Icon Link|Sollerets 2|link=Sollerets{{!}}Sollerets}}
|align=center| 100
|align=center| 314
|align=center| --
|align=center| 257
|align=center| --
|-
| {{Icon Link|Steel Toed Boots 2|link=Steel Toed Boots{{!}}Steel Toed Boots}}
|align=center| 60
|align=center| 304
|align=center| --
|align=center| 451
|align=center| 1+
|-
| {{Icon Link|Studded Leather Boots 2|link=Studded Leather Armor{{!}}Studded Leather Boots}}
|align=center| 30
|align=center| 286
|align=center| --
|align=center| 479
|align=center| 1+
|-
| {{Icon Link|Viamontian Laced Boots 2|link=Viamontian Laced Boots{{!}}Viamontian Laced Boots}}
|align=center| 20
|align=center| --
|align=center| --
|align=center| --
|align=center| 1+
|-
|}


=== [[Hand Armor]] ===
{{Item Table|Caption=Commonly found trophies
''For screenshots of maximum stats, see [[Talk:Hand Armor]].''
| Currency
| Keys and Picks
| Portal Gems
| Stamps
| Body Parts
| Quest Items
}}


{|class="wikitable sortable"
{|
!Type || Base AL || Max AL || Base Burden ||  Min Burden || Loot Tier
|[[File:Trophies Live.jpg|frame|An [[Ancient Empyrean Trinket]] and some treasure.]]
|-
| {{Icon Link|Alduressa Hand Armor|link=Alduressa Armor{{!}}Alduressa Gauntlets}}
|align=center| --
|align=center| 314
|align=center| --
|align=center| 661
|align=center| --
|-
| {{Icon Link|Chainmail Hand Armor|link=Chainmail Armor{{!}}Chainmail Gauntlets}}
|align=center| 140
|align=center| 304
|align=center| 460
|align=center| 222
|align=center| 1+
|-
| {{Icon Link|Chiran Hand Armor|link=Chiran Armor{{!}}Chiran Gauntlets}}
|align=center| --
|align=center| 278
|align=center| --
|align=center| 472
|align=center| --
|-
| {{Icon Link|Diforsa Hand Armor|link=Covenant Armor{{!}}Diforsa Gauntlets}}
|align=center| --
|align=center| 311
|align=center| --
|align=center| 452
|align=center| --
|-
| {{Icon Link|Cloth Gloves 2|link=Cloth Gloves{{!}}Cloth Gloves}}
|align=center| --
|align=center| 221
|align=center| --
|align=center| 20
|align=center| 1+
|-
| {{Icon Link|Haebrean Hand Armor|link=Haebrean Armor{{!}}Haebrean Gauntlets}}
|align=center| --
|align=center| --
|align=center| --
|align=center| --
|align=center| 6+
|-
| {{Icon Link|Knorr Academy Hand Armor|link=Knorr Academy Armor{{!}}Knorr Academy Gauntlets}}
|align=center| --
|align=center| --
|align=center| --
|align=center| --
|align=center| --
|-
| {{Icon Link|Leather Hand Armor|link=Leather Armor{{!}}Leather Gauntlets}}
|align=center| 20
|align=center| 281
|align=center| --
|align=center| 173
|align=center| 1+
|-
| {{Icon Link|Long Leather Gauntlets 2|link=Leather Armor{{!}}Long Leather Gauntlets}}
|align=center| --
|align=center| 281
|align=center| --
|align=center| 197
|align=center| 1+
|-
| {{Icon Link|Lorica Hand Armor|link=Lorica Armor{{!}}Lorica Gauntlets}}
|align=center| --
|align=center| 292
|align=center| --
|align=center| 446
|align=center| --
|-
| {{Icon Link|Nariyid Hand Armor|link=Nariyid Armor{{!}}Nariyid Gauntlets}}
|align=center| --
|align=center| 313
|align=center| --
|align=center| 433
|align=center| --
|-
| {{Icon Link|Olthoi Alduressa Hand Armor|link=Olthoi Alduressa Armor{{!}}Olthoi Alduressa Gauntlets}}
|align=center| --
|align=center| --
|align=center| --
|align=center| --
|align=center| 7
|-
| {{Icon Link|Olthoi Amuli Hand Armor|link=Olthoi Amuli Armor{{!}}Olthoi Amuli Gauntlets}}
|align=center| --
|align=center| 246
|align=center| --
|align=center| --
|align=center| 7
|-
| {{Icon Link|Olthoi Celdon Hand Armor|link=Olthoi Celdon Armor{{!}}Olthoi Celdon Gauntlets}}
|align=center| --
|align=center| 307
|align=center| --
|align=center| --
|align=center| 7
|-
| {{Icon Link|Olthoi (Loot) Hand Armor|link=Olthoi Armor (Loot){{!}}Olthoi Gauntlets}}
|align=center| --
|align=center| 480
|align=center| --
|align=center| --
|align=center| 7
|-
| {{Icon Link|Olthoi Koujia Hand Armor|link=Olthoi Koujia Armor{{!}}Olthoi Koujia Gauntlets}}
|align=center| --
|align=center| 258
|align=center| --
|align=center| --
|align=center| 7
|-
| {{Icon Link|Platemail Hand Armor|link=Platemail Armor{{!}}Platemail Gauntlets}}
|align=center| 100
|align=center| 310
|align=center| --
|align=center| 480
|align=center| 2+
|-
| {{Icon Link|Scalemail Hand Armor|link=Scalemail Armor{{!}}Scalemail Gauntlets}}
|align=center| --
|align=center| 303
|align=center| --
|align=center| 147
|align=center| 2+
|-
| {{Icon Link|Studded Leather Hand Armor|link=Studded Leather Armor{{!}}Studded Leather Gauntlets}}
|align=center| --
|align=center| 286
|align=center| --
|align=center| 256
|align=center| --
|-
|}
|}


=== [[Head Armor]] ===
=== Rares ===
''For screenshots of maximum stats, see [[Talk:Head Armor]].''
''Main article: [[Rares]]''


