Spell Research: Difference between revisions

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imported>Kari
imported>An Adventurer
(adding link to VIII Void Scrolls)
 
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{{Related|Magic}}
{|border=0 cellpadding=3 style=background-color:#F8F8F8
{{Links Header|[[Spell Research]]<br>
|[[Spell Research]]
|width=32|
| [[VIII Creature Scrolls]]
|width=32|
| [[VIII Item Scrolls]]
|width=32|
| [[VIII Life Scrolls]]
|width=32|
| [[VIII Void Scrolls]]
|width=32|
| [[VIII War Scrolls]]
|}
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''See TheJackCat's site for information on Historical Spell Research. [http://www.thejackcat.com/AC/Hobbies/Magic/Research.htm]''
[[VIII Creature Scrolls]] - [[VIII Item Scrolls]] - [[VIII Life Scrolls]] - [[VIII Void Scrolls]] - [[VIII War Scrolls]]}}


== Getting Components ==
== Getting Components ==
Line 98: Line 85:
   Infliction    + Conveyance + (Skill)    = Creature Skill Debuff
   Infliction    + Conveyance + (Skill)    = Creature Skill Debuff
    
    
   Introspection + Formation  + (Element)  = Life Protection
   Introspection + Formation  + (Element)  = Life Protection (%68)
   Infliction    + Conveyance + (Element)  = Life Vuln
   Infliction    + Conveyance + (Element)  = Life Vuln (%210)
   Introspection + Formation  + Armor glyph = Armor
   Introspection + Formation  + (Armor)    = Armor (+250 Natural)
 
  Introspection + Formation  + (Health)    = Heal Self
  Benevolence  + Conveyance + (Health)    = Heal Other
  Infliction    + Conveyance + (Health)    = Harm Other
  Extraction    + Conveyance + (Health)    = Drain Health (Drains 60% of target's Health)
    
    
   Extraction + Conveyence + (Health/Stamina/Mana)   = Drain Health/Stamina/Mana Other
   Introspection + Formation + (Stamina)   = Revitalize Self
   Benevolence  + Conveyance + (Health/Stamina)    = Heal/Revitalize Other
   Benevolence  + Conveyance + (Stamina)   = Revitalize Other
  Infliction   + Conveyance + (Stamina)  = Enfeeble Other (Drains 50-100 Stamina)
  Extraction    + Conveyance + (Stamina)  = Drain Stamina (Drains 60% of target's Stamina)
    
    
   Introspection + Formation  + (Health/Stamina/Mana ''Regeneration'')   = Regeneration/Rejuvenation/Mana Renewal Self
   Infliction    + Conveyance + (Mana)     = Mana Drain Other (Drains 48-90pts of Mana)
   Infliction   + Conveyance + (Health/Stamina/Mana ''Regeneration'')   = Fester/Exhaustion/Mana Depletion Other
   Extraction   + Conveyance + (Mana)     = Drain Mana Other (Drains 60% of target's Mana)
    
    
   Introspection + Formation  + (Health/Stam/Mana ''Regeneration'' ) = Health/Stam/Mana Regeneration increased 145%
   Introspection + Formation  + (Health/Stam/Mana Regeneration Glyph) = Health/Stam/Mana Regeneration increased 145%
   Infliction    + Conveyance + (Health/Stam/Mana ''Regeneration'' ) = Health/Stam/Mana Regeneration reduced 75%
   Infliction    + Conveyance + (Health/Stam/Mana Regeneration Glyph) = Health/Stam/Mana Regeneration reduced 75%
 
