A Note From Ciandra: Difference between revisions

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{{Intro
{{Intro
  | Patch Introduced = [[The Slumbering Giant]]
  | Patch Introduced = [[The Slumbering Giant]] ([[A Note From Ciandra/The Slumbering Giant|view version]])
  |  Related Quests = [[Skill Redistribution]]
  |  Related Quests = [[Attribute and Skill Redistribution]]
  |          Updated = [[Through Sacrifice, Strength]]
  |          Updated = [[Through Sacrifice, Strength]] (current version)
}}
}}
{{Standard Text
{{Item
  |              Name = A Note From Ciandra
  |              Name = A Note From Ciandra
  |        Icon Image = A Note From Ciandra Icon.png
  |        Icon Image = A Note From Ciandra Icon.png
|              Value = 0
|            Burden = 10
|        Additional = 7 of 7 pages full.
  |        Description =  short note left here for you to find.
  |        Description =  short note left here for you to find.
  | Special Properties =  
  | Special Properties =  
|            Author = Ciandra
|      How Obtained =
|      Vendors Link = False
| We at the Arcanum were very excited to hear about the discovery of these old Temples. The architecture, the ancient decorations, the Guardians themselves -- these things are a window into the vanished past. Even the sales brochures that the Guardians hand to you when you enter are filled with valuable clues that can help us to unravel the mysteries of our predecessors here on Dereth.
| The most fascinating thing about these Temples, of course, is the transformational mechanisms contained within. It's unclear what these 'skill gems' did for the previous peoples of Dereth, but for the transplanted Isparians they allow us to modify ourselves in quite miraculous ways. I know that there has been some outcry about what this type of modification might do to us as a people in the long run, but I for one am much more interested in the technical implications of these mechanisms than in the ethical subtleties they may conceal.
| In fact, by careful study, and with the help of my brilliant and dedicated fellows, I have fashioned what I call 'attribute gems'. These gems are similar in function to the 'skill gems' created by the ancients, except that they work to modify our underlying attributes -- our strength and so forth. They are not as efficient as the skill gems -- I am afraid that you can only bolster one attribute at the expense of another. In addition, you can only modify the innate level of the attribute -- not any levels that you have built up through the experience of living.
| I have placed a restriction on these gems so that you cannot use too many of them in quick succession. Unlike the skill gems, this restriction is not motivated by commercial concerns -- but I am concerned that repeated use of my attribute gems may lead to ... unintended effects. I believe that giving the body some time to recover between uses, however, will minimize this.
| The gems themselves do nothing -- you must combine them before they can be used. You should choose a red gem that corresponds to the attribute you wish to lower, and a green gem that corresponds to the attribute you wish to raise. Combine these and you will have a transfer gem.
| Use the transfer gem to transfer from one attribute to the other.  If the innate levels of your attribute -- that is, the levels of that attribute that you were born with -- are not sufficient or are already as much as a human body can contain, then you will be unable to proceed, so choose your modifications carefully and with some thought.
| Again, certain armor or weapons will prevent the gems from working -- you should remove the offending items from your body and try again. At this time, I do not have sufficient data to completely reassure you that there are no side effects to this procedure. But I have used it on myself, and I have detected no problems thus far.
| The magic which allows Isparians to alter themselves seems stable, but there's some evidence of instability in repeated uses. Therefore, I'm implementing a limit. You can take the first nine red attribute gems and nine green attribute gems with no delay. You will need to wait a week per red gem beyond nine, and likewise you will need to wait a week per green gem beyond nine. You'll need to wait two weeks per red gem beyond eighteen, and two weeks per green gem beyond eighteen.
}}
}}
Retired version
{{Textbox
{{Standard Text
  | Author = [[Ciandra]]
|              Name = A Note From Ciandra
  |  
|        Icon Image = A Note From Ciandra Icon.png
We at the Arcanum were very excited to hear about the discovery of these old Temples. The architecture, the ancient decorations, the Guardians themselves -- these things are a window into the vanished past. Even the sales brochures that the Guardians hand to you when you enter are filled with valuable clues that can help us to unravel the mysteries of our predecessors here on Dereth.  
|        Description = A short note left here for you to find.<br>7 of 7 pages full.
<br /><br />
| Special Properties =
The most fascinating thing about these Temples, of course, is the transformational mechanisms contained within. It's unclear  
  |             Author = Ciandra
 
  |       How Obtained =
----
|      Vendors Link = False
 
| We at the Arcanum were very excited to hear about the discovery of these old Temples. The architecture, the ancient decorations, the Guardians themselves -- these things are a window into the vanished past. Even the sales brochures that the Guardians hand to you when you enter are filled with valuable clues that can help us to unravel the mysteries of our predecessors here on Dereth.
what these 'skill gems' did for the previous peoples of Dereth, but for the transplanted Isparians they allow us to modify ourselves in quite miraculous ways. I know that there has been some outcry about what this type of modification might do to us as a people in the long run, but I for one am much more interested in the technical implications of these mechanisms than in the ethical subtleties they may conceal.  
|
 