{|class="wikitable sortable"
Rares are powerful items that can appear with loot on a defeated creature greater in level than the player character who killed it - or on any creature over level 100.
!Type || Base AL || Max AL || Base Burden ||  Min Burden || Loot Tier
|-
| {{Icon Link|Alduressa Head Armor|link=Alduressa Armor{{!}}Alduressa Helm}}
|align=center| --
|align=center| 314
|align=center| --
|align=center| 349
|align=center| --
|-
| {{Icon Link|Armet 2|link=Armet{{!}}Armet}}
|align=center| --
|align=center| 314
|align=center| --
|align=center| 472
|align=center| +
|-
| {{Icon Link|Baigha 2|link=Baigha{{!}}Baigha}}
|align=center| --
|align=center| --
|align=center| --
|align=center| --
|align=center| 1+
|-
| {{Icon Link|Bandana 2|link=Bandana{{!}}Bandana}}
|align=center| --
|align=center| 260
|align=center| --
|align=center| 19
|align=center| 1+
|-
| {{Icon Link|Beret 2|link=Beret{{!}}Beret}}
|align=center| --
|align=center| 274
|align=center| --
|align=center| 15
|align=center| 1+
|-
| {{Icon Link|Cloth Cap 2|link=Cloth Cap{{!}}Cloth Cap}}
|align=center| --
|align=center| 291
|align=center| --
|align=center| 12
|align=center| 1+
|-
| {{Icon Link|Chainmail Head Armor 2|link=Chainmail Armor{{!}}Chainmail Basinet}}
|align=center| --
|align=center| 279
|align=center| --
|align=center| 194
|align=center| 1+
|-
| {{Icon Link|Chainmail Head Armor|link=Chainmail Armor{{!}}Chainmail Coif}}
|align=center| --
|align=center| --
|align=center| --
|align=center| --
|align=center| 1+
|-
| {{Icon Link|Chiran Head Armor|link=Chiran Armor{{!}}Chiran Helm}}
|align=center| --
|align=center| 291
|align=center| --
|align=center| 261
|align=center| --
|-
| {{Icon Link|Circlet 2|link=Circlet{{!}}Circlet}}
|align=center|
|align=center| 265
|align=center| --
|align=center| 47
|align=center| 1+
|-
| {{Icon Link|Coronet 2|link=Coronet{{!}}Coronet}}
|align=center| --
|align=center| 247
|align=center| --
|align=center| 59
|align=center| --
|-
| {{Icon Link|Cowl 2|link=Cowl{{!}}Cowl}}
|align=center| --
|align=center| 302
|align=center| --
|align=center| 16
|align=center| 2+
|-
| {{Icon Link|Crown 2|link=Crown{{!}}Crown}}
|align=center| --
|align=center| 296
|align=center| --
|align=center| 61
|align=center| 1+
|-
| {{Icon Link|Diadem 2|link=Diadem{{!}}Diadem}}
|align=center| --
|align=center| 278
|align=center| --
|align=center| 76
|align=center| 1+
|-
| {{Icon Link|Diforsa Head Armor|link=Diforsa Armor{{!}}Diforsa Helm}}
|align=center| --
|align=center| 278
|align=center| --
|align=center| --
|align=center| --
|-
| {{Icon Link|Fez 2|link=Fez{{!}}Fez}}
|align=center| --
|align=center| 288
|align=center| --
|align=center| 10
|align=center| 4+
|-
| {{Icon Link|Haebrean Head Armor|link=Haebrean Armor{{!}}Haebrean Helm}}
|align=center| --
|align=center| --
|align=center| --
|align=center| --
|align=center| 6+
|-
| {{Icon Link|Knorr Academy Head Armor|link=Knorr Academy Armor{{!}}Knorr Academy Helm}}
|align=center| --
|align=center| --
|align=center| --
|align=center| --
|align=center| --
|-
| {{Icon Link|Helmet 2|link=Helmet{{!}}Helmet}}
|align=center| --
|align=center| 310
|align=center| --
|align=center| 356
|align=center| --
|-
| {{Icon Link|Heaume 2|link=Heaume{{!}}Heaume}}
|align=center| --
|align=center| 315
|align=center| --
|align=center| 296
|align=center| --
|-
| {{Icon Link|Hood 2|link=Hood{{!}}Hood}}
|align=center| --
|align=center| ?
|align=center| --
|align=center| --
|align=center| --
|-
| {{Icon Link|Horned Helm 2|link=Horned Helm{{!}}Horned Helm}}
|align=center| --
|align=center| 314
|align=center| --
|align=center| --
|align=center| --
|-
| {{Icon Link|Kabuton 2|link=Kabuton{{!}}Kabuton}}
|align=center| --
|align=center| 280
|align=center| --
|align=center| 394
|align=center| --
|-
| {{Icon Link|Kasa 2|link=Kasa{{!}}Kasa}}
|align=center| --
|align=center| 289
|align=center| --
|align=center| 16
|align=center| 1+
|-
| {{Icon Link|Leather Head Armor|link=Leather Armor{{!}}Leather Cowl}}
|align=center| --
|align=center| 290
|align=center| --
|align=center| 105
|align=center| --
|-
| {{Icon Link|Leather Head Armor 2|link=Leather Armor{{!}}Leather Helm}}
|align=center| --
|align=center| 205
|align=center| --
|align=center| 295
|align=center| 1+
|-
| {{Icon Link|Lorica Head Armor|link=Lorica Armor{{!}}Lorica Helm}}
|align=center| --
|align=center| 284
|align=center| --
|align=center| 340
|align=center| --
|-
| {{Icon Link|Metal Cap 2|link=Metal Cap{{!}}Metal Cap}}
|align=center| --
|align=center| --
|align=center| --
|align=center| --
|align=center| 1+
|-
| {{Icon Link|Nariyid Head Armor|link=Nariyid Armor{{!}}Nariyid Helm}}
|align=center| --
|align=center| 314
|align=center| --
|align=center| 339
|align=center| --
|-
| {{Icon Link|Olthoi Amuli Head Armor|link=Olthoi Amuli Armor{{!}}Olthoi Amuli Helm}}
|align=center| --
|align=center| 273
|align=center| --
|align=center| 354
|align=center| 7
|-
| {{Icon Link|Olthoi Celdon Head Armor|link=Olthoi Celdon Armor{{!}}Olthoi Celdon Helm}}
|align=center| --
|align=center| 255
|align=center| --
|align=center| 339
|align=center| 7
|-
| {{Icon Link|Olthoi (Loot) Head Armor|link=Olthoi Armor (Loot){{!}}Olthoi Helm}}
|align=center| --
|align=center| 427
|align=center| --
|align=center| 351
|align=center| 7
|-
| {{Icon Link|Qafiya 2|link=Qafiya{{!}}Qafiya}}
|align=center| --
|align=center| 292
|align=center| --
|align=center| 12
|align=center| 2+
|-
| {{Icon Link|Signet Crown 2|link=Signet Crown{{!}}Signet Crown}}
|align=center| --
|align=center| 198
|align=center| --
|align=center| 93
|align=center| 3+
|-
| {{Icon Link|Studded Leather Head Armor|link=Studded Leather Armor{{!}}Studded Leather Basinet}}
|align=center| --
|align=center| 290
|align=center| --
|align=center| 199
|align=center| --
|-
| {{Icon Link|Studded Leather Head Armor 2|link=Studded Leather Armor{{!}}Studded Leather Cowl}}
|align=center| --
|align=center| 284
|align=center| --
|align=center| 167
|align=center| --
|-
| {{Icon Link|Teardrop Crown 2|link=Teardrop Crown{{!}}Teardrop Crown}}
|align=center| --
|align=center| 304
|align=center| --
|align=center| 73
|align=center| --
|-
| {{Icon Link|Turban 2|link=Turban{{!}}Turban}}
|align=center| --
|align=center| 304
|align=center| --
|align=center| 10
|align=center| 4+
|-
|}