  Extraction + Nullilfication + Damage      = Weakening Curse
      
      
   Benevolence + Objectification + (Armor)   = Impenetrability (+240 AL)
   Benevolence + Objectification + (Armor)     = Impenetrability (+240 AL)
   Infliction  + Objectification + (Armor)   = Brittlemail (-300 AL)
   Infliction  + Objectification + (Armor)     = Brittlemail (-300 AL)
   Benevolence + Objectification + (Element) = Item Bane
   Benevolence + Objectification + (Element)   = Item Bane
   Infliction  + Objectification + (Element) = Item Lure (Opposite of Bane)
   Infliction  + Objectification + (Element)   = Item Lure (Opposite of Bane)
   Benevolence + Objectification + Mana Conv = Hermetic Link (80% bonus)
  Introspection + Objectification + Mana Conv = Hermetic Link Self (80%)
   Infliction  + Objectification + Mana Conv = Hermetic Void (80% penalty)
   Benevolence + Objectification + Mana Conv   = Hermetic Link Other (80% bonus)
   Benevolence + Objectification + Focus     = Spirit Drinker (7% bonus)
   Infliction  + Objectification + Mana Conv   = Hermetic Void (80% penalty)
   Infliction  + Objectification + Focus     = Spirit Loather (7% penalty)
  Introspection + Objectification + Focus    = Spirit Drinker Self (7% bonus)
   Benevolence + Objectification + Quickness = Swift Killer
   Benevolence + Objectification + Focus       = Spirit Drinker Other (7% bonus)
   Infliction  + Objectification + Quickness = Leaden Weapon
   Infliction  + Objectification + Focus       = Spirit Loather (7% penalty)
   Benevolence + Objectification + Coord     = Heartseeker (+20% Attack)
  Introspection + Objectification + Quickness = Swift Killer Self
   Infliction  + Objectification + Coord     = Turn Blade (-20% Attack)
   Benevolence + Objectification + Quickness   = Swift Killer Other
   Benevolence + Objectification + Melee Def = Defender (+17% Defense)
   Infliction  + Objectification + Quickness   = Leaden Weapon
   Infliction  + Objectification + Melee Def = Lure Blade (-20% Defense)
  Introspection + Objectification + Coord    = Heartseeker Self (+20% Attack)
   Benevolence + Objectification + Strength = Blood Drinker (+22 Damage)
   Benevolence + Objectification + Coord       = Heartseeker Other (+20% Attack)
   Infliction  + Objectification + Strength = Blood Loather (-24 Damage)
   Infliction  + Objectification + Coord       = Turn Blade (-20% Attack)
   Benevolence + Objectification + Lockpick = Strength Lock
  Introspection + Objectification + Melee Def = Defender Self (+17% Defense)
   Infliction  + Objectification + Lockpick = Weaken Lock
   Benevolence + Objectification + Melee Def   = Defender Other (+17% Defense)
   Infliction  + Objectification + Melee Def   = Lure Blade (-20% Defense)
  Introspection + Objectification + Strength  = Blood Drinker Self (+22 Damage)
   Benevolence + Objectification + Strength   = Blood Drinker Other (+22 Damage)
   Infliction  + Objectification + Strength   = Blood Loather (-24 Damage)
   Benevolence + Objectification + Lockpick   = Strength Lock
   Infliction  + Objectification + Lockpick   = Weaken Lock
    
    
   Infliction + Alacritous + (Element) = War Streak
   Infliction + Alacritous + (Element) = War Streak
Line 143: Line 145:


== Known Failures ==
== Known Failures ==
  <u>INK FAILURES:</u><br>
   
  <u>INK FAILURES:</u><br>
   Infliction [Cannot add] Formation
   Infliction [Cannot add] Formation
    
    
Line 162: Line 165:
   
   
   Extraction [Cannot add] Alacritous
   Extraction [Cannot add] Alacritous
  Extraction [Cannot add] Direction
   Extraction [Cannot add] Formation
   Extraction [Cannot add] Formation
  Extraction [Cannot add] Nullification
   Extraction [Cannot add] Objectification
   Extraction [Cannot add] Objectification
   Extraction [Cannot add] Parabolic
   Extraction [Cannot add] Parabolic
  Extraction [Cannot add] Partition
   Extraction [Cannot add] Separation
   Extraction [Cannot add] Separation
    