The most fascinating thing about these Temples, of course, is the transformational mechanisms contained within. It's unclear what these 'skill gems' did for the previous peoples of Dereth, but for the transplanted Isparians they allow us to modify ourselves in quite miraculous ways. I know that there has been some outcry about what this type of modification might do to us as a people in the long run, but I for one am much more interested in the technical implications of these mechanisms than in the ethical subtleties they may conceal.
----
|
 
In fact, by careful study, and with the help of my brilliant and dedicated fellows, I have fashioned what I call 'attribute gems'. These gems are similar in function to the 'skill gems' created by the ancients, except that they work to modify our underlying attributes -- our strength and so forth. They are not as efficient as the skill gems -- I am afraid that you can only bolster one attribute at the expense of another. In addition, you can only modify the innate level of the attribute -- not any levels that you have built up through the experience of living.
In fact, by careful study, and with the help of my brilliant and dedicated fellows, I have fashioned what I call 'attribute gems'. These gems are similar in function to the 'skill gems' created by the ancients, except that they work to modify our underlying attributes -- our strength and so forth. They are not as efficient as the skill gems -- I am afraid that you can only bolster one attribute at the expense of another. In addition, you can only modify the innate level of the attribute -- not any levels that you have built up through the experience of living.  
|
 
I have placed a restriction on these gems so that you cannot use too many of them in quick succession. Unlike the skill gems, this restriction is not motivated by commercial concerns -- but I am concerned that repeated use of my attribute gems may lead to ... unintended effects. I believe that giving the body some time to recover between uses, however, will minimize this. Below, I have summarized instructions on both types of gems. We must be prepared to meet the future, whatever it brings, and these gems may provide assistance in that.
----
|
 
Skill Gems:
I have placed a restriction on these gems so that you cannot use too many of them in quick succession. Unlike the skill gems, this restriction is not motivated by commercial concerns -- but I am concerned that repeated use of my attribute gems may lead to ... unintended effects. I believe that giving the body some time to recover between uses, however, will minimize this.
You may only pick up one skill gem of either type -- red or green -- once per three cycles. Pluck the appropriate gem out of the air, and use it to alter your skill. Red gems unspecialize a specialized skill or untrain a trained skill. Green gems can only specialize a trained skill. You may not have too many skills specialized at once -- although note that it is not the number of skills that is a limitation so much as it is the combined difficulty of those skills. Certain armor or weapons will prevent the gems from working -- you should remove the offending items from your body and try again.
<br /><br />
|
The gems themselves do nothing -- you must combine them before they can be used. You should choose a red gem that corresponds to the attribute you wish to lower, and a green gem that corresponds to the attribute you wish to raise. Combine these and you will have a transfer gem.
Attribute Gems:
 
You may pick up one red gem and one green gem every two cycles. These gems themselves do nothing -- you must combine them before they can be used. You should choose a red gem that corresponds to the attribute you wish to lower, and a green gem that corresponds to the attribute you wish to raise. Combine these and you will have a transfer gem. Use the transfer gem to transfer from one attribute to the other. If the innate levels of your attribute -- that is, the levels of that attribute that you were born with -- are not sufficient or are already as much as a human body can contain, then you will be unable to proceed, so choose your modifications carefully and with some thought.
----
|
 
Use the transfer gem to transfer from one attribute to the other. If the innate levels of your attribute -- that is, the levels of that attribute that you were born with -- are not sufficient or are already as much as a human body can contain, then you will be unable to proceed, so choose your modifications carefully and with some thought.  
 
----
 
Again, certain armor or weapons will prevent the gems from working -- you should remove the offending items from your body and try again. At this time, I do not have sufficient data to completely reassure you that there are no side effects to this procedure. But I have used it on myself, and I have detected no problems thus far.
Again, certain armor or weapons will prevent the gems from working -- you should remove the offending items from your body and try again. At this time, I do not have sufficient data to completely reassure you that there are no side effects to this procedure. But I have used it on myself, and I have detected no problems thus far.
----
The magic which allows Isparians to alter themselves seems stable, but there's some evidence of instability in repeated uses. Therefore, I'm implementing a limit. You can take the first nine red attribute gems and nine green attribute gems with no delay. You will need to wait a week per red gem beyond nine, and likewise you will need to wait a week per green gem beyond nine. You'll need to wait two weeks per red gem beyond eighteen, and two weeks per green gem beyond eighteen.
}}
== Notes ==
* Obtained by giving an herbal spell component to the [[Guardian of the Temple of Enlightenment]] or the [[Guardian of the Temple of Forgetfulness]]:
{{Dialog
|You give Guardian of the Temple of Enlightenment [herb].
|Guardian of the Temple of Enlightenment gives you The Temple of Enlightenment.
|Guardian of the Temple of Enlightenment gives you A Note From Ciandra.
|Guardian of the Temple of Enlightenment tells you, "Remember -- once you have chosen your path, follow it with conviction."
{{Magic|Guardian of the Temple of Enlightenment teleports you with Entering the Temple.}}
|You give Guardian of the Temple of Forgetfulness [herb].
|Guardian of the Temple of Forgetfulness gives you The Temple of Forgetfulness.
|Guardian of the Temple of Forgetfulness gives you A Note From Ciandra.
|Guardian of the Temple of Forgetfulness tells you, "Remember -- once you have chosen your path, follow it with conviction."
{{Magic|Guardian of the Temple of Forgetfulness teleports you with Entering the Temple.}}
}}
== Update History ==
{{Update History|
[[The Slumbering Giant]]
* Introduced.
[[Through Sacrifice, Strength]]
* Text updated to reflect changes to the quest.
}}
}}
[[Category:Text Items]]