=== [[Shields]] ===
There are six tiers of rares ranging from the most common tier 1 rares, which consist of volatile skill buff gems, to the least common tier 6 rares consisting of weapons for each class. Rare armor and weapons can also be levelled up to cast more powerful spells on the wielder.
''For screenshots of maximum stats, see [[Talk:Shields]].''


{|class="wikitable sortable"
!Type
!Base SL
!Max SL
!Base Burden
!Min Burden
!Loot Tier
|-
| {{Icon Link|Buckler (Loot)|link=Buckler{{!}}Buckler}}
|align=center| 20
|align=center| 144
|align=center| 420
|align=center| 200
|align=center| 1+
|-
| {{Icon Link|Covenant Shield (Loot)|link=Covenant Shield{{!}}Covenant}}
|align=center| 100
|align=center| 420
|align=center| --
|align=center| --
|align=center| 4-6
|-
| {{Icon Link|Kite Shield (Loot)|link=Kite Shield{{!}}Kite}}
|align=center| 20
|align=center| 163
|align=center| 690
|align=center| --
|align=center| --
|-
| {{Icon Link|Large Kite Shield (Loot)|link=Large Kite Shield{{!}}Large Kite}}
|align=center| 40
|align=center| 166
|align=center| 1380
|align=center| 970
|align=center| --
|-
| {{Icon Link|Large Round Shield (Loot)|link=Large Round Shield{{!}}Large Round}}
|align=center| 40
|align=center| 172
|align=center| 1380
|align=center| 823
|align=center| --
|-
| {{Icon Link|Olthoi Shield (Loot) 2|link=Olthoi Shield (Loot){{!}}Olthoi}}
|align=center| 100?
|align=center| 399
|align=center| --
|align=center| --
|align=center| 7
|-
| {{Icon Link|Round Shield (Loot)|link=Round Shield{{!}}Round}}
|align=center| 20
|align=center| 142
|align=center| 690
|align=center| --
|align=center| --
|-
| {{Icon Link|Tower Shield (Loot)|link=Tower Shield{{!}}Tower}}
|align=center| 60
|align=center| 194
|align=center| 2040
|align=center| --
|align=center| --
|-
|}
{|
{|
!Align=center| Buckler<br>[[File:Buckler Small.jpg]]
|[[File:Rares Live.jpg|frame|A [[Berzerker's Crystal]] and some treasure.]]
!Align=center| Covenant<br>[[File:Covenant Shield Small.jpg]]
!Align=center| Kite<br>[[File:Kite Shield Small.jpg]]
!Align=center valign=top| Olthoi<br>[[File:Olthoi Shield (Loot).jpg]]
|-
!Align=center| Large Kite<br>[[File:Large Kite Shield Small.jpg]]
!Align=center| Large Round<br>[[File:Large Round Shield Small.jpg]]
!Align=center| Round<br>[[File:Round Shield Small.jpg]]
!Align=center| Tower<br>[[File:Tower Shield Small.jpg]]
|}
|}


=== [[Covenant Armor]] ===
==Update History==
''For screenshots of maximum stats, see [[Talk:Covenant Armor]] and [[Talk:Olthoi Armor (Loot)]].''<br>
{{Update History|
Includes Olthoi Loot Armor for tier 7+.
[[The Changing of the Ways]]
* Metal armors now weigh 1/3rd less, have 1/3rd less value, and have had their elemental protections increased.
 
[[Flesh and Blood]]
* Cantrips added for weapons and armor.
* High level jewelry can now generate multiple spells (with increased Arcane Lore).
 
[[Persuasion]]
* Damage and variance bonuses added to weapons.
* Weapons with these bonuses have a wield requirement of 250.
* Shields no longer generate useless spells (bow, crossbow, magic skills).
* Gauntlets and sollerets can now generate with bow, crossbow, and thrown weapons masteries.
* The chance for various spells and weapon types to generate have been adjusted.
 
[[Hidden Vein]]
* All players can now appraise items regardless of their skill levels.
* The rate at which dual and treble-spell jewelry drops have been doubled again.
* Dual-spell clothing added.
 
[[Repercussions]]
* Royal Atlatls added to loot.
* New max damages and variances for melee weapons added.
* Weapons with these new values will have a wield requirement of 325.
* Armor now has the potential to have higher AL for each type of armor.
 