    
Line 245: Line 245:
| {{Icon|Glyph of Crossbow}} || [[Glyph of Crossbow]]
| {{Icon|Glyph of Crossbow}} || [[Glyph of Crossbow]]
| {{Icon|Glyph of Dagger}} || [[Glyph of Dagger]]
| {{Icon|Glyph of Dagger}} || [[Glyph of Dagger]]
| {{Icon|Glyph of Damage}} || [[Glyph of Damage]]
| {{Icon|Glyph of Deception}} || [[Glyph of Deception]]
| {{Icon|Glyph of Deception}} || [[Glyph of Deception]]
| {{Icon|Glyph of Endurance}} || [[Glyph of Endurance]]
|-
|-
| {{Icon|Glyph of Endurance}} || [[Glyph of Endurance]]
| {{Icon|Glyph of Flame}} || [[Glyph of Flame]]
| {{Icon|Glyph of Flame}} || [[Glyph of Flame]]
| {{Icon|Glyph of Fletching}} || [[Glyph of Fletching]]
| {{Icon|Glyph of Fletching}} || [[Glyph of Fletching]]
| {{Icon|Glyph of Focus}} || [[Glyph of Focus]]
| {{Icon|Glyph of Focus}} || [[Glyph of Focus]]
| {{Icon|Glyph of Frost}} || [[Glyph of Frost]]
| {{Icon|Glyph of Frost}} || [[Glyph of Frost]]
| {{Icon|Glyph of Gearcrafting}} || [[Glyph of Gearcrafting]]
|-
|-
| {{Icon|Glyph of Gearcrafting}} || [[Glyph of Gearcrafting]]
| {{Icon|Glyph of Healing}} || [[Glyph of Healing]]
| {{Icon|Glyph of Healing}} || [[Glyph of Healing]]
| {{Icon|Glyph of Health}} || [[Glyph of Health]]
| {{Icon|Glyph of Health}} || [[Glyph of Health]]
| {{Icon|Glyph of Item Enchantment}} || [[Glyph of Item Enchantment]]
| {{Icon|Glyph of Item Enchantment}} || [[Glyph of Item Enchantment]]
| {{Icon|Glyph of Item Tinkering}} || [[Glyph of Item Tinkering]]
| {{Icon|Glyph of Item Tinkering}} || [[Glyph of Item Tinkering]]
| {{Icon|Glyph of Jump}} || [[Glyph of Jump]]
|-
|-
| {{Icon|Glyph of Jump}} || [[Glyph of Jump]]
| {{Icon|Glyph of Leadership}} || [[Glyph of Leadership]]
| {{Icon|Glyph of Leadership}} || [[Glyph of Leadership]]
| {{Icon|Glyph of Life Magic}} || [[Glyph of Life Magic]]
| {{Icon|Glyph of Life Magic}} || [[Glyph of Life Magic]]
| {{Icon|Glyph of Lightning}} || [[Glyph of Lightning]]
| {{Icon|Glyph of Lightning}} || [[Glyph of Lightning]]
| {{Icon|Glyph of Lockpick}} || [[Glyph of Lockpick]]
| {{Icon|Glyph of Lockpick}} || [[Glyph of Lockpick]]
| {{Icon|Glyph of Loyalty}} || [[Glyph of Loyalty]]
|-
|-
| {{Icon|Glyph of Loyalty}} || [[Glyph of Loyalty]]
| {{Icon|Glyph of Magic Item Tinkering}} || [[Glyph of Magic Item Tinkering]]
| {{Icon|Glyph of Magic Item Tinkering}} || [[Glyph of Magic Item Tinkering]]
| {{Icon|Glyph of Magic Defense}} || [[Glyph of Magic Defense]]
| {{Icon|Glyph of Magic Defense}} || [[Glyph of Magic Defense]]
| {{Icon|Glyph of Mace}} || [[Glyph of Mace]]
| {{Icon|Glyph of Mace}} || [[Glyph of Mace]]
| {{Icon|Glyph of Mana}} || [[Glyph of Mana]]
| {{Icon|Glyph of Mana}} || [[Glyph of Mana]]
| {{Icon|Glyph of Mana Regeneration}} || [[Glyph of Mana Regeneration]]
|-
|-
| {{Icon|Glyph of Mana Regeneration}} || [[Glyph of Mana Regeneration]]
| {{Icon|Glyph of Mana Conversion}} || [[Glyph of Mana Conversion]]
| {{Icon|Glyph of Mana Conversion}} || [[Glyph of Mana Conversion]]