Latest revision as of 16:50, 19 October 2017

Introduced:  The Slumbering Giant (view version) Related Quests:  Attribute and Skill Redistribution Updated:  Through Sacrifice, Strength (current version)
A Note From Ciandra
  • Value: 0
  • Burden: 10
  • 7 of 7 pages full.
  • short note left here for you to find.

We at the Arcanum were very excited to hear about the discovery of these old Temples. The architecture, the ancient decorations, the Guardians themselves -- these things are a window into the vanished past. Even the sales brochures that the Guardians hand to you when you enter are filled with valuable clues that can help us to unravel the mysteries of our predecessors here on Dereth.

The most fascinating thing about these Temples, of course, is the transformational mechanisms contained within. It's unclear


what these 'skill gems' did for the previous peoples of Dereth, but for the transplanted Isparians they allow us to modify ourselves in quite miraculous ways. I know that there has been some outcry about what this type of modification might do to us as a people in the long run, but I for one am much more interested in the technical implications of these mechanisms than in the ethical subtleties they may conceal.


In fact, by careful study, and with the help of my brilliant and dedicated fellows, I have fashioned what I call 'attribute gems'. These gems are similar in function to the 'skill gems' created by the ancients, except that they work to modify our underlying attributes -- our strength and so forth. They are not as efficient as the skill gems -- I am afraid that you can only bolster one attribute at the expense of another. In addition, you can only modify the innate level of the attribute -- not any levels that you have built up through the experience of living.


I have placed a restriction on these gems so that you cannot use too many of them in quick succession. Unlike the skill gems, this restriction is not motivated by commercial concerns -- but I am concerned that repeated use of my attribute gems may lead to ... unintended effects. I believe that giving the body some time to recover between uses, however, will minimize this.

The gems themselves do nothing -- you must combine them before they can be used. You should choose a red gem that corresponds to the attribute you wish to lower, and a green gem that corresponds to the attribute you wish to raise. Combine these and you will have a transfer gem.


Use the transfer gem to transfer from one attribute to the other. If the innate levels of your attribute -- that is, the levels of that attribute that you were born with -- are not sufficient or are already as much as a human body can contain, then you will be unable to proceed, so choose your modifications carefully and with some thought.


Again, certain armor or weapons will prevent the gems from working -- you should remove the offending items from your body and try again. At this time, I do not have sufficient data to completely reassure you that there are no side effects to this procedure. But I have used it on myself, and I have detected no problems thus far.


The magic which allows Isparians to alter themselves seems stable, but there's some evidence of instability in repeated uses. Therefore, I'm implementing a limit. You can take the first nine red attribute gems and nine green attribute gems with no delay. You will need to wait a week per red gem beyond nine, and likewise you will need to wait a week per green gem beyond nine. You'll need to wait two weeks per red gem beyond eighteen, and two weeks per green gem beyond eighteen.


Notes

You give Guardian of the Temple of Enlightenment [herb].

Guardian of the Temple of Enlightenment gives you The Temple of Enlightenment.

Guardian of the Temple of Enlightenment gives you A Note From Ciandra.

Guardian of the Temple of Enlightenment tells you, "Remember -- once you have chosen your path, follow it with conviction."

Guardian of the Temple of Enlightenment teleports you with Entering the Temple.


You give Guardian of the Temple of Forgetfulness [herb].

Guardian of the Temple of Forgetfulness gives you The Temple of Forgetfulness.

Guardian of the Temple of Forgetfulness gives you A Note From Ciandra.

Guardian of the Temple of Forgetfulness tells you, "Remember -- once you have chosen your path, follow it with conviction."

Guardian of the Temple of Forgetfulness teleports you with Entering the Temple.

Update History

The Slumbering Giant

  • Introduced.

Through Sacrifice, Strength

  • Text updated to reflect changes to the quest.