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	<title>Turbine Games Q&amp;A/Items/Q-12 - Revision history</title>
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	<updated>2026-05-03T11:42:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.drunkenfell.com/index.php?title=Turbine_Games_Q%26A/Items/Q-12&amp;diff=116506&amp;oldid=prev</id>
		<title>imported&gt;An Adventurer: Created page with &quot;{{Turbine Games Q&amp;A  |  Link = &lt;nowiki&gt;http://www.turbinegames.com/qa/view_questions.html?id=170&lt;/nowiki&gt;  | Title = How is monster and chest loot determined?  |  Text =  {{Tu...&quot;</title>
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		<updated>2020-04-07T16:09:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Turbine Games Q&amp;amp;A  |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=170&amp;lt;/nowiki&amp;gt;  | Title = How is monster and chest loot determined?  |  Text =  {{Tu...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine Games Q&amp;amp;A&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=170&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Title = How is monster and chest loot determined?&lt;br /&gt;
 |  Text = &lt;br /&gt;
{{Turbine Games Q&amp;amp;A Question&lt;br /&gt;
 |    Asked = 2000.10.31&lt;br /&gt;
 |   Player = Fragilesoul&lt;br /&gt;
 |    Title = How is monster and chest loot determined?&lt;br /&gt;
 | Category = Items&lt;br /&gt;
 | Question = Obviously, the type of monster or chest determines the quality of loot, but what flags are there that go into the loot o mataic equations? I.e., What determines finding a wand as opposed to a plate habruk, as well as the &amp;quot;quality&amp;quot; of such items?&lt;br /&gt;
 | Answered = 2000.10.31&lt;br /&gt;
 |      Dev = devilmouse&lt;br /&gt;
 |   Answer = The short of it:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Each monster/chest/source of loot in the game has a profile associated with it. These profiles are hand created here.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The profile determines a number of things such as: type of treasure (armor, jewelry, wands, food, gems, etc), the quality (level of spells, pyreal worth, dmg bonuses, etc), the racial restrictions (if any), the amount of treasure, the &amp;quot;weight&amp;quot; of the treasure (can't have rats carrying hauberks..), how magical the treasure should be (or how mundane), and a few other tweakables.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When going through a treasure profile, there's a LOT of play in the variables. The same profile could spit out a lvl 4 wand and then a BD6 Sword in the next pull. It's random within constraints.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;An Adventurer</name></author>
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