| {{Icon|Glyph of Melee Defense}} ||[[Glyph of Melee Defense]]
| {{Icon|Glyph of Melee Defense}} ||[[Glyph of Melee Defense]]
| {{Icon|Glyph of Missile Defense}} || [[Glyph of Missile Defense]]
| {{Icon|Glyph of Missile Defense}} || [[Glyph of Missile Defense]]
| {{Icon|Glyph of Monster Appraisal}} || [[Glyph of Monster Appraisal]]
| {{Icon|Glyph of Monster Appraisal}} || [[Glyph of Monster Appraisal]]
| {{Icon|Glyph of Person Appraisal}} ||[[Glyph of Person Appraisal]]
|-
|-
| {{Icon|Glyph of Nether}} || [[Glyph of Nether]]
| {{Icon|Glyph of Person Appraisal}} ||[[Glyph of Person Appraisal]]
| {{Icon|Glyph of Piercing}} || [[Glyph of Piercing]]
| {{Icon|Glyph of Piercing}} || [[Glyph of Piercing]]
| {{Icon|Glyph of Quickness}} || [[Glyph of Quickness]]
| {{Icon|Glyph of Quickness}} || [[Glyph of Quickness]]
| {{Icon|Glyph of Regeneration}} || [[Glyph of Regeneration]]
| {{Icon|Glyph of Regeneration}} || [[Glyph of Regeneration]]
|-
| {{Icon|Glyph of Run}} || [[Glyph of Run]]
| {{Icon|Glyph of Run}} || [[Glyph of Run]]
| {{Icon|Glyph of Salvaging}} || [[Glyph of Salvaging]]
| {{Icon|Glyph of Salvaging}} || [[Glyph of Salvaging]]
|-
| {{Icon|Glyph of Self}} || [[Glyph of Self]]
| {{Icon|Glyph of Self}} || [[Glyph of Self]]
| {{Icon|Glyph of Slashing}} || [[Glyph of Slashing]]
| {{Icon|Glyph of Slashing}} || [[Glyph of Slashing]]
| {{Icon|Glyph of Spear}} || [[Glyph of Spear]]
| {{Icon|Glyph of Spear}} || [[Glyph of Spear]]
|-
| {{Icon|Glyph of Staff}} || [[Glyph of Staff]]
| {{Icon|Glyph of Staff}} || [[Glyph of Staff]]
| {{Icon|Glyph of Stamina}} || [[Glyph of Stamina]]
| {{Icon|Glyph of Stamina}} || [[Glyph of Stamina]]
|-
| {{Icon|Glyph of Stamina Regeneration}} || [[Glyph of Stamina Regeneration]]
| {{Icon|Glyph of Stamina Regeneration}} || [[Glyph of Stamina Regeneration]]
| {{Icon|Glyph of Strength}} || [[Glyph of Strength]]
| {{Icon|Glyph of Strength}} || [[Glyph of Strength]]
| {{Icon|Glyph of Sword}} || [[Glyph of Sword]]
| {{Icon|Glyph of Sword}} || [[Glyph of Sword]]
|-
| {{Icon|Glyph of Two Handed Combat}} || [[Glyph of Two Handed Combat]]
| {{Icon|Glyph of Two Handed Combat}} || [[Glyph of Two Handed Combat]]
| {{Icon|Glyph of Unarmed Combat}} || [[Glyph of Unarmed Combat]]
| {{Icon|Glyph of Unarmed Combat}} || [[Glyph of Unarmed Combat]]
| {{Icon|Glyph of Void Magic}} || [[Glyph of Void Magic]]
|-
| {{Icon|Glyph of War Magic}} || [[Glyph of War Magic]]
| {{Icon|Glyph of War Magic}} || [[Glyph of War Magic]]
| {{Icon|Glyph of Weapon Tinkering}} || [[Glyph of Weapon Tinkering]]
| {{Icon|Glyph of Weapon Tinkering}} || [[Glyph of Weapon Tinkering]]
Line 312: Line 309:
=== Life ===
=== Life ===
:See [[VIII Life Scrolls]] for the complete list of scrolls with their component formulas.
:See [[VIII Life Scrolls]] for the complete list of scrolls with their component formulas.
=== War ===
:See [[VIII War Scrolls]] for the complete list of scrolls with their component formulas.


