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	<id>https://www.drunkenfell.com/index.php?action=history&amp;feed=atom&amp;title=Turbine_Games_Q%26A%2FGraphics</id>
	<title>Turbine Games Q&amp;A/Graphics - Revision history</title>
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	<updated>2026-04-29T21:26:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.drunkenfell.com/index.php?title=Turbine_Games_Q%26A/Graphics&amp;diff=116101&amp;oldid=prev</id>
		<title>imported&gt;An Adventurer at 15:50, 23 March 2020</title>
		<link rel="alternate" type="text/html" href="https://www.drunkenfell.com/index.php?title=Turbine_Games_Q%26A/Graphics&amp;diff=116101&amp;oldid=prev"/>
		<updated>2020-03-23T15:50:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine Games Q&amp;amp;A&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?category=Graphics&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |  Date = &lt;br /&gt;
 | Title = Graphics&lt;br /&gt;
 |  Text = &lt;br /&gt;
{{{!}}&lt;br /&gt;
&lt;br /&gt;
{{!}} 2001.07.25 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-101|Any chance of MIP mapping support?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.03.17 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-100|Win2000 and DX8]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.03.15 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-99|How do weapon (melee) animations work?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.02.08 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-98|Why are some tiles in the landscape missing?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.01.23 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-97|Can you explain the difficulties of Buildings in laymans terms?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.01.12 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-96|Bending figures in AC]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.01.10 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-95|New Skins?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.01.10 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-94|Dose AC have a problem with 64mb cards?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.01.07 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-93|3d Prophet II graphics prob]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.01.07 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-92|Will the Voodoo 5 be supported]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.01.06 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-91|What 3D Software do you guys use to make models?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.01.05 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-90|Follow on to the black lines in graphics issue]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.01.04 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-89|Will there be any official support for Window-mode?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.01.04 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-88|White dudes everywhere!]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.01.03 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-87|Black lines in graphics]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.01.03 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-86|What is the difference between the textures used by walls and water?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.01.02 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-85|What video card do you use?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2001.01.01 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-84|3D Accelerators]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.12.08 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-83|Why is the game so dark???]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.12.06 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-82|RE: portal colors]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.12.05 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-81|SoLL: An alpha tester?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.12.04 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-80|How is net speed and framerate related?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.12.04 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-79|Is my client-side avatar rendered different from other people?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.30 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-78|What program do you make dungeon's in?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.30 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-77|New Models vs Upgrading Previous Models]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.29 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-76|New heaume look...]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.25 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-75|Any intentions to upgrade the textures (look) on any armors?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.24 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-74|The Northern Light]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.24 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-73|Less vague graphics question]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.22 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-72|Does the character shape change with attributes?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.22 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-71|T-Buffer Support]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.22 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-70|Black Boulder and Infused SoLL looks]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.22 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-69|Fatal lag when loading new towns and areas.]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.21 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-68|Sky Sphere instead of Sky Plane]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.20 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-67|Rendering Radius vs. Portal Time]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.19 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-66|Can you change Atlan sword icons?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.18 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-65|Is it possible to jump over a water wall?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.17 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-64|Can you please change that tower in the distance on Aerlinthe?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.16 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-63|New Islands]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.16 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-62|Bee hives?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.15 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-61|What is the engine so limited?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.15 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-60|Would it be possible to see Elemental weapons act as a light source someday?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.15 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-59|Can we have weapons with a particle effect blade?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.15 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-58|Double bladed axe]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.13 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-57|Why do Scale Cuirasses look exaclty like Yoroi Cuirasses in the inventory?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.12 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-56|Why are there 2 slot areas in kill menus?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.12 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-55|Can we get new Black Fire Atlan graphics]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.12 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-54|Branith's Blazing Staff.. Why is it boring?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.12 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-53|AC and nVidia 6.xx graphic glitches]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.12 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-52|Hollow weapons and particle effects fitting weapon size.]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.11 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-51|Why don't Ravenous weaps have particle effects?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.10 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-50|Will Direct X 8.0 help AC any?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.10 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-49|Elemental Weapons]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.10 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-48|Contact Shadows]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.09 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-47|Why does graphic driver upgrade cause poor game performance?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.09 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-46|Why do MOBs render at different ranges on screen?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.09 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-45|What's up with the HUGE Ogre Mask?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.07 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-44|Software Rendering vs 3dfx]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.07 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-43|Capes/cloaks]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.07 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-42|Why do the hollows, ravs, crystal items and shadows not stay transparent?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.07 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-41|Why were &amp;quot;real&amp;quot; shadows omitted from the graphics?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.07 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-40|Weather]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.07 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-39|What was wrnog with old graphics]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.07 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-38|3Dfx Card Problem]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.06 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-37|Armor graphics]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.06 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-36|Are the cities visible on one of the moons going to be used in the near future?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.06 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-35|Is my Hollow Katar supposed to place the orbiting lights behind me?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.06 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-34|Will we see any new features to the 3D engine?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.06 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-33|Will Atlan Weapon Special Effect be Updated?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.06 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-32|New plants colors ?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.05 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-31|Colors of wearable items don't match...]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.05 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-30|nVidia GTS2 - graphical glitches]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.05 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-29|Atlan Staffs through the body]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.05 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-28|Shadow Celdon Graphical Makeover]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.05 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-27|Helmets-- we gonna get old one and new ones]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.04 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-26|Adjusting in game brightness.]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.04 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-25|Can I turn off the spell visiuals please ?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.03 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-24|Can Night Mode be turned off?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.03 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-23|Elaboration on &amp;quot;Why do necklace graphics not have jewels, just sockets?&amp;quot;]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.02 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-22|Why are Banderling Breeders so ugly?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.02 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-21|Why do necklace graphics not have jewels, just sockets?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.02 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-20|Any chance for a texture upgrade for a virindi?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.01 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-19|Compass View]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.01 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-18|Z Buffer: aka, &amp;quot;That boulder is eating your head&amp;quot;]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.01 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-17|Hardware T&amp;amp;L; support.]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.11.01 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-16|4 Graphics detail settings]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.10.31 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-15|Grey sack cloth underthings]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.10.31 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-14|Hair styles]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.10.31 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-13|The bat]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.10.31 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-12|Why do pyreals have an &amp;quot;S&amp;quot; on them?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.10.31 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-11|Can we see a longer distance of objects been displayed?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.10.31 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-10|If you can't parent a particle emitter to the human body ...]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.10.31 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-09|What is game scale, kilometers or what?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.10.31 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-08|Hair styles and dye]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.10.31 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-07|Default Settings in Sound/Graphics]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.10.31 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-06|Staff graphics]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.10.30 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-05|Player graphics getting luv?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.10.26 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-04|Item magic icon colors...]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.10.26 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-03|*sigh* -- possible emote?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.10.25 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-02|(X)Bow Animation?]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2000.10.25 {{!}}{{!}} [[Turbine Games Q&amp;amp;A/Graphics/Q-01|Are the particle effects generated by the advocate aegis random or in a pattern?]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;An Adventurer</name></author>
	</entry>
</feed>