[[Atonement]]
* Covenant Armor introduced.
* Tassets introduced.
* Intermediate wield tier of 300 added to melee weapons.
* Missile weapon wields of 270 and 290 added for high damage mod weapons.
* Armor and clothing now states exactly what body parts are protected in the ID panel.
* Armor protection caps (can no longer be increased through bane spells) added for the seven protection modifiers added:
** Poor: 0.1 -- 0.4
** Below Average: 0.4 -- 0.8
** Average: 0.8 -- 1.2
** Above Average: 1.2 -- 1.6
** Excellent: 1.6 -- 2.0
** Unparalleled: 2.0
 
[[Verdict]]
* Certain thrown weapons--such as throwing axes, clubs, daggers, djarids, darts, javelins, and shokens--will no longer appear as treasure (now found at town [[Bowyer]]s).
* SIK chests should now provide slightly better treasure.
 
[[Festivus]]
* Mana Conversion modifiers introduced for casting devices.
 
[[The Iron Coast]]
* Loot no longer appears on the floor when a corpse decays. Monster corpses now remain for five minutes--a much longer period than they currently do--but when they decay, any unclaimed loot that remains on the corpse will also decay.
 
[[The Hall of the Tusker King]]
* Parchment no longer drops as loot.
* Creatures no longer drop their pitiful unmutated weapons.
* Missile weapon ammunition (i.e., arrows, crossbow bolts, and atlatl darts) no longer drops as loot.
* Foods now only drop at low treasure levels. At higher levels, food has been replaced with potions. This does not affect special food drops, like fire auroch meat or spices.
* More types of scarabs (e.g., lead, iron, copper) drop at lower levels of loot. At higher levels of loot, scarabs have been replaced with scarab peas.
* Weapon damage, variance, offense and defense modifiers, and speed now mutate more often. In addition, weapon burden can now mutate as well.
* The armor level and burden on armor mutates more often. In addition, the elemental protection of shields can mutate.
* Jewelry now has a chance to be generated with heritage requirements.
 
[[Discoveries]]
* The highest profile of loot, such as that found in Singularity Troves, has been upgraded in several small ways.
 
[[A Swelling Tide]]
* The Golden Chests at the casinos now give better treasure.
 
[[Reign of Terror]]
* Sturdy Steel Chests should provide slightly more loot.
 
[[Waking from the Abyss]]
* New types of leather armor can now be found in loot, such as leather long gauntlets and leather pants.


==== Tiers 4-6 Loot ====
[[The Madness of Men]]
{|class="wikitable"
* [[Treasure in Asheron's Call#February|Phase 1]] of the major treasure revisions.
!Armor Level
 
!Shield Level
[[Across the Vast Divide]]
!Melee Req
* [[Treasure in Asheron's Call#March|Phase 2]] of the major treasure revisions.
!Missile Req
 
!Magic Req
[[A New Threat]]
!Armor Tier
* [[Treasure in Asheron's Call#April|Phase 3]] of the major treasure revisions.
!Shield Tier
 
|-
[[Mired Hearts]]
|align=center| 100-199 ||align=center| 100-199 ||align=center| 200 ||align=center| 160 ||align=center| 145 ||align=center| -- ||align=center| 4+
* [[Treasure in Asheron's Call#May|Phase 4]] of the major treasure revisions.
|-
 
|align=center| 200-299 ||align=center| 200-299 ||align=center| 250 ||align=center| 205 ||align=center| 185 ||align=center| -- ||align=center| 4+
[[Assault]]
|-
* Higher wield-req weapons added (Each additional tier of weapons has an average damage-over-time increase of 5% when compared to the preceding tier.)
|align=center| 300-349 ||align=center| 300-349 ||align=center| 300 ||align=center| 245 ||align=center| 225 ||align=center| -- ||align=center| --
** Melee weapons with a 350 wield requirement.
|-
** Missile weapons with a 315 wield requirement.
|align=center| 350-399 ||align=center| 350-399 ||align=center| 325 ||align=center| 270 ||align=center| 245 ||align=center| -- ||align=center| 5+
** Magic casters with 290 and 310 War Magic.
|-
* Elemental damage bonuses introduced for missile and magic weapons with 315+ and 290+ wield requirements.
|align=center| 400-439 ||align=center| -- ||align=center| 350 ||align=center| 290 ||align=center| 265 ||align=center| 5+ ||align=center| --
 
|-
[[Infiltration]]
|align=center| 440-469 ||align=center| -- ||align=center| 370 ||align=center| 305 ||align=center| 280 ||align=center| 5+ ||align=center| --
* Tier 6 wield-req weapons added:
|-
** Melee weapons with wield requirements of 370 and 400.
|align=center| 470-499 ||align=center| -- ||align=center| 400 ||align=center| 330 ||align=center| 300 ||align=center| 6+ ||align=center| --
** Missile weapons with wield requirements of 335 and 360.
|-
** Casters with wield requirements of 330 and 355.
|}
 
[[Friend and Foe]]
* New loot weapon styles added:
** Baton
** Board with Nail
** Claw
** Compound Bow
** Compound Crossbow
** Dericost Blade
** Glaive
** Lancet
** Lugian Hammer
** Slingshot
** Stick
 
[[Under Cover of Night]]
* Crowns, Hats, Shoes, and Gloves spawn with much higher Armor Level can now be found.
* Improved elemental protections on Leather, Studded Leather and Scalemail armor and clothing.
* Elemental wands can now be tinkered to increase their elemental damage multiplier.
* Loot can now generate with level 7 spells.
* Cantrip spells can now be found on jewelry and clothing in addition to armor and weapons.
 
[[Ancient Powers]]
* [[Loot/Tier 7|Loot Tier 7]] introduced.
 
[[Shifting Tactics]]
* Weapons with new tier stats in 420 and 400 wield should be far more common.
* Armor sets now have a higher chance of dropping.
* All armor sets now have an equal chance of dropping instead of favoring some over others.
 