=== Void ===
=== Void ===
:See [[VIII Void Scrolls]] for the complete list of scrolls with their component formulas.
:See [[VIII Void Scrolls]] for the complete list of scrolls with their component formulas.


=== War ===
[[Category:Character]]
:See [[VIII War Scrolls]] for the complete list of scrolls with their component formulas.
[[Category:Spells| ]]
 
[[Category:Game Concept]]

Latest revision as of 16:39, 16 December 2020

Related topics: Magic

Spell Research

VIII Creature Scrolls - VIII Item Scrolls - VIII Life Scrolls - VIII Void Scrolls - VIII War Scrolls


Getting Components

Components are available in special Tier 8 chests found in Society Strongholds and the Mana Forge bunkers found in the capital cities. Components also drop on creatures that also drop Pristine Mana Shards on Dark Isle, Freebooter Isle, Moarsman City, and in Graveyard.

For a period of time it was possible to guess the contents of a chest given the chest's burden (e.g., 3 quills 2 inks). In the Celebration event the loot profiles were changed and this is no longer possible because the magic component chests always spawn 2 items that are not components and which have random burdens.

Component Exchanger

During the Secrets of the Apostates event a Component Exchanger was added to each Mana Forge. Similar in operation to the Rare Exchanger, the Component Exchanger will give a random spell component when given 1 MMD and any VIII spell component. The odds are the same for all components which causes glyphs to be the most common, inks less common, and quills quite rare.

Level VIII Scroll Creation

During the Ancient Powers event, a new crafting system for level VIII spell scroll creation was introduced. Some of these spells were previously available on a small number of quest items, however many are brand new. The components (quills, inks, and glyphs) can be obtained in the highest tier treasure profiles which appears in special chests and on creatures that also drop Pristine Mana Shards on Dark Isle, Freebooter Isle, Moarsman City, and in Graveyard.. Quills may be combined with the Mana Scarabs (which are also the casting scarab for level 8 spells and can be purchased from certain vendors) in order to craft infused quills. Infused quills may be crafted with inks to create a combination of the two. This combination may then be crafted with a glyph to create a level 8 scroll. All components involved in making a scroll (quill, mana scarab, ink, and glyph) are consumed in the process of successfully making a scroll.

All components may also be traded or sold to a vendor, and the scrolls may likewise be traded or sold to a vendor. If crafting something you expected to work fails, very likely the spell simply does not exist for level 8. You will not lose components upon failed crafting, and there is no skill associated with level 8 spell crafting, so feel free to experiment safely with the various components and see what you may accomplish!


Steps in creating a level VIII Scroll:

  1. Add the quill to the mana scarab.
    + =
    The mana scarab infuses the quill with its magical power.
  2. Add the infused quill to the ink.
    + =
    You dip the quill into the magical ink, further empowering it.
  3. Add the enchanted quill to the glyph.
    + =
    You trace the rune with your enchanted quill and the pattern of the spell forms before you as a scroll.

This produces a tradable scroll which you can then learn as normal. Level 8 spells last for 90 minutes, or up to three hours with Augmentations.

Scroll Components

In the Secrets of the Apostates event a new NPC was added to each Mana Forge, the Component Exchanger. The exchanger will take 1 MMD and any spell component and give a random one in return. There is an equal chance for all components which makes glyphs the most common, inks less common, and quills (at 4) very rare. In contrast the chests appear to factor in the number of scrolls the item is used by, so infliction quills are very common.

Quills

Inks

  • Formation - Self (can only be used with Introspection Quills)
  • Conveyance - Other (can only be used with Benevolence, Infliction and Extraction Quills)
  • Objectification - Item Spells
  • Nullification - Nullify (can be used with Introspection or Benevolence Quills)

War Spells (Can only be used with Infliction Quills):

Casting Difficulty

When first introduced level VIII spells had a difficulty to cast of 455. In Risks and Rewards the difficulty was lowered to 400, meaning that 400 buffed magic skill will cast successfully 50% of the time. Here are some examples of casting success for a range of buffed values:

Spell cast chance of success
  • 400 - 50%
  • 405 - 57%
  • 410 - 67%
  • 415 - 74%
  • 420 - 80%
  • 425 - 85%
  • 430 - 89%
  • 435 - 92%
  • 440 - 94%
  • 445 - 96%
  • 450 - 97%
  • 455 - 98%
  • 460 - 99%
  • 476 - 100%

Known Formulas

Currently it is impossible to craft Creature Other Buffs, Life Other Buffs, Imperil, Self Debuffs (Link). Life vulns were added during Seeds of Corruption. Defender and Blood Drinker Incantations have the same effect as the level 7 versions, but have 30 minute longer durations.

