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	<title>Turbine Games Q&amp;A/Dungeons/Q-14 - Revision history</title>
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	<updated>2026-05-02T01:03:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.drunkenfell.com/index.php?title=Turbine_Games_Q%26A/Dungeons/Q-14&amp;diff=116347&amp;oldid=prev</id>
		<title>imported&gt;An Adventurer: Created page with &quot;{{Turbine Games Q&amp;A  |  Link = &lt;nowiki&gt;http://www.turbinegames.com/qa/view_questions.html?id=1884&lt;/nowiki&gt;  | Title =   |  Text =  {{Turbine Games Q&amp;A Question  |    Asked = 2...&quot;</title>
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		<updated>2020-03-10T13:06:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Turbine Games Q&amp;amp;A  |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=1884&amp;lt;/nowiki&amp;gt;  | Title =   |  Text =  {{Turbine Games Q&amp;amp;A Question  |    Asked = 2...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine Games Q&amp;amp;A&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=1884&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Title = &lt;br /&gt;
 |  Text = &lt;br /&gt;
{{Turbine Games Q&amp;amp;A Question&lt;br /&gt;
 |    Asked = 2000.11.09&lt;br /&gt;
 |   Player = Sun-Lo (solclaim)&lt;br /&gt;
 |    Title = Above ground dungeon&lt;br /&gt;
 | Category = Dungeons&lt;br /&gt;
 | Question = Youve said that you cannot make an above ground dungeon.. As houses and etc are difficult.. But i have a suggestion or an idea... Instead of using a building.. Why not use trees or shrubbery.. Like the old Shrubbery mazes found in Europe? Simply pack the plants and trees to close together.. And Viola an outdoor dungeon maze!!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Thanks again for a Fantastic game!!&lt;br /&gt;
 | Answered = 2000.11.09&lt;br /&gt;
 |      Dev = Jason Booth&lt;br /&gt;
 |   Answer = Mainly because of fill rate concerns. Dungeons allow us to clip away any polygons which are not visible from the viewer, however, a shrub maze wouldn't allow that, and you'd draw shrubs/walls as far as the eye can see. At eye level, that could mean drawing the entire screen 20 or 30 times, in a complex maze, which would bring most machines to a crawl.&amp;lt;br /&amp;gt;Our building tech allows us to clip into the inside of a building, or clip into the outside of the landscape, greatly reducing the number of polygons we have to draw. However, it's limited to a 24 meter block size due to sorting, so large castles have to be built out of multiple pieces which have the same problems a hedge maze would have.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Of course, all of this is moot with our next generation engine, but in 1995 (the days of 486's), when we started building AC, these tradeoffs were well worth it.&lt;br /&gt;
}}&lt;br /&gt;
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		<author><name>imported&gt;An Adventurer</name></author>
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