AC2:Debuffs: Difference between revisions
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{{AC2Wiki Auto Link|{{PAGENAME}}}} [[Category:AC2]] | |||
==Debuffing Effects== | ==Debuffing Effects== | ||
Most skill effects that debuff enemy targets, will fall into one of these categories. | Most skill effects that debuff enemy targets, will fall into one of these categories. | ||
Latest revision as of 14:12, 7 October 2010
| [http://www.ac2wiki.de/wiki/index.php?title={{#replace:AC2:Debuffs | _}} This page on AC2Wiki.] |
Debuffing Effects
Most skill effects that debuff enemy targets, will fall into one of these categories. It should be noted that the Physical and Elemental debuffs have identical effects.
Physical
- Bleed (Health Damage Over Time )
- Numb (Movement Speed Reduction )
- Poison (Attack Speed Reduction )
- Disease (Vigour Damage Over Time )
- Shock (Instant Vigour Damage )
Elemental
- Fire (Health Damage Over Time )
- Cold (Movement Speed Reduction )
- Water (Attack Speed Reduction )
- Lightning (Vigour Damage Over Time )
- Energy (Instant Vigour Damage )
Other
- Stun (Unable to Move and Attack)
- Root (Unable to Move )
- Knockback (Propels target backwards )
- Armour Reduction (Increases Damage Taken)
- Skill Reduction (Decreases attack or defensive masteries)
PVE (monster only)
- Mezz (Puts the target monster to sleep)
- Confuse (Monster acts randomly)
- Opening (A combo that hits for massive damage when monster is vulnerable)
- Taunt (Makes the monster think you've done more damage)
- De-Taunt (Makes the monster think you've done less damage)