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	<title>Turbine Games Q&amp;A/Economy/Q-09 - Revision history</title>
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	<updated>2026-04-30T14:43:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.drunkenfell.com/index.php?title=Turbine_Games_Q%26A/Economy/Q-09&amp;diff=116376&amp;oldid=prev</id>
		<title>imported&gt;An Adventurer: Created page with &quot;{{Turbine Games Q&amp;A  |  Link = &lt;nowiki&gt;http://www.turbinegames.com/qa/view_questions.html?id=2911&lt;/nowiki&gt;  | Title = There is no way Vendors are making money  |  Text =  {{Tu...&quot;</title>
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		<updated>2020-03-15T15:23:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Turbine Games Q&amp;amp;A  |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=2911&amp;lt;/nowiki&amp;gt;  | Title = There is no way Vendors are making money  |  Text =  {{Tu...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine Games Q&amp;amp;A&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=2911&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Title = There is no way Vendors are making money&lt;br /&gt;
 |  Text = &lt;br /&gt;
{{Turbine Games Q&amp;amp;A Question&lt;br /&gt;
 |    Asked = 2000.11.22&lt;br /&gt;
 |   Player = Sarec of Frostfell&lt;br /&gt;
 |    Title = There is no way Vendors are making money&lt;br /&gt;
 | Category = Economy&lt;br /&gt;
 | Question = In Ayan Boqur, the vendors buy at an inflated rate and never sell any goods. I would think it is safe to say that they end up several million pyreal in the whole every day.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I see no where they are selling these items to, they magically disappear into the server with no explaination(quite often at inopprotune times to the annoyance of shoppers)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There are a few problems with the current system:&amp;lt;br /&amp;gt;*)You have over crowding of towns.&amp;lt;br /&amp;gt;*)You have people abusing the buying and selling resulting in infinately doable freemoney trade runs.&amp;lt;br /&amp;gt;*)It just makes no sense that a vendor has unlimited money. Why would he even open a store if he had unlimited money?&amp;lt;br /&amp;gt;Is it like the rich man working in a fast food place? Where when the manage gets on your case you go,&amp;quot;Hey! I don't have to take crap from you! I got millions of dollars, I don't need this job!&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Why don't you implement some basic economic principles with store keepers?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The rates that some stores buy and sell would be partially determined by their actual supply and how much of their wares they move. I think with some variance, but within a certain range, the problems I stated would be solved in addition to making a new game play style(trade runs) actually viable.&lt;br /&gt;
 | Answered = 2000.11.29&lt;br /&gt;
 |      Dev = Stormwaltz&lt;br /&gt;
 |   Answer = A real economy, even a basic one, is a lot of work to code, a lot of extra things for the servers to keep track of, and at this point would annoy more people than it would please. I personally like the idea, but it won't happen in AC.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;An Adventurer</name></author>
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