[[Old Ghosts]]
* Loot in the 7th tier expanded to creatures that also drop [[Pristine Mana Shard]]s.
* Min AL increase on Covenant type (unenchantable) armor.
* Staff damage variance for tier 7 corrected.
* Increased number of items in weapon mana forge chests by 1.
* Significantly reduced chances of pulling bane cantrips in highest loot tiers.
* Hiltable Daggers and Swords now drop from tier 7 creatures.
* Allegiance Rank requirements should no longer show up in Mana Forge Chests or on the Creatures dropping the high tier of loot.


==== Tier 7 Loot ====
[[Picking up the Pieces]]
Note: During the [[Old Ghosts]] event the ranges were increased and now overlap. All tier 7 loot armor now has a 150 level requirement also.
* New multi-strike weapons should now be able to be hilted after being tinked and hilting should no longer make the item attuned and bonded.


{|class="wikitable"
[[Shedding Skin]]
!Armor Level
* Loot should no longer spawn with Racial Requirements. Pieces that would have racial requirements are instead generated as "exceptional" pieces that have lower Arcane Lore requirements.
!Olthoi
!Shield Level
!Melee Req
!Missile Req
!Magic Req
!Tier
|-
|align=center| 129 - 229 ||align=center| ?? - 225||align=center| ?? ||align=center| 200 ||align=center| 160 ||align=center| 145 ||align=center| 7
|-
|align=center| ?? - 291 ||align=center| ?? - ?? ||align=center| 276 ||align=center| 250 ||align=center| 205 ||align=center| 185 ||align=center| 7
|-
|align=center| ?? - 331 ||align=center| ?? - ?? ||align=center| 301 - 347 ||align=center| 300 ||align=center| 245 ||align=center| 225 ||align=center| 7
|-
|align=center| 384 - 429 ||align=center| 381 - 428 ||align=center| ?? - ?? ||align=center| 325 ||align=center| 270 ||align=center| 245 ||align=center| 7
|-
|align=center| 406 - 459 ||align=center| 425 - 449 ||align=center| -- ||align=center| 350 ||align=center| 290 ||align=center| 265 ||align=center| 7
|-
|align=center| 449 - 476 ||align=center| 459 - 479 ||align=center| -- ||align=center| 370 ||align=center| 305 ||align=center| 280 ||align=center| 7
|-
|align=center| 481 - 509 ||align=center| ?? - 508 ||align=center| -- ||align=center| 400 ||align=center| 330 ||align=center| 300 ||align=center| 7
|-
|}


== Weapons ==
[[Celebration]]
In [[Master of Arms]] in Feb 2012 the entire Weapon system in Asheron's Call was revamped. Max weapon stats previous to this update are preserved for historical purposes and can be viewed [[Loot/Weapons Pre2012|here]].
* [[Haebrean Armor]] added to tier 6 and up loot.


Due to the high number of edits required to complete this information for current weapons, weapon stat information '''[[Loot/Master of Arms Weapons|can be viewed/entered here]]'''. Please make all updates to that page, once it is reasonably complete it will be moved to this location on the main Loot page again. The reason for this has to do with this page's size and how that interacts with database size with each additional edit.
[[Filling in the Blanks]]
* [[Knorr Academy Armor]] added to tier 6 and up loot.


== Coalesced [[Coalesced Mana|Mana]] and [[Aetheria]] ==
[[Hidden In Shadows]]
=== Coalesced Mana ===
* [[Sedgemail Leather Armor]] added to tier 6 and up loot.
{|class="wikitable"
!Type
!Loot Tier
![[Cara the Apprentice|XP Reward]]
|-align=center
| {{Icon|Coalesced Mana (Yellow)}}
| 1-4
| 5,000
|-align=center
| {{Icon|Coalesced Mana (Red)}}
| 3-4
| 15,000
|-align=center
| {{Icon|Coalesced Mana (Blue)}}
| 4
| 45,000
|}


=== Coalesced Aetheria ===
[[Cloak of Darkness]]
{|class="wikitable"
* Cloaks added to all tiers of loot.
!Type
!Loot Tier
!Level Req.  
|-align=center
| {{Icon|Coalesced Aetheria (Blue 1)|link=Special:Whatlinkshere/Coalesced Aetheria (Blue 1)}}
| rowspan=5|4-7
| rowspan=5|75+
|-align=center
| {{Icon|Coalesced Aetheria (Blue 2)|link=Special:Whatlinkshere/Coalesced Aetheria (Blue 2)}}
|-align=center
| {{Icon|Coalesced Aetheria (Blue 3)|link=Special:Whatlinkshere/Coalesced Aetheria (Blue 3)}}
|-align=center
| {{Icon|Coalesced Aetheria (Blue 4)|link=Special:Whatlinkshere/Coalesced Aetheria (Blue 4)}}
|-align=center
| {{Icon|Coalesced Aetheria (Blue 5)|link=Special:Whatlinkshere/Coalesced Aetheria (Blue 5)}}
|-align=center
| {{Icon|Coalesced Aetheria (Yellow 1)|link=Special:Whatlinkshere/Coalesced Aetheria (Yellow 1)}}
| rowspan=5|6-7
| rowspan=5|150+
|-align=center
| {{Icon|Coalesced Aetheria (Yellow 2)|link=Special:Whatlinkshere/Coalesced Aetheria (Yellow 2)}}
|-align=center
| {{Icon|Coalesced Aetheria (Yellow 3)|link=Special:Whatlinkshere/Coalesced Aetheria (Yellow 3)}}
|-align=center
| {{Icon|Coalesced Aetheria (Yellow 4)|link=Special:Whatlinkshere/Coalesced Aetheria (Yellow 4)}}
|-align=center
| {{Icon|Coalesced Aetheria (Yellow 5)|link=Special:Whatlinkshere/Coalesced Aetheria (Yellow 5)}}
|-align=center
| {{Icon|Coalesced Aetheria (Red 1)|link=Special:Whatlinkshere/Coalesced Aetheria (Red 1)}}
| rowspan=5|7
| rowspan=5|225+
|-align=center
| {{Icon|Coalesced Aetheria (Red 2)|link=Special:Whatlinkshere/Coalesced Aetheria (Red 2)}}
|-align=center
| {{Icon|Coalesced Aetheria (Red 3)|link=Special:Whatlinkshere/Coalesced Aetheria (Red 3)}}
|-align=center
| {{Icon|Coalesced Aetheria (Red 4)|link=Special:Whatlinkshere/Coalesced Aetheria (Red 4)}}
|-align=center
| {{Icon|Coalesced Aetheria (Red 5)|link=Special:Whatlinkshere/Coalesced Aetheria (Red 5)}}
|}


