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	<title>Turbine Games Q&amp;A/Graphics/Q-18 - Revision history</title>
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	<updated>2026-04-29T22:05:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.drunkenfell.com/index.php?title=Turbine_Games_Q%26A/Graphics/Q-18&amp;diff=116406&amp;oldid=prev</id>
		<title>imported&gt;An Adventurer: Created page with &quot;{{Turbine Games Q&amp;A  |  Link = &lt;nowiki&gt;http://www.turbinegames.com/qa/view_questions.html?id=747&lt;/nowiki&gt;  | Title = Z Buffer: aka, &quot;That boulder is eating your head&quot;  |  Text...&quot;</title>
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		<updated>2020-03-16T16:41:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Turbine Games Q&amp;amp;A  |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=747&amp;lt;/nowiki&amp;gt;  | Title = Z Buffer: aka, &amp;quot;That boulder is eating your head&amp;quot;  |  Text...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine Games Q&amp;amp;A&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=747&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Title = Z Buffer: aka, &amp;quot;That boulder is eating your head&amp;quot;&lt;br /&gt;
 |  Text = &lt;br /&gt;
{{Turbine Games Q&amp;amp;A Question&lt;br /&gt;
 |    Asked = 2000.11.01&lt;br /&gt;
 |   Player = Anodos&lt;br /&gt;
 |    Title = Z Buffer: aka, &amp;quot;That boulder is eating your head&amp;quot;&lt;br /&gt;
 | Category = Graphics&lt;br /&gt;
 | Question = Are there any plans to have real Z buffer support in AC? There are quite comical graphical blunders that often appear due to the lack of full Z buffering (such as someone being half way sucked into a rock or something).&amp;lt;br /&amp;gt;Good show on your submit button, btw (Edumacate me). :-)&lt;br /&gt;
 | Answered = 2000.11.07&lt;br /&gt;
 |      Dev = Sean&lt;br /&gt;
 |   Answer = The graphics engine for AC was designed from the ground up to use the painter's algorithm, which means it draws items from back to front. Sorting among objects can be a real problem with this system, but its benefits are that it is fast, and requires less memory.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Since all game art was designed without Z-Buffering in mind, adding Z-Buffering now is not an easy task. It may require the redesign of whole buildings, creatures, and certain tricks used on the landscape would have to be reworked from scratch.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Which is a lot of dev time to fix some sorting issues that are really quite livable...&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sean.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;An Adventurer</name></author>
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