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	<title>Turbine Games Q&amp;A/Graphics/Q-99 - Revision history</title>
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	<updated>2026-04-08T22:42:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.drunkenfell.com/index.php?title=Turbine_Games_Q%26A/Graphics/Q-99&amp;diff=116487&amp;oldid=prev</id>
		<title>imported&gt;An Adventurer: Created page with &quot;{{Turbine Games Q&amp;A  |  Link = &lt;nowiki&gt;http://www.turbinegames.com/qa/view_questions.html?id=6977&lt;/nowiki&gt;  | Title = How do weapon (melee) animations work?  |  Text =  {{Turb...&quot;</title>
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		<updated>2020-03-23T15:47:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Turbine Games Q&amp;amp;A  |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=6977&amp;lt;/nowiki&amp;gt;  | Title = How do weapon (melee) animations work?  |  Text =  {{Turb...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine Games Q&amp;amp;A&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=6977&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Title = How do weapon (melee) animations work?&lt;br /&gt;
 |  Text = &lt;br /&gt;
{{Turbine Games Q&amp;amp;A Question&lt;br /&gt;
 |    Asked = 2001.03.15&lt;br /&gt;
 |   Player = Jabafel&lt;br /&gt;
 |    Title = How do weapon (melee) animations work?&lt;br /&gt;
 | Category = Graphics&lt;br /&gt;
 | Question = Are the weapons animated with the character? I'm asking because I was looking over the game manual in the weapons section and saw a true morningstar there. It's not like the ones that we have now in-game. With the current tech can the weapon be re-designed as a spiked ball chained to a handle? It'd be a great macer gift to see the spiked ball arc through the air crushing anything in it's path. Aren't there morningstars with more than one chain-linked bludgeoning device?&lt;br /&gt;
 | Answered = 2001.03.15&lt;br /&gt;
 |      Dev = Sean.&lt;br /&gt;
 |   Answer = The weapon you are referring to is a flail. A ball attached by chain to a handle.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;We can not achieve this in AC's engine currently. Objects you wield in your hands (shields, orbs, swords, etc.) cannot animate.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;In fact, bows are made up of several segments, and animations exist to make them animate, but the system isn't there to allow it.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sean.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;An Adventurer</name></author>
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