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	<title>Turbine Games Q&amp;A/Combat/Q-36 - Revision history</title>
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	<updated>2026-06-18T05:34:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.drunkenfell.com/index.php?title=Turbine_Games_Q%26A/Combat/Q-36&amp;diff=116306&amp;oldid=prev</id>
		<title>imported&gt;An Adventurer: Created page with &quot;{{Turbine Games Q&amp;A  |  Link = &lt;nowiki&gt;http://www.turbinegames.com/qa/view_questions.html?id=6720&lt;/nowiki&gt;  | Title = Any chance of getting autotarget to pay attention to wall...&quot;</title>
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		<updated>2020-03-08T13:07:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Turbine Games Q&amp;amp;A  |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=6720&amp;lt;/nowiki&amp;gt;  | Title = Any chance of getting autotarget to pay attention to wall...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Turbine Games Q&amp;amp;A&lt;br /&gt;
 |  Link = &amp;lt;nowiki&amp;gt;http://www.turbinegames.com/qa/view_questions.html?id=6720&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Title = Any chance of getting autotarget to pay attention to walls/floors?&lt;br /&gt;
 |  Text = &lt;br /&gt;
{{Turbine Games Q&amp;amp;A Question&lt;br /&gt;
 |    Asked = 2001.03.01&lt;br /&gt;
 |   Player = Genghis Cohen&lt;br /&gt;
 |    Title = Any chance of getting autotarget to pay attention to walls/floors?&lt;br /&gt;
 | Category = Combat&lt;br /&gt;
 | Question = As a melee'r I find it highly annoying to be, say, in a dungeon, fighting one creature in a hallway, and have another creature on the other side of a wall, and have the autotarget (after killing a creature) to target the creature I can't reach.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It's even worse if I want to attack a creature who's across the room, but the autotarget wants me to attack a creature who's one floor below me.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I can see where life and creature mages might appreciate this feature, but those of us who need to come up close to a monster to kill it, find it annoying.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Is there a possibility of perhaps adding a check box to the combat screen &amp;quot;Autotarget ignores walls/floors&amp;quot; that can be turned on or off appropriately? Or, at least, takes them into account when doing the targetting?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Thanks.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;(Edumacate?)&lt;br /&gt;
 | Answered = 2001.03.23&lt;br /&gt;
 |      Dev = Eric&lt;br /&gt;
 |   Answer = Walls and floors? No... the selection system just doesn't understand physical boundaries.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However, looking at it, it would be possible to add &amp;quot;height checking&amp;quot;, so that things immediately below you are not considered as &amp;quot;near&amp;quot; to you as things that are at the same height as you. So effectively taking floors into account, you might say.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I'll see about adding that to the &amp;quot;to do&amp;quot; list...&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;An Adventurer</name></author>
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