INFUSED QUILL + INK + GLYPH = SCROLL
Introspection + Formation + (Skill) = Creature Skill Buff Infliction + Conveyance + (Skill) = Creature Skill Debuff Introspection + Formation + (Element) = Life Protection (%68) Infliction + Conveyance + (Element) = Life Vuln (%210) Introspection + Formation + (Armor) = Armor (+250 Natural)
 Introspection + Formation  + (Health)    = Heal Self
 Benevolence   + Conveyance + (Health)    = Heal Other
 Infliction    + Conveyance + (Health)    = Harm Other
 Extraction    + Conveyance + (Health)    = Drain Health (Drains 60% of target's Health)
 
 Introspection + Formation  + (Stamina)   = Revitalize Self
 Benevolence   + Conveyance + (Stamina)   = Revitalize Other
 Infliction    + Conveyance + (Stamina)   = Enfeeble Other (Drains 50-100 Stamina)
 Extraction    + Conveyance + (Stamina)   = Drain Stamina (Drains 60% of target's Stamina)
 
 Infliction    + Conveyance + (Mana)      = Mana Drain Other (Drains 48-90pts of Mana)
 Extraction    + Conveyance + (Mana)      = Drain Mana Other (Drains 60% of target's Mana)
 
 Introspection + Formation  + (Health/Stam/Mana Regeneration Glyph) = Health/Stam/Mana Regeneration increased 145%
 Infliction    + Conveyance + (Health/Stam/Mana Regeneration Glyph) = Health/Stam/Mana Regeneration reduced 75%
 Extraction + Nullilfication + Damage       = Weakening Curse
   
 Benevolence + Objectification + (Armor)     = Impenetrability (+240 AL)
 Infliction  + Objectification + (Armor)     = Brittlemail (-300 AL)
 Benevolence + Objectification + (Element)   = Item Bane
 Infliction  + Objectification + (Element)   = Item Lure (Opposite of Bane)
 Introspection + Objectification + Mana Conv = Hermetic Link Self (80%)
 Benevolence + Objectification + Mana Conv   = Hermetic Link Other (80% bonus)
 Infliction  + Objectification + Mana Conv   = Hermetic Void (80% penalty)
 Introspection + Objectification + Focus     = Spirit Drinker Self (7% bonus)
 Benevolence + Objectification + Focus       = Spirit Drinker Other (7% bonus)
 Infliction  + Objectification + Focus       = Spirit Loather (7% penalty)
 Introspection + Objectification + Quickness = Swift Killer Self
 Benevolence + Objectification + Quickness   = Swift Killer Other
 Infliction  + Objectification + Quickness   = Leaden Weapon
 Introspection + Objectification + Coord     = Heartseeker Self (+20% Attack)
 Benevolence + Objectification + Coord       = Heartseeker Other (+20% Attack)
 Infliction  + Objectification + Coord       = Turn Blade (-20% Attack)
 Introspection + Objectification + Melee Def = Defender Self (+17% Defense)
 Benevolence + Objectification + Melee Def   = Defender Other (+17% Defense)
 Infliction  + Objectification + Melee Def   = Lure Blade (-20% Defense)
 Introspection + Objectification + Strength  = Blood Drinker Self (+22 Damage)
 Benevolence + Objectification + Strength    = Blood Drinker Other (+22 Damage)
 Infliction  + Objectification + Strength    = Blood Loather (-24 Damage)
 Benevolence + Objectification + Lockpick    = Strength Lock
 Infliction  + Objectification + Lockpick    = Weaken Lock
 
 Infliction + Alacritous + (Element) = War Streak
 Infliction + Direction  + (Element) = War Bolt
 Infliction + Parabolic  + (Element) = War Arc
 Infliction + Partition  + (Element) = War Blast
 Infliction + Separation + (Element) = War Volley
 
 Introspection + Nullification + Life Enchantment Glyph     = Nullify Life Magic Self
 Benevolence   + Nullification + Life Enchantment Glyph     = Nullify Life Magic Other
 Introspection + Nullification + Creature Enchantment Glyph = Nullify Creature Magic Self
 Benevolence   + Nullification + Creature Enchantment Glyph = Nullify Creature Magic Other
 Introspection + Nullification + Item Enchantment Glyph     = Nullify Item Magic

