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		<title>imported&gt;An Adventurer: Created page with &quot;{|width=100% border=0 class=&quot;toccolours&quot; |align=left width=33%| &lt;b&gt;&lt;font color=#606060&gt;Previous:&lt;/font&gt;&lt;/b&gt; |align=center width=33%| &lt;b&gt;Toby Ragaini 2021 Q&amp;A&lt;/b&gt; |align=ri...&quot;</title>
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		<updated>2021-07-23T18:59:57Z</updated>

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|align=left| [[Toby Ragaini 2021 Q&amp;amp;A/Question 9|Question 9]]&lt;br /&gt;
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|align=right| [[Toby Ragaini 2021 Q&amp;amp;A/Question 11|Question 11]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Question 10 ==&lt;br /&gt;
{{Turbine Developer&lt;br /&gt;
 |      Date = July, 2021&lt;br /&gt;
 |      Link = '''No'''&lt;br /&gt;
 |  Question = Could you outline the development and testing phases of AC? That is, when did development begin, when did AC start alpha testing, and so on?&lt;br /&gt;
 |      Text = &lt;br /&gt;
You'll have to forgive me, but I simply don't remember the specific dates surrounding the various testing phases. I do though have some VHS tapes that are dated. The oldest is labeled 'Turbine AC Demo 8/28/98' so the game was at least demoable at that point. Another tape is professionally packaged featuring the MSN Gaming Zone logo. This one is dated May, 1999 and labeled 'Beta 0'.&lt;br /&gt;
&lt;br /&gt;
Development had started when I joined mid '95 but I would categorize these early efforts as prototypes. The earliest mention of the game that would eventually become AC is in a business plan dated March 29th, 1995.&lt;br /&gt;
 | Developer = [[Turbine Developers#Toby Ragaini|Toby Ragaini]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Quotes]]&lt;/div&gt;</summary>
		<author><name>imported&gt;An Adventurer</name></author>
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