== [[Cloaks]] ==
[[Master of Design]]
{|class="wikitable sortable"
* Lightning proof sets will no longer appear more often than other sets from Casino chests.
!Level
!Icon
!Wield Req
!Loot Tier
|-align=center
| 1
| {{Icon|Cloak (Level 1)|link=Special:Whatlinkshere/Cloak (Level 1)}}
| Level 30
| 3+ ?
|-align=center
| 2
| {{Icon|Cloak (Level 2)|link=Special:Whatlinkshere/Cloak (Level 2)}}
| Level 60
| 3+ ?
|-align=center
| 3
| {{Icon|Cloak (Level 3)|link=Special:Whatlinkshere/Cloak (Level 3)}}
| Level 90
| 3+ ?
|-align=center
| 4
| {{Icon|Cloak (Level 4)|link=Special:Whatlinkshere/Cloak (Level 4)}}
| Level 120
| ??
|-align=center
| 5
| {{Icon|Cloak (Level 5)|link=Special:Whatlinkshere/Cloak (Level 5)}}
| Level 150
| ??
|}


== Enchantments ==
[[Road to Revenge]]
''For screenshots of maximum stats, see [[Talk:Built in Enchantments]].''
* Spear two-handed weapons now have the same possible variances as cleaving two-handed weapons.
* Small maximum damage increase for light axes.


{|class="wikitable"
[[Balance of Power]]
!Tier || Max Arcane Req || Max Number Spells || Max Minors || Max Majors || Max Epics
* [[Loot/Tier 8|Loot Tier 8]] introduced.
|-
* Armor/Damage/Elemental Damage/Percent Damage can drop at new higher level in all loot tiers.
|align=center| 1
* Minors can now drop from the lowest loot tier. Majors can now be found one tier earlier than before.
|align=center| ??
* The rate of cantrips in tiers 1-6 has been increased.
|align=center| ??
* Creatures that drop tier 7 loot (mana forge level of loot) have been adjusted to drop better loot more often.
|align=center| ??
* Mana Forge chests have had luck applied to them.
|align=center| ??
* All types of non-covenant armor can now drop with the top AL as opposed to only certain types of armor as it has been in the past.
|align=center| 0
* There is now a max damage(elemental damage/percent damage) difference between the top and second to top wield on all weapon types.
|-
* Epic loot with sets will now drop with a level restriction of 150 instead of 180.
|align=center| 2
* Broken Mana Forge Keys now have a 24 hr lifespan that is removed upon fixing the key.
|align=center| ??
* Epic Spirit Drinker is now more effective.
|align=center| ??
* Epic skills/attributes are now more effective.
|align=center| ??
* Epic Hermetic Link now exists.
|align=center| ??
* Summoning skill boost has been added to the Wise set.
|align=center| 0
* Pristine Mana Shards will no longer drop in loot. Existing shards can still be turned in for keys. All creatures that previously dropped shards now have a chance of dropping a broken key.
|-
* Loot tiers and creature levels standardized (part of an on-going creature rebalance)
|align=center| 3
** 1-15 - Tier 1
|align=center| ??
** 20-30 - Tier 2
|align=center| ??
** 40-50 - Tier 3
|align=center| ??
** 60-80 - Tier 4
|align=center| ??
** 100-115 -Tier 5
|align=center| 0
** 135-160 - Tier 6
|-
** 185+ - Tier 7
|align=center| 4
}}
|align=center| ??
|align=center| ??
|align=center| ??
|align=center| ??
|align=center| 0
|-
|align=center| 5
|align=center| ??
|align=center| ??
|align=center| ??
|align=center| ??
|align=center| 0
|-
|align=center| 6
|align=center| ??
|align=center| ??
|align=center| ??
|align=center| 3
|align=center| 0
|-
|align=center| 7
|align=center| 500
|align=center| ??
|align=center| ??
|align=center| 5
|align=center| 3
|-
|}


== References ==
== References ==

Revision as of 15:06, 3 March 2013

Loot

Tier 0  |  Tier 1  |  Tier 2  |  Tier 3  |  Tier 4  |  Tier 5  |  Tier 6  |  Tier 7  |  Tier 8

Archives: Loot/Weapons Pre2012, Loot/Tier 7 Pre2013

File:Loot Exemplar.jpg

Related topics: Game Mechanics, Items

Loot is the term formally used to refer to any item generated by AC's random treasure system or "loot-o-matic". However, it is also used as a general term to describe any item dropped by a creature or found inside a chest.

The Loot System

Profiles

Loot items generated by creatures and chests are controlled by treasure profiles.[1]

There are three general profiles types that are distributed among the creatures and chests in the game.[2] Each profile has general parameters that control treasure generation including: number of items, item type, occurance and the Loot Tier. [3]

  • Generic Items - Basic items that do not mutate at all such as scarab peas and mana stones.
  • Mundane Items - Items that do not have magical spells but can still mutate with different properties such as armor level, color or wield requirement and damage for example.
  • Magic Items - Items that can mutate with varying spells and cantrips in addition to the mundane item properties.

Loot profiles can be assigned to and shared by multiple creatures.[4] [5]

Loot Tiers

The loot tier of a profile is used in two distinct ways during treasure generation. First, it is used in selection to select the exact item that is going to be generated; and secondly it is used in mutation to determine how that item is going to be changed by the treasure system.[1]

For example, a generic item such as a Peerless Healing Kit cannot be mutated as one type of healing kit is always the same. However, an item such as a sword can be selected from the treasure tables and then mutated with other properties such as:

  • Material Type
  • Burden
  • Value
  • Description
  • Wield Requirement, Damage, Modifier and Speed
  • Armor Level (plus wield req. if high AL/unenchantable)
  • Color

If the Magic Item profile is doing the mutating then the item can have even further properties including:

Mutations get higher and more powerful with each tier but some items are not available at all until higher tier levels. For example, a chainmail girth is available from tier 1 right up to tier 8 (with much better mutations) but a piece of Lorica Armor will not appear in loot until tier 5.