Known Failures

 INK FAILURES:
Infliction [Cannot add] Formation Introspection [Cannot add] Alacritous Introspection [Cannot add] Conveyance Introspection [Cannot add] Direction Introspection [Cannot add] Objectification Introspection [Cannot add] Parabolic Introspection [Cannot add] Partition Introspection [Cannot add] Separation Benevolence [Cannot add] Alacritous Benevolence [Cannot add] Direction Benevolence [Cannot add] Formation Benevolence [Cannot add] Parabolic Benevolence [Cannot add] Partition Benevolence [Cannot add] Separation Extraction [Cannot add] Alacritous Extraction [Cannot add] Formation Extraction [Cannot add] Objectification Extraction [Cannot add] Parabolic Extraction [Cannot add] Separation GLYPH FAILURES:
Infliction + Alacritous [Cannot add] (Attribute) or (Health/Stam/Mana) Infliction + Conveyance [Cannot add] (Element) Infliction + Conveyance [Cannot add] (Salvaging) Infliction + Direction [Cannot add] (Attribute) or (Health/Stam/Mana) Infliction + Objectification [Cannot add] (END, FOC, WILL) Infliction + Partition [Cannot add] (Attribute) or (Health/Stam/Mana) Infliction + Separation [Cannot add] (Attribute) or (Health/Stam/Mana) Infliction + Separation [Cannot add] (Skill) Introspection + Formation [Cannot add] Glyph of Armor Introspection + Formation [Cannot add] Glyph of Mana Introspection + Nullification [Cannot add] (Non-magic school skill) Introspection + Nullification [Cannot add] (Mana) Introspection + Nullification [Cannot add] (Element) Introspection + Nullification [Cannot add] Glyph of Armor Benevolence + Conveyance [Cannot add] (skill) Benevolence + Conveyance [Cannot add] (Element) Benevolence + Conveyance [Cannot add] Glyph of Armor Benevolence + Conveyance [Cannot add] Glyph of Mana Benevolence + Conveyance [Cannot add] Glyph of Health/Stam/Mana Regeneration Benevolence + Nullification [Cannot add]] (Non-magic school skill) Benevolence + Nullification [Cannot add]] (Tinker Skill) Benevolence + Nullification [Cannot add]] (Regeneration) Benevolence + Nullification [Cannot add]] Glyph of Item Enchantment or War Magic Benevolence + Nullification [Cannot add]] Health Benevolence + Nullification [Cannot add]] (Element) Benevolence + Nullification [Cannot add]] Glyph of Armor Benevolence + Objectification [Cannot add] (Tinker Skill) Benevolence + Objectification [Cannot add] (Weapon Skill) Benevolence + Objectification [Cannot add] (Regeneration) Benevolence + Objectification [Cannot add] (END, WILL) Benevolence + Objectification [Cannot add] War Magic Benevolence + Objectification [Cannot add] Health

Spell Components

Mana Scarab Quill of Benevolence Quill of Extraction Quill of Infliction Quill of Introspection
Alacritous Ink Ink of Conveyance Ink of Direction Ink of Formation Ink of Nullification
Ink of Objectification Ink of Partition Ink of Separation Parabolic Ink
Glyph of Alchemy Glyph of Arcane Lore Glyph of Armor Glyph of Armor Tinkering Glyph of Axe
Glyph of Bludgeoning Glyph of Bow Glyph of Cooking Glyph of Coordination Glyph of Corrosion
Glyph of Creature Enchantment Glyph of Crossbow Glyph of Dagger Glyph of Deception Glyph of Endurance
Glyph of Flame Glyph of Fletching Glyph of Focus Glyph of Frost Glyph of Gearcrafting
Glyph of Healing Glyph of Health Glyph of Item Enchantment Glyph of Item Tinkering Glyph of Jump
Glyph of Leadership Glyph of Life Magic Glyph of Lightning Glyph of Lockpick Glyph of Loyalty
Glyph of Magic Item Tinkering Glyph of Magic Defense Glyph of Mace Glyph of Mana Glyph of Mana Regeneration
Glyph of Mana Conversion Glyph of Melee Defense Glyph of Missile Defense Glyph of Monster Appraisal Glyph of Person Appraisal
Glyph of Piercing Glyph of Quickness Glyph of Regeneration Glyph of Run Glyph of Salvaging
Glyph of Self Glyph of Slashing Glyph of Spear Glyph of Staff Glyph of Stamina
Glyph of Stamina Regeneration Glyph of Strength Glyph of Sword Glyph of Two Handed Combat Glyph of Unarmed Combat
Glyph of War Magic Glyph of Weapon Tinkering

Scroll List

Creature

See VIII Creature Scrolls for the complete list of scrolls with their component formulas.

Item

See VIII Item Scrolls for the complete list of scrolls with their component formulas.

Life

See VIII Life Scrolls for the complete list of scrolls with their component formulas.

War

See VIII War Scrolls for the complete list of scrolls with their component formulas.

Void

See VIII Void Scrolls for the complete list of scrolls with their component formulas.