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	<id>https://www.drunkenfell.com/index.php?action=history&amp;feed=atom&amp;title=GENERATOR_TABLE</id>
	<title>GENERATOR TABLE - Revision history</title>
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	<updated>2026-05-06T17:45:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.drunkenfell.com/index.php?title=GENERATOR_TABLE&amp;diff=115956&amp;oldid=prev</id>
		<title>imported&gt;Immortalbob: Adding categories</title>
		<link rel="alternate" type="text/html" href="https://www.drunkenfell.com/index.php?title=GENERATOR_TABLE&amp;diff=115956&amp;oldid=prev"/>
		<updated>2019-06-18T14:35:25Z</updated>

		<summary type="html">&lt;p&gt;Adding categories&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Related|Weenie Properties}}&lt;br /&gt;
&lt;br /&gt;
== GENERATOR TABLE ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|delay || float, seconds&lt;br /&gt;
|-&lt;br /&gt;
|frame || see STypePosition frame table&lt;br /&gt;
|-&lt;br /&gt;
|initCreate || how many of this type to spawn when generator spawns&lt;br /&gt;
|-&lt;br /&gt;
|maxNum || &amp;gt;= initCreate count, max number of this type allowed to be active at once&lt;br /&gt;
|-&lt;br /&gt;
|objcell_id || object cell id, see STypePosition frame table&lt;br /&gt;
|-&lt;br /&gt;
|probability || float, chance to spawn&lt;br /&gt;
|-&lt;br /&gt;
|ptid || palette type id&lt;br /&gt;
|-&lt;br /&gt;
|shade || float,  always 0.0&lt;br /&gt;
|-&lt;br /&gt;
|slot || slot int, sequential, for multiple generatorTable entries&lt;br /&gt;
|-&lt;br /&gt;
|stackSize || stack size of object, -1 if non stackable&lt;br /&gt;
|-&lt;br /&gt;
|type || wcid&lt;br /&gt;
|-&lt;br /&gt;
|whenCreate || 1 or 2&lt;br /&gt;
|-&lt;br /&gt;
|whereCreate || 1, 2, 4, 8, 32, 64, 68, 72&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Shade &amp;gt; When in createlist for X, X, X, X &amp;gt; it is probability, 1.0 is 100% and 0.01 is 1% when it is in createlist as vendor item and/or worn item, the shade actually makes a difference based on the clothingBase of the weenie and dictates the color&lt;br /&gt;
* Shade can also define an actual &amp;quot;shade&amp;quot; when in the createlist depending on its creates destination.&lt;br /&gt;
[[Category:Weenie Properties]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Immortalbob</name></author>
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