Loot Tiers by Creature Level

Loot tiers are generally linked with a target level range of creature and sometimes location as is the case with the highest tier 8 creatures, which are found in high level hunting grounds.

Tier Creature Level Found On*
Tier 1 8, 15
Tier 2 20, 30
Tier 3 40, 50
Tier 4 60, 80
Tier 5 100, 115
Tier 6 135, 160
Tier 7 185, 190, 200, 205, 210, 215, 220, 225, 235, 240, 250, 265
Tier 8 Hoshino Fortress
Graveyard
Mhoire Castle
Tou-Tou
Inner Neftet

* Creature levels and corresponding loot tiers are part of an ongoing creature rebalance. Some creatures may not currently be dropping the correct loot for their level.

Additional Properties

There are also other special properties that can affect the quality and/or amount of items that are generated.

"Luck"

Some creatures and chests appear to have better luck than others when it comes to dropping higher quality items. This is because they have an additional property that increases the chances of a higher level mutation being chosen from the tables. [6] This property has also been called a Quality Flag.[1] [7]

"Group"

A creature or item with the group property will always drop a larger quantity of loot than normal. Many boss creatures as well as Gold creatures on Vissidal have this property in addition to the luck property.[8]

Trivia

  • Loot tiers have been referred to as "Loot Levels" and "Wealth Ratings" by past developers.[1]
  • Prior to the Ancient Powers event, Asheron’s Call had only six wealth ratings. When the game first shipped, only the first five were commonly available to players. The lowest wealth ratings were assigned to the low level creatures; wealth rating 4 was assigned to the high level creatures; and wealth rating 5 was assigned only to very special creatures like Olthoi Nobles.[1]
  • There are currently 8 loot tiers and although not really seen, there is technically an 9th tier as many creatues do not generate any loot at all (tier 0). They may, however, still drop trophies.
  • In the first 3 years of AC, when a creature was killed and loot was left inside the corpse, the body decayed immediately leaving the leftover loot on the floor. This feature was removed in The Iron Coast event to increase server performance. See Item Decay for a list of other similar changes made.

Non-Loot Generated Items

Trophies

Trophies are separate from the loot system which generates largely random items using profiles and loot tiers.[1]

Trophies are determined as soon as a creature spawns, with loot being generated on the creature's death.[9] This is why trophies always appear in the first slots of a creature's corpse.

Random trophies can also appear inside chests in addition to creature corpses. An early example of this is with Steel Chests that spawn wall and ring spells using the trophy system, while the bolts and arc spells are handled by the treasure system. This is because for a scroll to be generated as loot it needs to exist for all spell levels which wall and ring spells do not.[1] A "new trophy drop method" was also tested with the introduction of Black Marrow Reliquaries which can drop a number of different items in addition to tier 6 loot.[10]

Every creature of the same type shares the same treasure profile and trophy drop information.[11] Exceptions to this exist when a creature needs to drop a fixed quest trophy which are dropped by unique creatures or by a common creature in a specific location.

Trophy lists can be found on every creature and creature class page.

Commonly found trophies

File:Currency Icon.png CurrencyFile:Keys and Picks Icon.png Keys and PicksFile:Portal Gems Icon.png Portal GemsFile:Stamps Icon.png StampsFile:Body Parts Icon.png Body PartsFile:Quest Items Icon.png Quest Items

File:Trophies Live.jpg
An Ancient Empyrean Trinket and some treasure.

Rares

Main article: Rares

Rares are powerful items that can appear with loot on a defeated creature greater in level than the player character who killed it - or on any creature over level 100.

There are six tiers of rares ranging from the most common tier 1 rares, which consist of volatile skill buff gems, to the least common tier 6 rares consisting of weapons for each class. Rare armor and weapons can also be levelled up to cast more powerful spells on the wielder.

File:Rares Live.jpg
A Berzerker's Crystal and some treasure.

Update History

The Changing of the Ways

  • Metal armors now weigh 1/3rd less, have 1/3rd less value, and have had their elemental protections increased.

Flesh and Blood

  • Cantrips added for weapons and armor.
  • High level jewelry can now generate multiple spells (with increased Arcane Lore).

Persuasion

  • Damage and variance bonuses added to weapons.
  • Weapons with these bonuses have a wield requirement of 250.
  • Shields no longer generate useless spells (bow, crossbow, magic skills).
  • Gauntlets and sollerets can now generate with bow, crossbow, and thrown weapons masteries.
  • The chance for various spells and weapon types to generate have been adjusted.

Hidden Vein

  • All players can now appraise items regardless of their skill levels.
  • The rate at which dual and treble-spell jewelry drops have been doubled again.
  • Dual-spell clothing added.

Repercussions

  • Royal Atlatls added to loot.
  • New max damages and variances for melee weapons added.
  • Weapons with these new values will have a wield requirement of 325.
  • Armor now has the potential to have higher AL for each type of armor.

Atonement

  • Covenant Armor introduced.
  • Tassets introduced.
  • Intermediate wield tier of 300 added to melee weapons.
  • Missile weapon wields of 270 and 290 added for high damage mod weapons.
  • Armor and clothing now states exactly what body parts are protected in the ID panel.
  • Armor protection caps (can no longer be increased through bane spells) added for the seven protection modifiers added:
    • Poor: 0.1 -- 0.4
    • Below Average: 0.4 -- 0.8
    • Average: 0.8 -- 1.2
    • Above Average: 1.2 -- 1.6
    • Excellent: 1.6 -- 2.0
    • Unparalleled: 2.0

Verdict

  • Certain thrown weapons--such as throwing axes, clubs, daggers, djarids, darts, javelins, and shokens--will no longer appear as treasure (now found at town Bowyers).
  • SIK chests should now provide slightly better treasure.

Festivus

  • Mana Conversion modifiers introduced for casting devices.

The Iron Coast

  • Loot no longer appears on the floor when a corpse decays. Monster corpses now remain for five minutes--a much longer period than they currently do--but when they decay, any unclaimed loot that remains on the corpse will also decay.

The Hall of the Tusker King

  • Parchment no longer drops as loot.
  • Creatures no longer drop their pitiful unmutated weapons.
  • Missile weapon ammunition (i.e., arrows, crossbow bolts, and atlatl darts) no longer drops as loot.
  • Foods now only drop at low treasure levels. At higher levels, food has been replaced with potions. This does not affect special food drops, like fire auroch meat or spices.
  • More types of scarabs (e.g., lead, iron, copper) drop at lower levels of loot. At higher levels of loot, scarabs have been replaced with scarab peas.
  • Weapon damage, variance, offense and defense modifiers, and speed now mutate more often. In addition, weapon burden can now mutate as well.
  • The armor level and burden on armor mutates more often. In addition, the elemental protection of shields can mutate.
  • Jewelry now has a chance to be generated with heritage requirements.

Discoveries

  • The highest profile of loot, such as that found in Singularity Troves, has been upgraded in several small ways.

A Swelling Tide

  • The Golden Chests at the casinos now give better treasure.

Reign of Terror

  • Sturdy Steel Chests should provide slightly more loot.

Waking from the Abyss

  • New types of leather armor can now be found in loot, such as leather long gauntlets and leather pants.

The Madness of Men

  • Phase 1 of the major treasure revisions.

Across the Vast Divide

  • Phase 2 of the major treasure revisions.

A New Threat

  • Phase 3 of the major treasure revisions.

Mired Hearts

  • Phase 4 of the major treasure revisions.

Assault

  • Higher wield-req weapons added (Each additional tier of weapons has an average damage-over-time increase of 5% when compared to the preceding tier.)
    • Melee weapons with a 350 wield requirement.
    • Missile weapons with a 315 wield requirement.
    • Magic casters with 290 and 310 War Magic.
  • Elemental damage bonuses introduced for missile and magic weapons with 315+ and 290+ wield requirements.

Infiltration

  • Tier 6 wield-req weapons added:
    • Melee weapons with wield requirements of 370 and 400.
    • Missile weapons with wield requirements of 335 and 360.
    • Casters with wield requirements of 330 and 355.

Friend and Foe

  • New loot weapon styles added:
    • Baton
    • Board with Nail
    • Claw
    • Compound Bow
    • Compound Crossbow
    • Dericost Blade
    • Glaive
    • Lancet
    • Lugian Hammer
    • Slingshot
    • Stick

Under Cover of Night

  • Crowns, Hats, Shoes, and Gloves spawn with much higher Armor Level can now be found.
  • Improved elemental protections on Leather, Studded Leather and Scalemail armor and clothing.
  • Elemental wands can now be tinkered to increase their elemental damage multiplier.
  • Loot can now generate with level 7 spells.
  • Cantrip spells can now be found on jewelry and clothing in addition to armor and weapons.

Ancient Powers

Shifting Tactics

  • Weapons with new tier stats in 420 and 400 wield should be far more common.
  • Armor sets now have a higher chance of dropping.
  • All armor sets now have an equal chance of dropping instead of favoring some over others.

Old Ghosts

  • Loot in the 7th tier expanded to creatures that also drop Pristine Mana Shards.
  • Min AL increase on Covenant type (unenchantable) armor.
  • Staff damage variance for tier 7 corrected.
  • Increased number of items in weapon mana forge chests by 1.
  • Significantly reduced chances of pulling bane cantrips in highest loot tiers.
  • Hiltable Daggers and Swords now drop from tier 7 creatures.
  • Allegiance Rank requirements should no longer show up in Mana Forge Chests or on the Creatures dropping the high tier of loot.

Picking up the Pieces

  • New multi-strike weapons should now be able to be hilted after being tinked and hilting should no longer make the item attuned and bonded.

Shedding Skin

  • Loot should no longer spawn with Racial Requirements. Pieces that would have racial requirements are instead generated as "exceptional" pieces that have lower Arcane Lore requirements.

Celebration

Filling in the Blanks

Hidden In Shadows

Cloak of Darkness

  • Cloaks added to all tiers of loot.

Master of Design

  • Lightning proof sets will no longer appear more often than other sets from Casino chests.

Road to Revenge

  • Spear two-handed weapons now have the same possible variances as cleaving two-handed weapons.
  • Small maximum damage increase for light axes.

Balance of Power

  • Loot Tier 8 introduced.
  • Armor/Damage/Elemental Damage/Percent Damage can drop at new higher level in all loot tiers.
  • Minors can now drop from the lowest loot tier. Majors can now be found one tier earlier than before.
  • The rate of cantrips in tiers 1-6 has been increased.
  • Creatures that drop tier 7 loot (mana forge level of loot) have been adjusted to drop better loot more often.
  • Mana Forge chests have had luck applied to them.
  • All types of non-covenant armor can now drop with the top AL as opposed to only certain types of armor as it has been in the past.
  • There is now a max damage(elemental damage/percent damage) difference between the top and second to top wield on all weapon types.
  • Epic loot with sets will now drop with a level restriction of 150 instead of 180.
  • Broken Mana Forge Keys now have a 24 hr lifespan that is removed upon fixing the key.
  • Epic Spirit Drinker is now more effective.
  • Epic skills/attributes are now more effective.
  • Epic Hermetic Link now exists.
  • Summoning skill boost has been added to the Wise set.
  • Pristine Mana Shards will no longer drop in loot. Existing shards can still be turned in for keys. All creatures that previously dropped shards now have a chance of dropping a broken key.
  • Loot tiers and creature levels standardized (part of an on-going creature rebalance)
    • 1-15 - Tier 1
    • 20-30 - Tier 2
    • 40-50 - Tier 3
    • 60-80 - Tier 4
    • 100-115 -Tier 5
    • 135-160 - Tier 6
    • 185+ - Tier 7

References